Posts for Franklint

Experienced Forum User
Joined: 5/28/2007
Posts: 45
Woo! I feel guilty for pulling out of this. My main reason, really, was that I wouldn't have been able to do this game justice, in terms of spending loads of time looking for glitches and optimisations. I doubt it would even have got accepted with my level of expertise. For this reason, I'm glad to see this being done properly. Although you're probably past this point already, I think the best (and probably most obvious) route for the first level is as follows: Straight out of bedroom, up to attic, down stairs, into garage, through living room, down to basement, into kitchen and possibly back to living room to finish. In terms of coins, I'm just about certain you won't need to stray from your pizza planet token paths to gather the required 50 coins (and the same goes for other levels too). Each level has around 100, and at least half of these mostly lie on the basic paths through the levels. Like I say, I just about know this game inside out, especially with locations of things (apart from coins). While I'll probably force my advice onto you ;), feel free to ask for help if it's needed or wanted. Good luck! Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Awesome to see you taking this on. I reckon that's the best solution, because I really don't have much time off at the moment to do it anyway. I shall endeavour to be your main assistant. I may well start work on a route for level 2 tomorrow if you wish. Woo! Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Wow. As an Alice in Wonderland obsessive and novice collector, I'd love to see a run of this game. I haven't got hold of it yet, as it seems quite rare, but I played it as a ROM, and loved it. I haven't played much of the game, so I can't help you out at the moment. Perhaps when I progress further. Good luck! Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
I was sad to see this die. I just thought I'd bump this thread in case either of the following happens: 1. You decide to take on this run yourself. That'd be great. You'd be much better at it than myself. Having finished the game 100% a couple of times, I'd be here to offer support and tips. 2. You would really like to see this go ahead, but can't do it yourself. This is fine, and I'm happy to try this myself as a first TAS. If 2 happens, I will need lots of help. My main problems are that I would suck at route-planning and that I would suck at finding glitches that would assist my progress. If anyone finds any useful glitches either through regular playing, or through hunting for them, could you please post them here? Thanks. I'm going to start working on a route for level 1. I'll put it here, so that if you have the time to aquaint yourself with the first level, you can discuss it with me, or help me with a better option. The obvious first move will be to get the mini-boss token and the sheep in the attic first off, as it'll be way out of the way if I try to come back to it later on. The only thing, though, is whether or not to gather coins in the starting room, and how many will be needed in the attic etc. I won't bother with coins until I've got a basic skeleton of the route. Thanks guys. Hopefully something will happen with this one. Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
I would love to see this game TASed. Mainly because I love this game. I've finished it, and I think it's challenging and interesting. It was also my first experience of Commander Keen, which may contribute to my liking of it. Anyway, to activate switches, stand on top of them and press "Select". Select is the action button, and does lots of things, so I'm not sure how you got this far without knowing about it. Good luck. Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Oh okay, sorry. I wouldn't know, not having yet made a TAS past an optimized menu screen. I just remember than when I uploaded the WIP to my FileDen account people were all like "You could upload to the MicroStorage thing but what you used was fine." Sorry for my ignorant comment. Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
If you want to email the file to me (PM for address, to avoid spambots), I can upload it to my FileDen account, which is appropriate for uploading .m64 files and has a 50 mb limit. Well done! I respect every author of an N64 run 'cause they're really hard! Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Woah, I had no idea this run was so close to being completed! I absolutely cannot wait for another decent N64 run. You have my encouragement. Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Oh. I hate to disappoint people. This will be done. It'll just take ages. If you want to do it in the meantime, SwordlessLink, please be my guest. The other thing is that I would be rubbish at route planning and finding glitches so there wouldn't really be many über tricks. Just very predictable but fast level-completion. Awesome work on the Super Mario 64 1-star TAS. I love it. Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Wow. This makes me extremely happy. I'd always hoped someone would find a BLJ location in the basement. From initially having to get 70 stars minimum to beat the game, it's come down to 1 using insane glitches. What an achievement. Absolutely excellent job guys. Thankyou for making me happy. Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Ahem. Well, this went kinda dead. I'm really sorry guys. I feel as though I've let you all down. The thing is, my friend (who has the only computer I can use) has decided not to let me use it for making a TAS because it's too antisocial when I'm at his house. Plus, I've already learnt everything that I set out to learn. How to record and rerecord movies with Mupen, stopping and then restarting recording, using slowdown, using frame advance and using the TAS input plugin. Anyone is very welcome to continue with the movie that I (hardly) started, and that stops as soon as level 1 begins. I don't want any credit on the submission if you continue what I've started. Or, of course, start your own. I'd still love to see this game TASed. If no one wants to take it up, I will still continue with it later. Much later. And very slowly. Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Mukki: Thanks a lot for the encouragement. Also thanks for the link to the upload site. Looks useful. I may well use it in future. I'll keep you posted. Thanks again. :) AKA: Thanks for your opinion. On hindsight, I should probably have memorised the frame number that I wanted the A button pressed on. However, I didn't think of this and just pressed the A button every second frame and redid it every time it wasn't pressed on the correct frame. I did this to skip through stuff as quickly as possible. Do you think it needs a restart or is it fine? Indeed the game does lag substantially in Mupen. However, you can get it to nearly correct speed by speeding the emulation up with the + button. Thanks heaps guys. Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Thanks heaps for all your help guys. I will definitely get onto the TAS input plugin. Cheers comicalflop. I have heeded your advice and am now looking into all three input methods. I have finally managed to upload my WIP. Please note that it stops as soon as the level actually begins. I want to make sure that I've got the menus as optimized as possible. Download here: [URL]http://www.fileden.com/files/2006/11/29/436165/Toy%20Story%202%20%28USA%29.m64[/URL] I haven't got hold of the map that a mate drew of the first level. I'll scan that in when I get a chance also. Thanks for your patience guys. I'll take the chance now to point out that if anyone wants to continue where I left off, or to advance the project in any way, please do so. I am still just learning, and I'm happy to not take any credit if someone goes further with this. That being said, I will still of course continue with this, as I'm really enjoying it. However, still keep in mind that it is just going to get slower as I have many real-life commitments. Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
This TAS thing certainly takes patience. :) I have been working erratically on this for the past few days. I have a map (drawn by a friend) and route plan for the first level done, and have nearly optimised the menus and cutscenes before the game begins. The emulator tools were much easier to learn than I expected, which was good. I might scan in the map and route soon so you can give me some feedback if you want to. I could also post a WIP so you can check for desynchs or whether I've done it correctly. I am now looking to buy an N64 Adaptoid (http://www.adaptoid.com) because I found, after messing around a bit on the first level, that the required accuracy is not really available with the 8 directions supplied by the arrow keys. Unfourtunately, Adaptoids are extremely rare and often go for over USD$100 on eBay. For this reason, I may have to settle for the inferior Boom PS2/PSX/N64 to USB converter (no official website), which would be fine because I could use my PSX controllers for other games. I am generally liking the experience, but keep in mind that the progress is unlikely to get any faster because I simply have so much on, and I may even have to delay the project if things get too hectic. Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Hah, cool. I have watched your glitching with intense interest. You have an incredible reputation. Keep it up. :-) No, I'm not Glitch Gamer X. I'm just an admin on a glitching forum he set up. So no I'm not competing. Perhaps I should be. Excellent. Good luck with the Oracle of Ages TAS. Alright, I'll do it. Don't try and stop me. TAS of Toy Story 2 coming up. Do you mind if I ask you for help every now and then? I won't be able to do all that much work on this TAS, and it'll be quite slow progress. Oh well. Thanks heaps for the encouragement. It's appreciated. Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Alright, cool. Thanks for your help guys. I'd love to speak to AKA over IRC at some point, but for now I've decided that the top priority is working on Toy Story 2 with Swordless Link to get some experience. I think I'll get back to you on this run. But by all means someone else go ahead and I'll watch the progress avidly. Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Swordless Link! You are, if I am not mistaken, the SM64DS glitching legend! Good work with that. Please go to http://glitchgamerx.proboards80.com because we need more members. :-) Thanks a lot for your fast and friendly reply. :-). Good to know you like the game. I own the cartridge also. I am not too sure, really. I have never made a TAS before. I think I would be quite hopless at it, and I don't think I'd have the patience. However, if someone decides to run it, I would love to have a major role in the production/route planning. However, it could be fun to do a run myself to learn how they are done. I don't know. Do you think you're interested? Cheers, Franklint
Post subject: Toy Story 2
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Hello all. Third post. W00t. :-) This is another one of the "unknown gems" in N64 gaming. Although getting little to no attention, this is a solid, colourful platformer. There is a bit of info here: http://en.wikipedia.org/wiki/Toy_Story_2:_Buzz_Lightyear_to_the_Rescue but not much. One of the main reasons I think it should be considered for a TAS is that the game is based around circuits. You will often go into a room and have to make your way around the edge of the room by jumping on things. It's kind of hard to explain (If I were evil I would suggest you download a ROM to try it out...) but I think the level style is one that could be exploited for massive shortcuts. On the other hand, this game, like Glover, is somewhat a "like it or hate it" kind of game. I personally think it is awesome fun, but many others I have spoken to think it's rubbish. Anyway, enough ranting, and onto discussion. Thoughts? Thanks guys. If I seem stupid or you think my manner needs work, please let me know. Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Hi all. I am immensely interested in this run. However, I have no experience AT ALL at TASing. I would love to help out any way I can though. Someone give me a buzz if you would like something done on this run and I'll see what I can do. Also if someone feels like showing me the process behind making a TAS I'd love to learn. Cheers, Franklint
Experienced Forum User
Joined: 5/28/2007
Posts: 45
Hah! Hello all. I have been a silent observer of the goings-on in this forum for quite some time, and I always thought that I would someday like to see a Glover or Rocket: Robot on Wheels run done, and I believed that I would do one, following the lead of Mukki by doing one or two relatively unknown games for the N64. Unfourtunately I have never had any experience whatsoever in TASing. I still may well do a Rocket run sometime in the future. I was absolutely overjoyed to see a Glover run on the N64 page. I have played it through a couple of times and love it. This run is awesomely executed, and I love some of the sneaky shortcuts that Adelikat uses. Thankyou very much for this run. It is of a very high class. I hope to become a bit more active in this community. I'm going to the Rocket thread now. Thanks all. Cheers, Franklint