Posts for Franklint


Experienced Forum User
Joined: 5/28/2007
Posts: 45
Did you mean the game's voice?! Yes, it is like that in the actual game! Or I picked the wrong rom o.O
Not true actually, I have the full game, and the sound is completely fine. It's a PAL disk, but I'm sure that the issue is with the emulator decoding the sound effect files. An awesome run, I enjoyed it. Nice to see the improvement as well. This is a great game! Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
The greatest submission the site has ever seen. Cat planet.
Experienced Forum User
Joined: 5/28/2007
Posts: 45
A glorious work of art. A yes vote, no questions. Happy April Fool's! :P
Experienced Forum User
Joined: 5/28/2007
Posts: 45
I haven't watched the run yet, so I'll refrain from voting, but just a couple of things I noticed:
Spikestuff wrote:
I didn't use alot of damage abuse as I kept losing aku at wrong spots
Shouldn't this be fairly basic route-planning? Working out the best places to lose Aku in order to save time?
Spikestuff wrote:
(Note to self: Use frame advance)
The vast majority of TASes use frame-advance to enable very precise timing of movement. I think that not using it for any significant portion will limit the standard of your run. I will, of course, withhold judgement, as I haven't seen the run. Good luck, anyway. Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
I love this game, under-appreciated gem! Yes vote, great TAS! Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Swordless Link wrote:
Yep, this is true. In fact, Australia was the only place that got a green yoshi on their carts. No idea why that was.
Oh cool, thanks for the info man. It's probably because we're the best country in the world ;). Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Great run, looked really optimised and inspired me to buy a copy of the game to get my nostalgia on :). I was surprised that, in Shy Guy Limbo, you didn't eat some of the earlier fruit in bubbles, and instead went further into the level to end with the banana. I can't really remember much about the game, so did that decision have something to do with the special thing you got at the end of the level (don't even know what it was, it's 4 in the morning :( ), or was it legitimately faster to skip the bubbled fruit? Also, does anyone have any idea why the yoshi on the PAL game cart is sometimes pink and sometimes green? I'm thinking Australian carts have a green one, UK carts have a pink one. Great work. Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Derakon wrote:
Franklint wrote:
Let's face it, Mario 64 has pretty much become the most broken game on the site
Oh ye of great hubris, has thou not heard of Mega Man? Call me back when you're executing textures as code.
andypanther wrote:
http://tasvideos.org/2942S.html
You are both quite right, and my unreasonable "claim" was actually nothing more than a correctional oversight. Of course, Mega Man and Pokémon games (among others) have been beaten far more severely, and I never meant to suggest otherwise. After writing the sentence, I realised that it was wrong, and meant to change it to something like "Let's face it, Mario 64 is one of the most broken games on the site, and is highly publicised in this capacity", but forgot to. Apologies for any confusion or apparent know-all attitude. Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Swordless Link wrote:
Freeruns are overdone and boring 99% of the time. Face it, it was better before all this "forwards hyperspeed" and "pause BLJ" nonsense. The only way anyone could disagree with this would be if they weren't around for it.
Swordless, I don't think it's as black-and-white as that. I was around (lurking, admittedly) long before many of the super-specialised strategies were formed, and I disagree that those days were necessarily better. In one regard, they were better because we didn't know any of the newer tricks, and so the game was being played "optimally". Since learning new stuff, I think that: 1) exploring as much of the game as possible during the run, and 2) breaking the game to a ridiculous degree both serve equal, if different, purposes. It's very entertaining, in my opinion, to see Mario jump straight through the mountain and grab the star, because I like seeing the game pushed to its limits. As I know the title very well, deviating heavily from the programmers' intended paths is very humorous and surprising to me. Let's face it, Mario 64 has pretty much become the most broken game on the site, and so by creating more and more ridiculous shortcuts, we may be simply paying homage to its legacy, and furthering the unspoken "tradition" to demolish the game as much as possible. Not trying to dig up the old debate, but just giving some perspective. There's not a clear-cut answer to "speed vs. entertainment", but especially not for this game. Back on-topic, this new shortcut is amazing, good work. How is it done? Have you found anywhere else it might work? Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
This reminds me a lot of when I used to emulate the game in the Mac version of PCSX; the voices have the same problem. Hoandjzj, you are planning to resubmit this run with better sound? It would be a shame to lose it, because it's cool. Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
I am so excited for this! Being a huge Monkey Magic fan, it's great to see one of the games being TASed. I enjoyed the game when I played it, so it will be nice to see it get dominated :). I'll have to wait for an encode to watch this, but if the play is as optimised as others are reporting, then expect a Yes from me. For those interested, there are three other PSX games based on the same original legend as this game: http://en.wikipedia.org/wiki/Saiyuki:_Journey_West http://en.wikipedia.org/wiki/Monkey_Hero http://www.uvlist.net/game-104743-Fuuun+Gokuu+Ninjin (sometimes called Fuuun Gokuu Ninden) All three are available from eBay and other places, and all are really solid fun. Thanks for the TAS. Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
It wasn't that much entertaining to me. Though that may not be your fault. TAS's tend to go too fast for explaining each trick, like the fast pole climbing wasn't even mentioned. I would like to hear more details about it. However I like to hear the things such as that you can go to that place in mario kart, or that the 2nd boss fight is the only one that has lava. Maybe you could add more on developpment of the run?
