Posts for GigaWatt

Experienced Forum User
Joined: 1/31/2012
Posts: 15
I hate to pester... but is there an encode for this in the works?
Experienced Forum User
Joined: 1/31/2012
Posts: 15
Looks like there's already been a non-TAS RTA improvement: https://www.youtube.com/watch?v=-0CYsXUpKGA&list=UULX5PPMa9zNVrGKHZhqgcRQ
Experienced Forum User
Joined: 1/31/2012
Posts: 15
scrimpeh wrote:
Interesting watch, I enjoyed the musical section at the beginning to pass the time, but that kind of is everything the run has going for it, as there literally is no gameplay to it. I guess it's a vault here.
Given that it has to wait for the correct frame counter, I'm not sure there's a more entertaining way to pass the time. Voting yes on this.
Experienced Forum User
Joined: 1/31/2012
Posts: 15
I can't really vote yes or no on this until the explanation gets added. Otherwise, it just looks like almost 3 minutes of goofing around for no reason.
Experienced Forum User
Joined: 1/31/2012
Posts: 15
Has this game always had a edge flicker issue or is that an emulation thing?
Experienced Forum User
Joined: 1/31/2012
Posts: 15
henke37 wrote:
Requesting translation.
Courtesy of Google Translate:
Already a TAS of this game. It makes no sense to make only one more run, so I started doing tas for 1 player and without injury, that as that complicate and diversify passage. On the game: The character can beat again only after 22 frames (including the first and last), it seems very slow on bosses. At first I thought that the bosses are damaged only when the beep sound (click) after impact (22-27 frames), which seemed even slower. But revising the TAS of this game and have x2poet dragonxyk, I realized that I was wrong. I also learned that if you turn around after hitting the back and right back, then again you can already hit 14 on the frame (including the first and last), which greatly helped me to save time. About Monsters: A character can not run and beat, so we kill all the monsters in the jump. At 5 boss used manipulation success (manipulation luck). I tried to make nice to the audience was not bored while watching. I hope you enjoy it.
Experienced Forum User
Joined: 1/31/2012
Posts: 15
Could someone upload an encode? It would be much appreciated.
Experienced Forum User
Joined: 1/31/2012
Posts: 15
What was more difficult, the route planning or the lag management?
Experienced Forum User
Joined: 1/31/2012
Posts: 15
"Uses death to save time" No kidding. That was some really creative usage of suicide.
Experienced Forum User
Joined: 1/31/2012
Posts: 15
The main youtube encode is coming up as "this video is private". Is that just me? At least amaurea comparison encode is still working.
Experienced Forum User
Joined: 1/31/2012
Posts: 15
I thought this day would never come. I'm so glad it actually has. I clicked YES as hard as I could. Well done indeed! --------- Edit: Just wanted to add: damn good write-up. I know they're optional, but it always makes me happy when an author goes out of their way to make one.
Experienced Forum User
Joined: 1/31/2012
Posts: 15
Hey dwango, here's a link to the text on pastebin. There's a copy-paste box at the bottom if necessary. Might free up a bit of visual space in this thread. Looking forward to an encode with the lua comments tacked on (if anybody gets around to it).
Experienced Forum User
Joined: 1/31/2012
Posts: 15
Ah, so finagling a way to a hidden debug menu is ok, but if it's a readily available feature (like the Kontra code in old Sonic games) it's a no-go. Fair enough.
Experienced Forum User
Joined: 1/31/2012
Posts: 15
Dada wrote:
Of course, this uses a debugging mode that's against the rules, but it's amusing anyhow.
About the debugging mode thing: what about the recent glitched runs of Earthbound? It uses the debug menu to skip almost the entire game.
Experienced Forum User
Joined: 1/31/2012
Posts: 15
I absolutely love the idea of author comment/narration in a LUA script. Can't wait to watch this run when I get home.