Posts for FellowFeather

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Joined: 2/10/2012
Posts: 17
Found 2 other glitches. http://www.twitch.tv/wawlconut/c/5082027 Becomes one with wall. http://www.twitch.tv/wawlconut/c/5082075 K. Rool gets into an attack loop which I never thought was possible before. Don't think any of it is useful to TAS but cool regardless!
Experienced Forum User
Joined: 2/10/2012
Posts: 17
Noted. Is there any chance that anyone here knows why a few of the glitches happen? Like 1-2 it is easy to despawn hostage and the ultimate frisbee guy's disc will just fall instead of boomerang back to him. 2-1 there's a stick man near the final hostage and since there's so much lag I'll kick him and he change's colors and I can move through him instead of bumping off of him. 2-2 is another hostage despawn but it can happen to 2nd to last hostage. Only guess I have is that it has something to do with projectiles since I think he will disappear when gunner shoots. 4-2 I found another hostage glitch that as far as I know the only way to correct it is either game over or reset because I guess it's a hostage underflow glitch or something. Somehow when I got the final hostage he never disappeared but it was added to the rescue count. I died to final gunner. Ran through whole stage again, got hostage, game told me I had to collect every single hostage again. None of them would respawn after that (couldn't beat level either since I had "more" to save). Also does lag just eat inputs for this game or is there something I'm missing like it polls for inputs X amount of frames or something? So far as I see it running this game is basically a lottery since it seems like it is out of my hands on whether or not I can do what I want to do.
Experienced Forum User
Joined: 2/10/2012
Posts: 17
Odd. I spent a long time looking for a good TAS of this game and I could never find one. Even looked here but I don't know how I couldn't find it. As for no shuriken I would probably run it if the run became completely different because as it is I believe I try to stick mostly to jumpkicks.
Post subject: Shadow Dancer: The Secret of Shinobi
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Joined: 2/10/2012
Posts: 17
Hi hello I was wondering if anyone would be willing to make a TAS of this game on Level 3 (hard mode it changes hostage location, removes female hostage which gives power up, and changes enemy positions and patterns as well as giving bosses more health). I've done a good amount of work I think so whoever wanted to do this wouldn't have to do anything and I'd be willing to help to the best of my ability. https://www.youtube.com/playlist?list=PLQGYssVF1WTrfINzkCq1SB2H2sUMVxX-3&action_edit=1 ILs I have done. https://www.youtube.com/watch?v=NGSA3_l8p30 Theory TAS I have done before ILs to help route out the game for me to do runs that never get to the end.
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Joined: 2/10/2012
Posts: 17
T R I P T E A M
Experienced Forum User
Joined: 2/10/2012
Posts: 17
I just found a glitch in DKL1 (don't know if known) that cancels losing a kong. I was on the tire in 2-1 and got hit by the Kremling. During the hurt animation I got to bounce off the tire and keep DK. The Kremling was frozen on screen until I reloaded him. Doesn't look like it has any worth since you can still get hit by other things. Thought it was neat.
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Joined: 2/10/2012
Posts: 17
That glitch in 1-3 was really cool! Am I right in thinking it has something to do with the DK barrel in the beginning? Also in 1-3 I had the idea that you could skip the rope before the O if you rolled off the top of the tree.
Experienced Forum User
Joined: 2/10/2012
Posts: 17
Thank you for the code. It helped me find hidden walls which 1 may be faster to take. Also the code crashed my game and I think at one point gave me glitched credits without music. Here are the walls I found: http://www.twitch.tv/wawlconut/b/376266528 40s in http://www.twitch.tv/wawlconut/b/376274674 12m 50s in, 15m 40s in (bonus rope skip I was talking about a page back at 19m) The code causes the game to get weird when barrels are entered. I'm happy I found something but I didn't find what I wanted which was a warp in the water levels for world 2. Each world has a warp except for world 2 but I think world 2 just has it hidden really well.
Experienced Forum User
Joined: 2/10/2012
Posts: 17
Does anyone know the code or whatever I can put in to make my Kongs invincible? There's something I want to research and being invincible would be the fastest way for me.
Experienced Forum User
Joined: 2/10/2012
Posts: 17
The biggest improvement that can be made to my 100% run is dying in 2 levels that have early warps in them after I get the bonuses. Wall jumps are possible but I have only done them in world 2. I don't know if it has anything to do with the walls but I never really understood them. I have gotten a double jump off tires (I think I mashed A and I got it) and I think I have gotten it off of enemies. I know you can jump in midair after some barrels shoot you. I don't really know what triggers this but I believe all midair jumps are timer based. I'm certain I'm wrong at this but I sometimes delay when I do things to avoid double jumps. I found this a few days ago http://www.twitch.tv/wawlconut/c/1922258 I think I hit B and A on the same frame I hit the Krusha but I really have no idea how it happened. Ropes have weird physics. I'm not sure if I entirely understand them but I feel like they retain my speed so it's always important to approach a rope while going fast. Having this fast speed allows a pixel perfect (I believe it is pixel perfect) skip in the boat levels. If a video needs to be provided to explain in further detail what I mean I can easily do so since this is hard for me to describe.
Experienced Forum User
Joined: 2/10/2012
Posts: 17
All right. Tomorrow I'll post info about tricks and odd things I've found.
Experienced Forum User
Joined: 2/10/2012
Posts: 17
Well here are some runs. Both can easily be improved but I hope this generates some interest for a TAS. 100% - http://www.youtube.com/watch?v=eVprgB_mrZ8 Any% - http://www.youtube.com/watch?v=Py_uyJGnpzU My 100% run is more thought out than my Any% run and I'm positive my Any% run can use several bonus areas to speed up.
Experienced Forum User
Joined: 2/10/2012
Posts: 17
If I provide a 100% and Any% run of DKL1 and report all of my findings would someone be willing to make a TAS of any of the categories?
Experienced Forum User
Joined: 2/10/2012
Posts: 17
I'm nearing the barrel in Chucklehuck Woods. Is there anything I need to know that makes the barrel glitch work? The TAS seemed too fast for me to catch on to what was going on.
Experienced Forum User
Joined: 2/10/2012
Posts: 17
Should I be using a specific emulator for this game because I'm having some issues and it seems like sometimes it just doesn't want to accept inputs. Also I'm currently unable to stream at this time.
Experienced Forum User
Joined: 2/10/2012
Posts: 17
Looks hard to do and having to deal with a glitched out screen is off-putting. Don't even know how feasible a run like this is in real time. Guess I should see if I can do the glitches soon.
Experienced Forum User
Joined: 2/10/2012
Posts: 17
Is there a TAS of this game I could watch to try to learn off of?