Thanks CX gamer, a very good point. I'm glad you liked some of the idle chatter, but you're right that, in a run of this length, we should have singled out as many specific tricks as possible. The fast pole-climbing is a good example, and we should have talked more about how the run came to be, such as how the minimum star count decreased over the years. We'll keep this in mind for the potential next commentary.
I find this hilarious and very entertaining
Awesome, BrainStormer, it seems we share a similar sense of humour! I'm stoked you found the run so amusing; it seems you are the first person to whom the jokes have truly appealed. Thanks for the comment. Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Hey Kirkq, Thanks for the feedback. I'll try to respond to each of your points.
Commentary should be discussion that enhances or adds value to the viewing of the material. Narrating the obvious is not good commentary. "He does a BLJ" was something that the commentary stated at one point. First of all, many people viewing know what a BLJ is and can infer that the TASer is indeed BLJing. For those others who don't know what a "BLJ" is, you neither defined it nor discussed it. You entirely missed both audiences.
First of all, I make every effort to explain tricks as they come up. After mentioning that a BLJ is taking place, at the start of the first Bowser course, I elaborate by detailing how the velocity increases rapidly, as the player accelerates off each step. I also talk about practical application later on, such as how this is used to bypass the endless stairs. As per the first audience you mentioned, how exactly would one cater to this group? I consider a commentary to be far more relevant to the second audience, as the first group probably knows just about everything there is to know about the tricks used throughout the run.
You just sort of state miscellaneous thoughts/narrations of what is going on and really offer no details that one wouldn't observe watching the run without some guy talking in the background.
The commentary attempted to add humour and some light-hearted discussion to aid enjoyment. Perhaps this was misguided, as inspiration was primarily taken from JXQ's commentary on guanobowl's (obsolete) OoT run, and Comicalflop's commentaries on Sami Outinen's Banjo-Kazooie run and Bloobiebla's OoT run, all of which feature large amounts of amusing jackassery and merriment, as well as individual speculation and opinions. All three also highlight many of the tricks used throughout their respective runs, but (if I recall correctly) don't go into any extreme depth. Their purpose is to create some fun and inform the inexperienced viewer. If these were not models of good commentaries to follow, do you have any you would recommend so we can improve our method?
I was unimpressed and turned it off after about 3 minutes .
I'm sorry to have wasted the time you spent downloading! :) I'd be interested to hear from other members. Is there a general consensus that the approach to this commentary is wrong? If so, I think I'll take it down to save us further embarrassment. Did anyone find it enjoyable or value-adding? At all? Opinions greatly appreciated, but please try to listen up to 5 minutes if you can. Cheers, Franklint
Post subject: New TAS commentary!
