Posts for Gfx

Gfx
He/Him
Joined: 7/16/2014
Posts: 18
Location: Bishkek, Kyrgyzstan
feos wrote:
Если изменения существенные, отменяешь и потом сабмитишь заново. Если нет - отменять ничего не надо, постишь исправленный мувик на форуме, судьи его сами заменят. Заливать сюда: http://tasvideos.org/userfiles/my#uploadfile
Понятно, значит по новой, спасибо!
Gfx
He/Him
Joined: 7/16/2014
Posts: 18
Location: Bishkek, Kyrgyzstan
Всем привет, скажите пожалуйста, если я отменил заявку, так как собираюсь переделывать прохождение, можно ли будет в той же заявке поменять прикреплённый файл?
Gfx
He/Him
Joined: 7/16/2014
Posts: 18
Location: Bishkek, Kyrgyzstan
Nice :)
Gfx
He/Him
Joined: 7/16/2014
Posts: 18
Location: Bishkek, Kyrgyzstan
TehBerral wrote:
I can't help but feel like we're mostly talking about the branch(es) and haven't really established whether this is an optimal TAS in the first place. And if so, why so? I say this because I noticed a few of times where Claire bumped into corners while running around them. The lack of comments doesn't give me any indication of why this is the case.
Can you tell me which minutes on video?
Gfx
He/Him
Joined: 7/16/2014
Posts: 18
Location: Bishkek, Kyrgyzstan
Tangent wrote:
Let's look at a couple other Code Veronica speedruns to see how the last boss fight could have gone. https://www.youtube.com/watch?v=LcL68yR3fi0&#t=1h45m https://www.youtube.com/watch?v=XPFgRTdMMd4&#t=2h3m40s Also really not sure why you kill the worm. You do know you can skip it, right? Hell, the first speedrun above kills it too, also with the bowgun, in about 3 seconds as opposed to your stumbling around mess.
I'm trying redo it with taking bowgun
Gfx
He/Him
Joined: 7/16/2014
Posts: 18
Location: Bishkek, Kyrgyzstan
Tangent wrote:
There are very few Claire B speedruns out there, so it's harder to provide direct examples, but I did give one obvious improvement on the first page (shoot incendiary at the ground for continuous burn damage to save a shot and start moving sooner in the Birkin elevator fight)..
This is about Claire A run, in Claire B after final shot Birkin goes away https://youtu.be/I_V6KVsBjbM?t=1m20s https://youtu.be/cp1N6Rd0-RI?t=2m24s
Gfx
He/Him
Joined: 7/16/2014
Posts: 18
Location: Bishkek, Kyrgyzstan
Yes, save file from Leon A run
Gfx
He/Him
Joined: 7/16/2014
Posts: 18
Location: Bishkek, Kyrgyzstan
JMC47 wrote:
Please report the issue; this should not happen. Thanks! https://code.google.com/p/dolphin-emu/issues/list
Done
Gfx
He/Him
Joined: 7/16/2014
Posts: 18
Location: Bishkek, Kyrgyzstan
JMC47 wrote:
Does this happen on the latest development builds? If so, report an issue please so it can be fixed.
Yes, i downloaded 6266 build, but the same error occurred.
JMC47 wrote:
If it is already fixed in the latest development builds, you can disable panic handlers in options/configure/interface and uncheck use panic handlers. That way you don't have to restart a TAS or anything.
When error displayed, i just pressed yes, and movie played normally. Thanks for hint about disabling error messages
Gfx
He/Him
Joined: 7/16/2014
Posts: 18
Location: Bishkek, Kyrgyzstan
Mothrayas wrote:
Gfx wrote:
Save file http://www.megafileupload.com/G3h/MemoryCardA.USA.zip
Is there a verification movie for that save file?
Yes
Post subject: Change disc error
Gfx
He/Him
Joined: 7/16/2014
Posts: 18
Location: Bishkek, Kyrgyzstan
When movie is playing, there is always error by disc change. How fix this?
Gfx
He/Him
Joined: 7/16/2014
Posts: 18
Location: Bishkek, Kyrgyzstan
Carcinogen wrote:
He also does not make any attempt to dodge the zombie in the 2F main hall of the police station.
In japanese version only 1 zombie on 2F main hall and he stands back to player, in us version 2 zombies, both walk, dodging them just a time wasting
Gfx
He/Him
Joined: 7/16/2014
Posts: 18
Location: Bishkek, Kyrgyzstan
Gfx
He/Him
Joined: 7/16/2014
Posts: 18
Location: Bishkek, Kyrgyzstan
Tangent wrote:
I'm not even sure the time spent to set auto aiming was necessary.
In japanese version auto-aim turned on by default.
Tangent wrote:
I know it's generally frowned upon (or at least was a while ago) by regular speedrunners and there are generally very few shots fired in an RE speedrun anyway, so sacrificing a few seconds to set it instead of using the manual aiming seems very questionable unless I'm forgetting something about the game.
What are you saying, all speedrunners play with enabled auto-aim
Gfx
He/Him
Joined: 7/16/2014
Posts: 18
Location: Bishkek, Kyrgyzstan
Sorry for my bad English
Tangent wrote:
Specifically, about 1:05 into your run, you've already lost the slight advantage you had over the real time run by letting a cutscene play out way longer than you needed to. .
I tried to skip this cutscene, but then zombie opened the door for longer
Gfx
He/Him
Joined: 7/16/2014
Posts: 18
Location: Bishkek, Kyrgyzstan
Is such a thing even possible?
Gfx
He/Him
Joined: 7/16/2014
Posts: 18
Location: Bishkek, Kyrgyzstan
adelikat wrote:
If you press frame advance, it simply pauses the emulator, unpause it to go back to "normal". (This is true for all the rerecording emulators)
Thanks :) Pause button was binded in other program
Gfx
He/Him
Joined: 7/16/2014
Posts: 18
Location: Bishkek, Kyrgyzstan
Hi all, how to continue game on normal speed after frame advance?