Posts for Halamantariel

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Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Okay ... forget about this TAS from me. I won't do it. At first I thought it would be a piece of cake, something to entertain me while I do Earthbound... but it's just too much work. A lot more than I expected it to be at first. Oh well ... if anyone want to make this one, I'll be happy to watch it.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Do you want to do a Speed run or a Tool-assisted speed run? 'cause these are two completely different things. Once again, if you don't plan on doing it tool-assisted, nobody will accept your speed run. The reason is that "true speed run" websites only accept videos made from a real console, and "tool-assisted speed runs" websites only accept well... tool-assisted runs. Other than that, if you still want to do it, you can read the emulators faq page on this website to see how things work. http://tasvideos.org/FAQ.html
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
The way I see it, you want to do a speed run on a real console. If this is true, then buy a turbo controller. Then, read that controller's user manual to see how it works. If that's not what you intend to do (on a real console), then I guess it would be pretty pointless to do that speedrun on an emulator, since no website will accept it.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
neobyte, please stop posting in all Megaman threads for the answer to your question. I already replied in the "main thread" for your question. Link: http://tasvideos.org/forum/viewtopic.php?p=40616#40616
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Easy! Turbo controller! They probably just mastered the art of switching the turbo button on/off. It that's not how they do, then I have no idea.
Post subject: Krusty's Super Fun House
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Hey everyone! I'm intending to do the TAS for Krusty's Super Fun House really soon. It's going to distract me from the hard work of Earthbound. I noticed that there are two versions of this game... v1.0 and v1.1 ... anybody knows the difference between the two? Also, I'd like some feedback to know if you'd like to see this run or not. Thanks!
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Actually, here in Québec, we use the metric system in everything, except for height. That's weird ... I know ... but don't blame me!
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
I'm 6 Feet and 1 inch tall. By the way, this is probably one of the most useless topics around here :)
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Zurreco wrote:
the prayer command may be the definitive difference between entertainment and speed. I don't know every possible outcome of praying, but I'm sure one or two of them will outperform the girl's smash attacks.
Check out this link: http://staff.starmen.net/files/0000/06d4/zeth777-prayer_commands_faq.txt It explains all the pray commands that can be done.
Zurreco wrote:
Trick is, can they be controlled?
That, I don't know at all. I'll have to experiment some things with that girl when I get her. Until then, this will remain a mistery... unless someone wants to find out on their own and share their findings here.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
OmnipotentEntity wrote:
Then get the smash everytime. Fights will go so much quicker that way.
So uhh ... do I start it over again, so that I get SMAAAASH!!es on every round, except for battles in which I level up and in some rare cases where I wouldn't need to (like the Starman Junior fight)? If so, I will do it. It will just take longer to make it.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
FODA wrote:
Its called desync and its either related to the settings used in snes9x or the wrong rom match.
It's not always the case. I'm currently working on an Earthbound run, and some people read it fine, while some others have a desync at a specific point. I even tried to send one of them my Snes9x settings (.reg file), and it didn't work either. And yes, the roms were the same. Here are some posts explaining what I'm talking about: http://tasvideos.org/forum/viewtopic.php?p=39964#39964 and, if you scroll down a little, http://tasvideos.org/forum/viewtopic.php?p=40003#40003 It's really weird how some people get a desync at the same place, everytime, and some others read it just fine. THAT'S a weird Snes9x bug.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
OmnipotentEntity wrote:
Then get the smash everytime. Fights will go so much quicker that way.
Ow ... if that's what people really want to see, then I'm going to do it .. but the updates will be a LOT slower than what they currently are ... Manipulating the fights is already a very long job, but getting SMAAAASH!! everytime would REALLY be time consuming, and I'd easilly get fed up of the game. Oh well ... if that's what most of you want, I'll do it ... just expect to see a LOT of menu movement on EACH round ... Plus, the fights that give me level ups won't be SMAAAASH!!'d. See below for the reason why.
OmnipotentEntity wrote:
Also, the level up bonuses, how exactly do they work?
I don't really know HOW they work, but I do know that I can manipulate them to get the best one I can get. Basically, for getting the best level up possible, I try and see what I get if I don't move in the menu and attack immediatly, if I move twice, three times, four times, etc... until I reach that 20 moves OR until I get a level up that really satisfies me. After all these 20 combinations of level ups, I choose which one I prefer. The main thing is that I cannot manipulate to get ANY stat that I want to go up. Each level up is limited to certain stats. The only things that change are the numbers for each stat. They can go from 0 to whatever the maximum is for that level up. Getting the best one is just a thing of trial and error.
OmnipotentEntity wrote:
Also, is the randomness based solely on menu manipulations, or does a frame of waiting count as well?
It's based solely on menu movements. Sort of. Moving from an enemy to another and entering and exiting a certain menu item are both considered as a menu movement. Their effect is, however, not the same. I'll have to investigate a little more on that to know exactly how it works. For example, moving 3 times in the menu will sometimes not give the same result as moving twice, then changing once of target (total of 3 moves).
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
OmnipotentEntity wrote:
What's the damage ratio between SMAAAAAASH!! attacks and regular attacks, isn't it like 3x or 4x?
