Posts for GuanoBowl
Experienced Forum User, Published Author, Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
CoolBumpty wrote:
I'd comment on your run, but I haven't been able to find the 1.2 version anywhere, and it seems that the 1.0 version is slower or something. I expected it to desync, but having directional input near the beginning of Navi's talk to Link seemed odd. Or maybe that's just there for some other reason.
Here ya go. Forum Rules, express delivery. [EDIT by Bisqwit: ROM distribution is not allowed on this site and the forums.]
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Experienced Forum User, Published Author, Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
mwl wrote:
Wow, this is looking pretty darn good! Note that it is possible to skip the message about diving for interesting stuff. See Acryte's walkthrough. This saves about seven seconds. Get the 20 Rupees for fishing from Mido's house on your way out of the forest.
I dont think this needs to be skipped because the platform is on its own timer and I hit it right as its about to take off without me. However, not have Navi tell you what to do is easier for the run.
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Experienced Forum User, Published Author, Former player
Joined: 7/4/2005
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Location: Albuqueruqe, New Mexico
well i found out how to get 18 rupee's out of the 1st set up bushes with luck on when to hit what bush. however, getting some "laying around" rupees in the forest will be much easier so I dont have to slice soo many bushes.
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Experienced Forum User, Published Author, Former player
Joined: 7/4/2005
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Location: Albuqueruqe, New Mexico
I skip all texts in deku tree which does save me a good 30 seconds. I keep finding new tricks by myself but then look at topics and they have already been found :( Im almost done with my WIP EDIT: Done with Boss 1 (Gohma) at 13 Minutes exact. http://dehacked.2y.net/microstorage.php/info/1095/THE%20LEGEND%20OF%20ZELDA%20%28USA%29.m64 EDIT: In Lake Hyrule, I cant find out a fast route to get 20 Rupees, anyone with suggestions
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Experienced Forum User, Published Author, Former player
Joined: 7/4/2005
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Location: Albuqueruqe, New Mexico
ill repost my run as soon as my boss 1 is done. I got up to him 30 min ago without a deku stick and I should have saved one uplong lighting the 1st web and quickly bringing out my slingshot to use on the boss. Ill be done in around 2 hours. And please, for the love of god, if you would like to contribute to this run.....be my guest.
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Experienced Forum User, Published Author, Former player
Joined: 7/4/2005
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Location: Albuqueruqe, New Mexico
Boss 1 Done in ~13 min. I tried uploading to the MicroLoader but it wouldnt accept my Mupen record file so I just go to my site that I love best to upload. I also use Zelda v1.2 http://download.yousendit.com/2D1D379046840478
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Experienced Forum User, Published Author, Former player
Joined: 7/4/2005
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Location: Albuqueruqe, New Mexico
haha, you guys maybe reading me wrong. I skip it with the trick I saw. When exiting the same door I skipped, I try to move but the Farie tells me the same thing because I am in front of the door that she is triggered to tell me that.
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Experienced Forum User, Published Author, Former player
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nono, once you go through the door you skip, when you exit, you cant even move without the farie telling you that.
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Experienced Forum User, Published Author, Former player
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Location: Albuqueruqe, New Mexico
Okay, i did the text skip on the 1st door in the deku tree and when i leave the door upon getting the slingshot, the fairy tells me about opening doors.(which i thought i skipped.)
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Experienced Forum User, Published Author, Former player
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haha yeah i figured that out once my sober friend listened to the audio.
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Experienced Forum User, Published Author, Former player
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Location: Albuqueruqe, New Mexico
I understand. But if you skip the 1st set of texts and say you climb on vines later in another place. Wouldnt the fairy tell you the same thing?
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Post subject: Test Run Zelda OoT
Experienced Forum User, Published Author, Former player
Joined: 7/4/2005
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Location: Albuqueruqe, New Mexico
Has anyone sent a run of zelda in? Well I am almost up to the 1st boss and it looks smoothe in 85% of it so far. Some of it looks a tad sketchy + I dont know how to skip texts (if you can). I am trying to hit B like people say. Well Ill submit it once im there.
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Experienced Forum User, Published Author, Former player
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Location: Albuqueruqe, New Mexico
So do you think it is a emulator problem or a problem with the rom itself. And lets say a TAS is performed on the game in lets say under 3 hours. Will the whiteness that comes up when start is pressed for the menu be excluded from the avi file if it is accepcted. If it you can excerpt the white in the avi, time will be reduced by ~5.5 seconds each time start is pressed to bring up the menu.
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Experienced Forum User, Published Author, Former player
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Location: Albuqueruqe, New Mexico
well if you can, play the game and when you are able to control Link, press start and see if you have a white screen pop up for like 7 seconds. It seems like when I push start, the fps go way down from 20 to 5 and the VI goes way up from 60 to 170. How to I limit these for Mupen to be Idle at 20 and 60
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Experienced Forum User, Published Author, Former player
Joined: 7/4/2005
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Location: Albuqueruqe, New Mexico
my friend has a good graphics card and when he presses start in the game it does the same thing it does on mine(it shows a white screen for like 5 seconds)then goes to the inventory.
Bag of Magic Food wrote:
in a good graphics plugin you can enable that
How do I enable it? And also, if this might be the problem. Under the Config Plugins, Whats your video, input, sound, and RSP plugin? And under General, what you have checked.
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Experienced Forum User, Published Author, Former player
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Location: Albuqueruqe, New Mexico
Bag of Magic Food wrote:
Copy Framebuffer to RDRAM
I have no clue what you mean. Explain please.
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Experienced Forum User, Published Author, Former player
Joined: 7/4/2005
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Location: Albuqueruqe, New Mexico
When playing such games like Zelda OT, when pressing the start button, it takes a really long time to load Zelda's Inventory, Map, etc. in the start menu. Can this be fixed?
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yeah, but i want him to grab a trashcan for my plan for boss 2, Rocko. I should have killed him off in the 1st room but I didnt think about it. As well as some other rooms after the 2nd boss. Ill finish my run and post it sometime in the future. Currently I'm trying out N64 roms due to it has hardly any runs at the moment.
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Experienced Forum User, Published Author, Former player
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how fast is this so far in comparison to FF run? Im not good with calculations and I always screw them up.
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Experienced Forum User, Published Author, Former player
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ah, hmmm, i dont know... i should have. If i did, it would save a good second or so.
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yeah, I killed Ryan because he wont have to move up to waste time. Plus he has no extra power so he doesnt lose any. I thought it is funny watching him jump off.
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FODA wrote:
did you watch my wip? a.k.a did you skip the first boss?
Yeah, if you are talking about Moose, yes I skipped him. But, your movie is ~900 frames slower almost by the time you beat up Rocko. I use 1 player on him so the guy who is fighting him can glitch out and die while the 1st player runs through the door. Just watch my movie and see. I think its really entertaining.
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More progress on my run, boss 5 on his way to the grave. http://dehacked.2y.net/microstorage.php/info/1051/River%20City%20Ransom%20%28U%29.fcm
Change my sig. again, and I will murder your pet fish.
Experienced Forum User, Published Author, Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Change my sig. again, and I will murder your pet fish.
Experienced Forum User, Published Author, Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
I'm finding out that these bosses in RCR on Hard take a hell of a lot of damage to take down. Once im done with the 2nd boss, ill send my so far TAS.
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