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Hey guys, A friend and I were bored, so decided to record a commentary for the current 0-star TAS published on the site. It's a bit of fun, so tell us what you think! I'm looking forward to any and all new SM64 runs coming up, keep up the good work. I don't know enough about the technicalities of the game to provide much assistance, I'm afraid. You can download the commentary [URL=http://www.fileden.com/files/2006/11/29/436165/SM64%200-Star%20TAS%20%28SilentSlayers_z0mG%29%20Commentary%20by%20Franklint_Nautishko.mp3]here[/URL] (right-clickable). Is there some way to get this added to the submission on the main site? Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
This NicoVideos TAS sounds great, I'd love to give it a watch while we wait for Dolphin to be decent enough to create awesome TASes. But even when I click the "Play" link, all I get is a video with some weird, horizontally-scrolling text that goes for the full 19 minutes. When I click the "Download" link, I get a 403 Forbidden error. Is there any chance someone could mirror the downloaded video somewhere? Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
I only ever watch encodes (I like to be able to easily transfer my TASes), but getting a run for this game is truly excellent. Kudos and congratulations. It's unsurprising that you're burnt out at this stage - you deserve a rest. Also, Dessyreqt, I've been looking for an SMS tone. Awesome idea. I'll give you full credit when people ask me where I got the idea, 'K? :) Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
I loved your first version of the TAS, Azorae. So great that you're going back and optimising it. I love the game and will be watching this thread with excitement. Keep it up! :) Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Hi guys. Not sure this is a good idea, considering it's basically a direct port of the N64 version. Anyhow, I was playing it today and discovered a minor shortcut that may save a second or two in The Sanctuary of Rock and Lava. After progressing past the first section and killing the pirate, you will need to jump on a floating platform. Kill some zombie chickens and you will come to a boardwalked section of the level that goes in a kind of half-square shape. There will be barrels rolling down one of the sections. The player is meant to climb all the way to the top, then use a handy purple lum to swing across to a window. Instead, bounce on one of the barrels when under the window. You will get just enough height to trigger the green lum. It should then just be a matter of dying to respawn in the window (note: I didn't do this because I wanted to preserve my health). May be worth considering (perhaps even in a potential Rayman 2 run, I can't remember how different the equivalent level is). Perhaps route-planning can happen in this thread. I just tried running the ROM in DeSmuME under Mac OS X, and it was extremely slow and screwed up. It may be a while before we have a fully playable ROM. That's all. Peace out. Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
This would be awesome. Is the project still underway, Mukki? Peace, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Thanks mate, you're a star! Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Sorry for bumpies, but I am just wondering what happened to the MP3 version of JXQ's OoT commentary. Due to a rather unfortunate, frustration-at-my-hoarding-activities-motivated intentional near-wipe of my external hard drive, I lost all of my speedruns, and I am slowly restoring my collection. However, now the link on the all dungeons OoT TAS to the commentary shoots me over to an Archive.org page, that offers the video fused with the audio. I already have the video, so was wondering if someone could link me to the MP3 version, as I find manually synching the two to be very easy. Apologies if this is already viewable on one of the hundreds of pages of this thread, but I have not been a regular reader of it, and thus, have no idea whereabouts to start searching. Peace and love, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Using glN64 0.4.1f running in sixtyforce, the text displays fine ("I'm glad you're here, something terrible has happened!"), although there are still many spelling/gramar/punctuation mistakes present due to lazy editing from the author. A great hack that I'd really like to see TASed. Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Oh man, I feel sorry for BLJ (and what a cool glitch it is too). It must be tough working hard on a TAS and having it blown out of the water. Because I mainly use a Mac, I don't bother watching runs unless they've got encodes, but I think you've learnt an important lesson: always use good dumps. If your ROM doesn't come with any tag, including [!], don't risk it, and instead take the time to find one that has a [!] tag. I'll send you over a PM, as I have some stuff that could help you. I think I can answer the question you posed to comicalflop: Yes. Go for most points and optimize the bosses. I'm not sure about the most entertaining route, but I'd say that, unless 1.0 has obviously more abusable glitches or runs faster, go with 1.1. At least, that's what I reckon. I'd encourage you to keep working on it, and I imagine that with the modifications suggested, you'll have a strong run. Good luck, and thanks for the submission :). Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Thankyou, mike89. And yes, FractalFusion. Call me stupid if you wish, but, not being a Pokémon Yellow TAS avid follower (just like 99.999% of YouTubers), I had no way to know that the TAS was not GameSharked. It certainly looked it, and the description gave me the impression the author assumed that such things were acceptable in a TAS. I'd say definitely either put a disclaimer that tells people that the TAS is, indeed, legitimate, or remove the GameShark mentions entirely. Also, I think that your run will seem much less impressive if people think you've GameSharked it, which can't be good for you. I feel almost positive that many people are going to get the wrong impression from this video and the description if nothing's changed. Maybe I'm over-reacting and unintelligent not to pick up the jokes in the text. Now that that's sorted, great movie! :) It really is amazing how some games get absolutely smashed with TAS resources. I'd say submit it. Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Far out. Take that video off YouTube, or at least stop claiming that it is a TAS. Clearly you know nothing about TASes. GameSharks are NOT used. You see, the point of a TAS is to show optimal play that could still technically be performed by a human. Luck manipulation, frame-perfect button-presses, stuff like that. I am sure that many, many people will get the wrong idea about TASes if they watch that movie, and will think of them as merely "cheating movies". Don't dirty the name of the runs we love so much. And perhaps read some sort of guide on what is and what is not acceptable in a run the next time you go for a submission. EDIT: Also, just so no one gets angry with me, I'm not trying to get all high-and-mighty here. And yes, I know I haven't submitted any runs myself. I'm still sure that what I say in this post is right. Just look at the comments on the page. "BEST TAS EVER" etc. Giving people the wrong ideas. I'm not trying to start a flame, or otherwise, war. Cheers, Franklint