Posts for FractalFusion

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I wish the original SMW music was kept. The hack was innovative, and the Special World with the Green Hill Zone and others got me by surprise. That being said, I think that Super Demo World is a better hack.
Editor, Experienced Forum User, Published Author, Skilled player (1943)
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Thanks to cstrakm for giving me the VBM file: http://dehacked.2y.net/microstorage.php/info/338836704/pokemonFR_j_cstrakm.vbm In his TAS, Squirtle's IVs are 16/24/21/23/15/20 and has Atk+ Def- nature (determined using my Pokemon script, of course).
thedarkone wrote:
I saw someone that found a GREAT route for speed running through leaf green. Without doing a TAS he got it done in 2:31:39. I was mostly planning to do a test run for the route they gave: http://pastebin.com/TLBhVJLa ...
While speedrunning routes may be helpful, remember that a TAS can do so much more. A speedrunner has randomness as an enemy, a TASer has randomness as a friend. Or enemy, depending on the circumstances. But anyway, with sufficient control, you can do things in a TAS that a speedrunner would dare not to consider.
thedarkone wrote:
I was wondering, how long before making an attack would I have to make a save state so I can keep on reloading and ensure full critical hits?
Use the script I posted a few posts back. As long as you are able to change the alignment of the random stream before it determines a critical hit, that would be a good place to make a save state. Critical hits are usually determined at the first "RNG overclocking" (excess of normal RNG cycles per frame) after the move message "X used Y!", provided that the move did not miss. Edit: In Fire Red/Leaf Green, the first attacking move in the first battle cannot be a critical hit. In other games, tutorial battles cannot have critical hits.
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NitroGenesis wrote:
I tried the most recent version on the SVN and I do not have this bug.
Hm, last time I tried, both r421 and r422 have the bug. The bug appears to occur when you loadstate and then frame advance, or loadstate multiple times. It seems to be possible to switch the parity as well but I do not know for sure what causes it. (I tried stopping the movie directly after loadstate, toggling read/write, and closing VBA, but that doesn't switch the parity.)
Editor, Experienced Forum User, Published Author, Skilled player (1943)
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LYF, go and send Nach a private message (http://tasvideos.org/forum/privmsg.php?folder=inbox) about Sina Video Support. Again, you have made a post that no one can understand. Again, you have made a topic that no one can understand. Because the topic is essentially a duplicate of the above post, I have deleted the topic.
Editor, Experienced Forum User, Published Author, Skilled player (1943)
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[10:58] -->| exileUT (~ME@c-76-115-216-208.hsd1.or.comcast.net) has joined #tasvideos [10:58] ais523 dwangoac: there it is, can you record the position somehow? [10:58] ais523 oh, it moves around, but it's unlikely to move far [10:58] ais523 also, can you recapitalize your nick? all-lowercase is pretty scary [10:58] =-= exileUT is now known as EXILEUT [10:58] EXILEUT what [10:58] ais523 EXILEUT: I was talking to dwangoac [10:59] EXILEUT OH ID BETTER CHANGE MINE AS WELL [10:59] =-= EXILEUT is now known as exileUT [10:59] =-= dwangoac is now known as dwangoAC [10:59] dwangoAC ais523: Fixed [10:59] ais523 thanks
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Nicely done for a first-time submitter. This game reminds me of Sonic the Hedgehog games for whatever reason. I vote yes.
Editor, Experienced Forum User, Published Author, Skilled player (1943)
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Garfield is so lazy that he repels animals just by walking into them. This game did something right at least. Though, considering what kind of animals he has to put up with, I don't want to guess which day in the game is Monday.
Editor, Experienced Forum User, Published Author, Skilled player (1943)
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The above post cannot be understood. To embed a video on the forum, just put the video link in between video tags like this:
[video]http://www.youtube.com/watch?v=precqsbR2H8[/video]
and you will get Link to video The video tag only works with supported streaming sites, for which I don't have a list. If it doesn't work, or you don't want to embed it, then just link it. No harm in doing so.
Editor, Experienced Forum User, Published Author, Skilled player (1943)
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I assume by 1^∞ you mean lim(n->∞) 1^n. Of course lim(n->∞) 1^n = lim(n->∞) 1 = 1. That being said, you should not use 1^∞ for this purpose. What some people mean by 1^∞ is lim(x->c) f(c)^g(c) for real functions f and g with lim(x->c) f(c) = 1 and lim(x->c) g(c) = ∞. This is an indeterminate form. Anyway, f(x)=x^∞ really should be written f(x)=lim(n->∞) x^n, and I am assuming that "lim(n->∞)" denotes the limit of a sequence instead of a real function, since that appears to be your intention. The function is as follows. - f(1)=1, - f(x)=∞ for x>1, - f(x)=0 for -1<x<1 - f(x) is undefined otherwise If "lim(n->∞)" denotes the real function limit, then f(x) is the same as above except that f(x) is now undefined for all negative x.
Editor, Experienced Forum User, Published Author, Skilled player (1943)
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Link to video Mediafire download: (~25.8MB)
Editor, Experienced Forum User, Published Author, Skilled player (1943)
Joined: 6/15/2005
Posts: 3250
Marx: Please use the edit button (top right corner of post) instead of posting multiple times in a row within a short period of time.
