Posts for Halamantariel

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Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
I might start working on this in the near future, but I wanted your opinion first guys. Would you require me to get the Sword of Kings or not? Let's consider that item manipulation is a piece of cake. Also, keep in mind that when I get to that point, I will probably have enough Multi Bottle Rockets and Psi and whatever to finish the game without Poo ever needing to Bash at all. Would you still want to see me get that sword of kings?
Post subject: [Request] Save/Load memory watch
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
The topic says it all. Option #1: What I would like to have is, say, two buttons near the Watch and Clear Watches buttons. One would read "Save Watches" and the other one "Load Watches". What they would do is pretty self-explanatory. Adding this would really help people like me who need to watch, for example, 3 memory addresses (7E0024, 7E0026 and 7EAA10), and one of them is really far down the list. Option #2: Either that, or a box where you could type in the address you want to watch, press watch, and then Boom!, it's being watched. Conclusion: This isn't a really pressing matter, but I guess it wouldn't be too hard or too time consuming to do (especially option #2). Thanks in advance.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
It seems like the savestates Guano makes don't work for everyone ... What I would suggest is that everyone keep their own savestates. That's what I do. I know that sometimes it doesn't work, but so far I've done it 4 times and it worked all 4 times using my special "technique". What I do, is that I pause the game (using the Pause key on the keyboard), then I make my savestate, and then I unpause the game. I also do that only in places where there is no input required, like the transition between two places. Pause, save, unpause, when no input is required. This seems to work for me. Hope that helped!
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
I don't know what the problem is, but you name your character "QZMCH", and then you go through the intro, but you get stuck running into a tree. Don't know what I'm doing wrong, since I followed your procedure. EDIT: Nevermind ... I redownloaded the movie file, reset all settings and tried again and it worked. Watching right now.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Why isn't Shaq Fu there? I think it definetly deserves a spot on that page.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
TheAxeMan wrote:
So I assume you will still be going for a no-hit run?
Of course. No-damage is always priority #1 for me in this game.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
IMPblackbelt wrote:
Anyway, you said you were going to do your menu more efficiently? Could you give a quick example of that for me, please?
It probably won't be necessary since I won't be collecting herbs anymore ... What I meant by that was that whenever I needed some room for items, I would delete many of them at the same time to make more room. But that won't be necessary if I don't collect herbs.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
I have made my decision. I started over, creating a new file completely, and will make a 100% jewels only run. I will not collect herbs, I will not bother collecting upgrades (like HP jewels), and I will not collect unnecessary items. This is a major restart guys ... please be patient, but I expect progress to go pretty fast up to where I was when I restarted.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
IMPblackbelt wrote:
Personally, I think you should work on finishing the 100%, especially since it looks so good right now.
There will be no "finishing" of anything right now. The bugs Nitrodon discovered force me to restart the whole run from scratch (almost). That's why I'm asking for people's opinion about what they want to see. So far that's 1 vote for any% and 1 vote for 100% (I take it that's 100% items).
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
FODA wrote:
smashmaniac, that user uploaded nearly 200 videos already.
Does that mean it's "okay" for him to upload movies that are forbidden on Youtube? Did he get a special clearance from Bisqwit or something..? I think they should be removed ... unless Bisqwit is okay with these videos being there.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Gorash wrote:
100% jewels is fun, but I don't remember anymore, do you have to kill everything in the last dungeon to open the door to the special boss?
No, you don't. You can get to the boss by running through the dungeon. Plus, the boss is easily beatable (for a TAS, that is). Basically, your vote is for the any% redo.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Nitrodon found out how to do the "Get into a door while in the air" bug. Here's his explanation: the only condition to get into a door is that you have the correct X and Y coordinates. Walking into a door gets you to those coordinates automatically, but entering a door doesn't check to see if you are actually on the ground. Here's an SMV demonstrating it. Still, the immense amount of bugs Nitrodon found would make the run MINUTES faster. Plus, his help with the bosses is really helping. Therefore, I'm in a dilemma. What should I do?
    1) Start over and make a new and improved any% run 2) Start over and make a 100% items run 3) Start over and make a 100% jewels run 4) Start over and make a 100% jewels, powers and stats run
I leave it up to you guys. What do you want to see? (I would appreciate answers within hours, since I intend to start the new run today)
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
mwl wrote:
So at least it's been confirmed to work for one other person besides Guano and me. Good.
Yeah .. nevermind what I said in my last post. I played it back from the beginning and it works fine now. Let's just hope I won't have to play it back from the very beginning each and every time I want to watch a WIP ...
