Posts for Glitcher

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Glitcher
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Joined: 3/24/2007
Posts: 216
Location: London, U.K.
Darkman425 wrote:
There might be a chance that the skip is version dependent? This uses version 0.02 of the hack while from what I can find the latest version is 1.01, released on October 2016.
Where can I find v0.01 of this hack? The only link available online are for v1.01. EDIT: Never mind, found it.
Glitcher
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Posts: 216
Location: London, U.K.
Reviving an old thread to ask a question. How do you skip the autoscroll section in Cossack 1? I've been trying a RTA run, but I can't get the glitch to work, and the TAS description is not clear on this point. Help?
Glitcher
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A TAS that's fifteen minutes slower than the current one. This is just fail. ¬_¬
Glitcher
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I... I... I don't know what to say! This not only pushes the boundary of GBC technology, but of the limits of human creativity. This BLOWS my mind! I shit you not, my mouth was hanging open for the entire run. I wouldn't have imagined it possible to play a song and video on a GBC purely with button inputs. If you showed this to Nintendo, they would hire you as lead programmer on the spot. Hell, you deserve a Nobel prize! This is, quite simply, the greatest TAS I have ever seen in my life! Thank you, MrWint! Thank you for this spiritual enlightenment! (Voting NO.)
Glitcher
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Wow! This is a long time coming. I've been waiting for a DK64 TAS for years, and I'm glad that RingRush finally delivered. His channel has a great assortment of glitches; it's high-time I revisit it for an update. Yes vote!
Glitcher
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Posts: 216
Location: London, U.K.
Sonic is hanging his head in shame. Yes vote!
Glitcher
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Joined: 3/24/2007
Posts: 216
Location: London, U.K.
Ehhhh, I'm not exactly sure the glitch ending is faster than the normal one. You were already near the end by the time you started throwing away your lives. Wouldn't it be quicker just to run to the end and blow the boss to kingdom come?
Glitcher
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Unbelievable. Just when you thought the SM64 TAS couldn't get any faster, this comes along. Of course it's a yes vote! I guess all that's left now is to beat the game with zero keys. Are you up to the challenge?
Glitcher
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Posts: 216
Location: London, U.K.
I just watched the whole thing. Outstanding work! Especially where you were able to clip through walls and skip half the furnace. This just makes me more eager to see a TAS of Banjo-Tooie now...
Glitcher
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Posts: 216
Location: London, U.K.
Excellent! *V sign*
Glitcher
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Joined: 3/24/2007
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Location: London, U.K.
And I thought the fights in the Tekken 3 TAS were fast. This is ridiculous. :p
Glitcher
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Why is it called Super Mario 64 when it's basically a clone of Super Mario World? A shitty Super Mario World at that. Voting no.
Glitcher
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Awww, I wanted the video to last until the end of the Bowser fight....
Glitcher
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Posts: 216
Location: London, U.K.
"The less effort, the faster and more powerful you will be." ~ Bruce Lee
Glitcher
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Joined: 3/24/2007
Posts: 216
Location: London, U.K.
Dark Noob wrote:
I hope this answer your question.
Not really, because of your mangled English. Are you saying that Zangief will still win the round even if he is KO'ed?
Glitcher
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Posts: 216
Location: London, U.K.
I'm curious. If Guile's wayward Sonic Boom had KO'ed Zangief after his glitch super, would it have resulted in a draw?
Glitcher
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Location: London, U.K.
Words cannot describe how amazing that was! I haven't been this impressed with a TAS since the first Pokémon Yellow ACE run. This is one of the best gameplay videos I've seen.
Glitcher
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Location: London, U.K.
Ah, but did you really beat the game...?
Glitcher
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Joined: 3/24/2007
Posts: 216
Location: London, U.K.
Warp wrote:
What horrible game.
Fixed.
Glitcher
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Joined: 3/24/2007
Posts: 216
Location: London, U.K.
^ Maybe I should make a TAS of a game that's four hours long, that way everyone will automatically vote yes for it. :)
Glitcher
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Posts: 216
Location: London, U.K.
I think this is a reasonable category, since we know how much Link hates doors. There's enough creativity put into the run for me to vote yes.
Glitcher
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Posts: 216
Location: London, U.K.
The hell was that...?
Glitcher
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Joined: 3/24/2007
Posts: 216
Location: London, U.K.
FractalFusion wrote:
Also on Nicovideo: (account) Part 1: http://www.nicovideo.jp/watch/sm25986991 Part 2: http://www.nicovideo.jp/watch/sm25986953 (no account) Part 1: http://www.nicozon.net/watch/sm25986991 Part 2: http://www.nicozon.net/watch/sm25986953
Nicovideo doesn't allow tracking. Can't someone put this on YouTube instead?
Glitcher
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Joined: 3/24/2007
Posts: 216
Location: London, U.K.
NxCy wrote:
I don't know much about null egg, but if you say you followed the guides exactly, one can only guess where you went wrong. Can you make a video of a failed attempt?
Very well, I can show it to you: Link to video As you can see, I start off with six eggs and follow the tutorial instructions. I complete the level with two normal eggs and one null egg, but when I go into another level the null egg becomes a regular egg. What am I doing wrong?
Glitcher
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Joined: 3/24/2007
Posts: 216
Location: London, U.K.
Hey folks, I've been trying to reproduce the orange lag trick on emulator to access Angry Aztec early. After hours of testing, I've determined that it's simply not possible to do on PJ64 because it doesn't emulate lag properly, but the trick CAN be done on Bizhawk. However, since PJ64 is my main emulator, I want to ask if one of these two things is possible: 1 - Change PJ64's video settings to accurately emulate lag 2 - Convert Bizhawk's save files for PJ64 Ta muchly. EDIT: Never mind. I used a a glitch that was discovered last week to defeat Dogadon in Fungi Forest with DK. This means I can beat Fungi Forest at the start and access Creepy Castle early, skipping Angry Aztec entirely. Orange lag, be damned! :D
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