Editor, Experienced Forum User, Published Author, Skilled player (1943)
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Congratulations, you have discovered my hidden warp.
This game is hilariously bad, which I guess makes it good. It's definitely better than Dr. Jekyll and Mr. Hyde, and some posters wanted that one published as well. Even if only because it was such a bad game. :) That being said, I have no clue what this game was trying to achieve.
Editor, Experienced Forum User, Published Author, Skilled player (1943)
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F, in the future, please use the edit button (upper-right corner of the post) instead of posting many times in a row within a short time.
Editor, Experienced Forum User, Published Author, Skilled player (1943)
Joined: 6/15/2005
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This is the current screenshot. I plan to replace it with this one: If you have any other suggestions, post here.
Editor, Experienced Forum User, Published Author, Skilled player (1943)
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Marx wrote:
well then sda is cheater all their windows game movie were cut at loading scenes.
SDA uses different timing rules. Note that some SDA runs are segmented (saving at some points throughout the run). Those runs are allowed to "cut" at some loading scenes, if that's what you mean. Also, do not ever call SDA as cheaters. You are making yourself look very bad right now.
Editor, Experienced Forum User, Published Author, Skilled player (1943)
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Marx, stop making useless posts. This forum is not a place to speculate about beating SDA runs. I'm locking the topic.
Editor, Experienced Forum User, Published Author, Skilled player (1943)
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sameasusual wrote:
Goemon wrote:
[Redacted post from banned user.] DarkKobold.
What the?
Banned user's alt account supported his own movie.
Editor, Experienced Forum User, Published Author, Skilled player (1943)
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ALAKTORN wrote:
but Fractal hasn’t made any such post in defense of not hexing it, that’s what I was complaining about
I thought I already gave my views on hexing this run on IRC, but anyway, I'll post about it. Bottom line is, I don't care about hexing for this run. I intended this run to be just for fun. I have better things to do than worry about hexing in a password improvement. There are other, more important gameplay-related improvements that I glossed over because it would have taken way too much effort for this type of run. Besides, I only learned about the password after the run was accepted, and in process of publication. By the way, it turns out that the RNG runs heavily during the password (more than 9 values per frame, though the number decreases temporarily as you go around changing the numbers quickly). Hexing in the password will affect all future things depending on the RNG like item drops and boss behavior.
Post subject: Rerecording count bug in VBA-rr svn421 and svn422
Editor, Experienced Forum User, Published Author, Skilled player (1943)
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There's a bug in the rerecording count in the two latest versions of VBA-rr (svn421 "v23" and svn422 "v24"). Every time a savestate is loaded during recording, the emulator adds 2 to the rerecord count, instead of 1 as it should. Therefore, if you use these versions, your rerecord count is twice as much as it should be. This bug does not exist in svn203 "v23" or before. This is for everyone's information.
Editor, Experienced Forum User, Published Author, Skilled player (1943)
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arukAdo, I'm sorry that I did not realize how rude and offensive my posts were. Had I known that this would have been the case, I would never have made those posts. Please note that the last post I made was only giving my personal interpretation of the matter and is by no means "official". You are entirely free to uncancel this submission and/or the Resident Evil 2 submission. If you uncancel this submission, I will withdraw my intention to judge the run. In that case, the next person to judge your run may accept it.
Editor, Experienced Forum User, Published Author, Skilled player (1943)
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Left must be released before it can be pressed again. So it would go something like this: 1. downleft to 8 2. nothing 3. upleft to 8 4. nothing 5. downleft to 2 6. upright to 7 7. nothing 8. to 6
Editor, Experienced Forum User, Published Author, Skilled player (1943)
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HHS, how did you figure out this glitched password? I would like to know.
Editor, Experienced Forum User, Published Author, Skilled player (1943)
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LYF wrote:
Changing Re-record Count is not good, you know.
No, changing rerecord count can be good, if it makes the rerecord count more accurate. But otherwise, you are right.
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Warp wrote:
I'm assuming that it's not supposed to show just a black screen with some garbled white... I assume text... scrolling from right to left, for 24 minutes. What does it require to actually show some video footage?
Sorry, Warp. That's nicovideo's fault, not the bbcode or the module's fault. Try again in 10 minutes.
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poptart1234, What are the settings on your video plugin (Jabo's Direct3D8 1.6, I suppose)? I tried every plugin, but the emulator always overlaps both halves of the screen, when that is not supposed to happen. I have some comments about the submission: - I trust that you did your best on this submission, but I would have preferred a game that requires more effort to TAS. Probably something that takes more than 343 rerecords. 343 rerecords isn't much these days. - You need to help users who want to see this TAS. Post an encode so users can watch the TAS without having to set up Mupen64 (this emulator is known for being a hassle). You can ask an encoder on IRC to help encode if you need. At least post settings like video plugins if nothing else. - You need to convince us that your TAS is worth watching. All your submission texts thus far have failed to do so. This is critical because it determines how others respond to your submission. poptart1234, I suggest posting on this forum regarding your next TAS project. You will need to put in more effort if you want to be taken seriously.