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Not sure if this has been pointed out, but maybe recording this game without checking Raw Data would solve most desynching problems. I'm saying this because there seems to be an immense amount of desynchs in various places, plus I can't play the movie file because it desynchs before grabbing the chicken. It doesn't grab it and backflips over it instead. That's the movie MWL posted a few posts back. I know there's a lot of work done so far, but there's a hell of a lot more left to do. I just thought I'd point out the Raw Data "solution". Ultimately, it's the decision of the player.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Nitrodon found yet another bug. He called it the "run block" bug. Here's an SMV demonstrating it. Basically, you can block while running, but not just for a frame, for the whole time you're running. This may prove to be useful somewhere sometime. We'll see.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Nitrodon wrote:
It's probably too late to put this into the current run, but I found a shortcut in Sky Garden. http://dehacked.2y.net/microstorage.php/info/1262/
This bug led me to try a few things out, and this is what I came up with. Basically, I can get the full speed from a ramp without having to go down from it. You'll understand when you watch the movie. This and Nitrodon's bug are two great time savers. I'll have no other choice but to use them, so I'm going to have to redo the run from an earlier point. The first abusable ramp is in Diamond Mine, but since I have to go back anyways, I might as well get something else better too. I'm also going to make a better use of my inventory screen. I have a few items that are dropable to make some room, and I intend to drop them as soon as I can. This means my inventory will almost always have some empty spots in it, preventing any "random" use of a red jewel to make place for new stuff. For this, I don't know yet where I have to restart. My guess is somewhere in Larai Cliff. ... this kind of breaks my heart though, as I'll have to redo China's Great Wall for a third time in a few weeks, when I finally redo all the other places. Oh well ... Nitrodon is there to help me! :) News on the "backtracking progress" to come in the next few days.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
jimsfriend wrote:
Is it possible to beat all 4 levels of the maze before the scream?
The scream isn't time based... it's based on a point in the maze. When you reach that point (which happens to be a really really tight space so you concentrate more and get closer to the screen), it screams. So it's not time based, so no you can't beat it before it screams.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
May I suggest something? Can a mod move all irrelevant calculus chatter to another topic in the Off Topic section, under a new topic named "Math stuff"? Honestly, this is a thread for Mario 64 ... not math stuff about friction and whatnot! ... what I'm trying to say is: just stop it. Nobody cares and it's irrelevant to the Mario 64 100% TAS. Thanks.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
DJ FozzBozz wrote:
So you can't manipulate his IQ gain when he levels up? I'm pretty sure Jeff doesn't get 1 IQ point per level.
It is possible to "manipulate" stats gained from each level, but to a certain point. I mean it's not possible to get like 10 IQ points a level, but it certainly could be possible to get about 3 or 4, depending on what the game allows. What I think is that each level up have a certain range of stats to gain, and it's random how much you get on each. You can only manipulate inside the range, and can't get more than what the game allows. At least, that's what I am led to believe after my TAS attempt a while ago.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Wouter Jansen wrote:
wips are useless to me, game keeps running slow and again the guard shot in first dam tunnel misses, he gets a backboost and then strafes into the wall.
Make sure the "Raw data" checkbox is UNCHECKED for correct playback of this movie. I think that might be your problem because he did the same thing you described when I watched it with the option checked. Hope it works!
Post subject: Re: Converting Frames to Time
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Warp wrote:
Even if this tool made sense (which I don't understand why it would), wouldn't it be much easier and much more portable to make eg. a page that uses javascript to do the operation? No need to download a 380k windows executable to run a simple divide-by-60 calculator.
First of all, I think your reply is a little too harsh overall. As you can see in the first reply I got, at least 1 person thinks this is useful. That being a reality, it is not useless. I'm pretty sure more people are using it but don't bother posting on the forum about it. Flame me all you want, but I won't admit that this program is useless. About your suggestion of making this a javascript page, it's really a good idea. I will work on doing this also, and will provide the users with two choices. Either use the webpage or download the executable which will be linked on that same page. Again, think all you want of this program. If you don't like it, don't use it. No need to flame me about what you think of that program.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Pasky13 wrote:
Not sure if this will help but I made a normal play through of Earthbound. Maybe someone could use it to skip to a particular area or something else useful.
After watching this, I have only one thing to say: Now THAT'S a reminder of Electro Specter's reflecting shield! :D On a more serious note, this will indeed be of some help when doing the actual TAS of the game. The basic storyline and sequence of events is lined out. Pretty useful! Thanks for that!
Post subject: Converting Frames to Time
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
It has come to my attention that a few people on this forum asked for a tool that converted Frames to Time, for convenience sake. Since I had a little too much free time, I started working on one. For now, it only converts from frames to time, using a 60 frames per second basis. The next version will also allow to convert from time to frames, and support different FPS timings. Here's the link: http://halamantariel.homeip.net/FramesToTime.zip
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Implementing this would mean recreating the whole movie file format, because we'd have to include something that says "HERE was a re-record" between keypresses. Plus, I don't think it would be that useful.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
!!! SUPER DUPER ULTRA COOL MONSTER UPDATE !!! Take two! My friends, I present you with Sandworm getting his ass beaten up BIG TIME, once again! Some of you might have catched the update I did yesterday, but I decided to re-do some things, so here's the other (real) update! I decided NOT to get the red jewel before going to China's Great Wall. I will get it while waiting for the lilypad in my second visit in Watermia. Current progress goes up to the re-visit of Watermia. Sandworm is beaten and it didn't take me two months to do it! It took me only two days, but since I re-did the whole fight, three days. The most important thing about this update is the following: THANK YOU NITRODON!!! Nitrodon found out how the random number generator worked and helped me a lot to complete the Sandworm battle. Without his help, I would probably never have come up with such a great Sandworm battle. Everything in this battle I owe it to him. I'll never say it enough, thank you, thank you, thank you Nitrodon! You're awesome! You might have some questions about some parts of the current WIP, so feel free to post them here. I suggest you read the "My Notes.txt" file first, since it probably answers most, if not all questions. Here's the link: http://halamantariel.homeip.net/speedruns/ Rom name and version: Illusion of Gaia (U) [!].smc Feel free to post any comments or suggestions about the current progress.
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