Posts for GuidMorrow

Post subject: erokky broke my avatar!
Experienced Forum User
Joined: 4/30/2008
Posts: 89
Location: Northeast Kansas USA, GMT -06:00
Not only did she cause an incident, the little t*** hacked my MapleStory avatar. I guess I will have to find an image host other than ImageShack. Damn traitor. Does anyone care to host this 96x96 x 2.34k GIF file? Where was a channel op when erokky caused random crap in the room?
Post subject: Chat room disruption
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Joined: 4/30/2008
Posts: 89
Location: Northeast Kansas USA, GMT -06:00
What's the deal here? At around 11 AM, some user called erokky started disrupting the IRC chat, especially since she was already making a pass at me twice by far.
Post subject: No colors in the IRC channel?
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Joined: 4/30/2008
Posts: 89
Location: Northeast Kansas USA, GMT -06:00
There's something missing in the channel at the moment... COLORS! Recently I was trying to write something in a different color and it displayed on my screen but everyone just said they saw black text instead.
Post subject: Mario Party 3
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Joined: 4/30/2008
Posts: 89
Location: Northeast Kansas USA, GMT -06:00
Personally my game of choice since I already have this cart for the N64. I was hoping that some day with the latest modification to Mupen64, I could make a "hard-difficulty" Mario Party with some crazy-ass luck manipulation. This is what TAS'ing movies is all about, right? Imagine gathering the whole world for hours upon hours of extreme carnage as the Mario Party crew tear up the game boards to become the greatest superstar in the universe! Of course, some ill-hearted characters are also in the race for the grand title as well. Not sure if Hudson games were designed where it corrupts itself when it's copied in rom file format, but we'll just have to see, but in the meantime, what would you think if I did a short demo run of Mario Party 3 first?
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Joined: 4/30/2008
Posts: 89
Location: Northeast Kansas USA, GMT -06:00
Reduced IRC chat room activity for this week has been noted as of 9:20 this morning.
Post subject: Reduced IRC channel activity this week
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Joined: 4/30/2008
Posts: 89
Location: Northeast Kansas USA, GMT -06:00
Every day this week it seems when I get on the IRC channel nobody's ever talking about anything nowadays. This may have happened with Freenode's maintenance lately ... or did it?
Experienced Forum User
Joined: 4/30/2008
Posts: 89
Location: Northeast Kansas USA, GMT -06:00
Dear Bisqwit, Why did okaygo post binary numbers in his post? Did it have something to do with the "Sorry, I don't speak Chinese" response?
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Joined: 4/30/2008
Posts: 89
Location: Northeast Kansas USA, GMT -06:00
Yeah, I was going for a perfect no-damage run, but one of Fire Maniac's fire snakes burnt me, but instead of messing with the save state and moving away from it, I did an about-face, took the damage, and landed just one step away from Fire Maniac. Then I walked a few steps back and continued my beatdown. By the way, about Blue's killing rampage, if Blue doesn't get a highscore in this game Princess Fa might not marry him at the end of the game. Some of the fruit that gets nabbed along the way are just for bonus points so those add to his final score at the end.
Experienced Forum User
Joined: 4/30/2008
Posts: 89
Location: Northeast Kansas USA, GMT -06:00
After an entire week of poking around with the movie file, I finally got out one version put out on YouTube right now: NG Blue's Journey in 16:30.13 In-game Sound version Part 1 - 9'14" - http://www.youtube.com/watch?v=m53tmSqo3I8 Part 2 - 8'33" - http://www.youtube.com/watch?v=m9h53pe-0LA Total Run Time: 17'47" In this version I wrote in some in-video comments describing the situations as they happen. Such as what kind of problems to expect that would cause lag, or otherwise...
Experienced Forum User
Joined: 4/30/2008
Posts: 89
Location: Northeast Kansas USA, GMT -06:00
I just hope FinalBurn Alpha FR movies become acceptable formats soon. I already have a movie waiting in queue already! And I was wondering if you were going to put in "record from power-on" features as well. I was also wondering if we need to use free-play or use the coin switches.
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Joined: 4/30/2008
Posts: 89
Location: Northeast Kansas USA, GMT -06:00
Of course, the only obstacle in submitting a Neo-Geo game TAS is what the filename it's going to be since it's going to be multiple files in a single ZIP file.
Post subject: The start of a "Blue" period
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Joined: 4/30/2008
Posts: 89
Location: Northeast Kansas USA, GMT -06:00
Seeing as how this site has a good reputation of making the best speedruns ever, I'd figure I'd try to throw my own hat into the ring. But in order to do a run, I had to find my first victim, erm, game. So then, I decided upon: Neo-Geo Blue's Journey Sure the game looks colorful, but it is hard as hell IMO. I once wasted my quarters in an arcade trying to get Blue to jump across that stupid river only to find that I needed a boat. Fortunately I didn't need one when I did my demo run, which I present to you here: http://www.youtube.com/watch?v=6JTBiz5anQY The reason why the arcade version was so badly praised was that the player is given two hearts, instead of 3 like the console version, which meant that if he took 2 hits, the player dies, and he has to start from where he perished. I would have re-recorded when I took damage at the slope just outside of the boss arena, but I didn't, and then I hit the Change Size button instead of Jump, so that was also a costly mistake. Hopefully this all might change once I get the final production rolling. The site suggested I use Final Burn Alpha with blip's patch applied to it, and I'm surprised that the game worked then, because before I applied blip's patch, the emulator would complain that a file in bjourney.zip (022-m1.bin) was 64 KiB too small, and then the game won't load. When I'm to do the movie, I had to plan ahead so I made sure to enable Free Play to avoid any extra steps that can disrupt the starting process. The game region that I can read off the DIP switch settings was on Europe / Asia, so should I set this to North America if needed? Or will it crash FBA?
Post subject: Mupen64 for Windows? Or something different
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Joined: 4/30/2008
Posts: 89
Location: Northeast Kansas USA, GMT -06:00
Is there a version of Mupen64 for Windows? Or do you Windows users have to use something else? Because I don't want to waste time and bandwidth downloading an emulator for the wrong OS...
Experienced Forum User
Joined: 4/30/2008
Posts: 89
Location: Northeast Kansas USA, GMT -06:00
I didn't really care for the Total Recall movie, but it would surely work best if this game was put out sooner! Of course, for those that haven't watched Total Recall, they had better get their tush into a video store and rent the DVD of it, and then load this submission. Good luck, Symbolic X.