I'd say between 3x and 5x... not sure how much it exactly is, but this sounds right.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
* UPDATE * The current progress goes up to when I exit the Giant Step cave. The first "You Sanctuary" location is now completed. On this "course", I've completed 6 level ups, which gave me these stats, after manipulating a LOT, of course: 3rd level up: Off 4, Spd 1, Gut 2, Lck 1, HP 2, PP 1 4th level up: Def 1, Vit 1, IQ 1, HP 13, PP 4 5th level up: Off 2, HP 3, PP 2 6th level up: Off 1, Def 1, Spd 1, Vit 1, IQ 1, Lck 1, HP 12, PP 3 7th level up: Off 5, Spd 1, Gut 3, Lck 1, HP 2, PP 2 8th level up: Def 1, Vit 1, IQ 1, HP 13, PP 3 Basically, Ness is now at level 9. The next step will be to beat the cops, go to twoson, do what I have to do, go to Happy Happy village, get Paula, and then beat Mondo Mole inside the Cave of Lilliput Steps. After this is all done, I will post my next update. Manipulating this game is going pretty good, so far. Getting SMAAAASH!! is harder than I first thought, though. It would be theoretically possible to get one each round, but that would probably mean like 100 menu moves. When manipulating, I try up to 20 menu manipulations. Going higher than that is just really ugly, and incredibly uncool for me. At some places, I do 17 menu moves before attacking. you will notice that it's kind of long, and remember that before finding that move 17 is the optimal one, I had to try all the 16 others. This means at least 17 re-records for that single round. Enjoy! Here's the link: http://halamantariel.homeip.net/speedruns/ Rom name and version: Earthbound (U).smc ------------------ Feel free to post any comments or suggestions regarding what's done up to now and what's to follow. P.S.: I plan on posting updates after each "Your Sanctuary" location. If you don't think this is a good idea, tell me :)
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
* UPDATE * If you kept up to date with this TAS, you'll know that I started this whole thing over since BagOfMagicFood discovered some movement enhancements that I could use. I you didn't know, now you do. The current progress goes up to the end of the Starman Junior battle. I've completed 2 level ups, in which I received, after manipulating and optimizing both: 1st level up: Off 2, HP 3, PP 1 2nd level up: Off 1, Def 1, Gut 1, Vit 1, IQ 1, Luck 1, HP 12, PP 4 So far, manipulating this game works like a charm. Manipulating what actions the enemies do in a battle is very easy, I just have to move the cursor in the menu a little before attacking. Manipulating the enemies that appear on the "map" is somewhat difficult, since they seem to be manipulated by the path I take to reach their "spawning point". So if you see me play in the menus before attacking or if you see me taking a really weird path that doesn't seem optimal at all, it's because I manipulate something. Enjoy! Here's the link: http://halamantariel.homeip.net/speedruns/ Rom name and version: Earthbound (U).smc ------------------ Feel free to post any comments or suggestions regarding what's done up to now and what's to follow.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
SGreenwell wrote:
Any plans on doing the other games in the series, Soul Blazer or Terranigma?
Unfortunately, no. I've never played either of these games in my entire life, so time-attacking them would be plain stupid.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Rick wrote:
That was a totally awesome run, man. Sweet job on it. Though I do wonder, do you actually have to go into the building in Ankor Wat before you get the glasses? I'd assume it'd have been quicker to just get them before you went in.
Of course I had to go in. First of all, there's no path outside that'd allow me to NOT enter that room to go take the glasses. Second, I had to change to Will anyways, so I figured I would benefit this. I had to go up a floor, then jump down to get Will. At that moment, I was closer to the glasses. In fact, I used the fact that I had to change to Will to stay "closer" to my path.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Hey guys! I've noticed that my run is the only one under SNES category which does NOT have a picture for it. I need your help on this one. Can you help me find a picture to represent this run? Post your suggestions as text or as images, your choice! Thanks! * EDIT * It now has a picture, which Bisqwit suggested. I won't say that I don't like it, because I do, but I still can suggest one of my own. This post still works :) Keep suggesting pictures, please! :)
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
antimatter wrote:
This is probably too little too late, but you could, theoretically, name Ness, Paula, Jeff, and Poo "Hala", "Man", "Ta" and "Riel", respectively. Oh, and there's no desyncing for me, if it matters or helps.
Naming Paula "Man" ?? ... sorry, but I like it when names fit with the sex of it's owner :) Plus, I already explained a little earlier: Ness --> Hala Paula --> Manta Jeff --> Riel Poo --> Driew (Weird, backwards) Dog --> Brian (Family Guy reference) Favorite food --> Haggis (Because according to OmnipotentEntity, it's the WORST food he's ever tasted... so I made it funny to name a favorite food after something disgusting) Favorite thing --> Speed (Because of Speed Runs. Also, it's kind of funny that Ness's favorite thing is Speed... makes him look like a drug-addict)
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Spoony_Bard wrote:
What I think goes wrong, is that in the second last round of the Starman Jr. fight (or the LAST round, as it SHOULD play out) Buzz Buzz casts PSI Shield instead of attacking, and attacks in the following round. At least, that's what it looks like to me...
... is THAT the desync you see? Because that's not a desync! That's the movie! Buzz Buzz calls PSI Shield every other turn, and I can't manipulate that. What the fight should look like, is Buzz Buzz calls PSI Shield, then charges, then calls PSI Shield again, and then kills Starman Junior. The fight lasts 4 rounds. If the movement isn't desynched after the fight, then I say you halucinated a desync, my friend! :)
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Bag of Magic Food wrote:
You're going to make the commonly occurring names really short so that they don't take as long to print in text boxes, right?
Hmm... nope. I will name all characters and things like this: Ness --> Hala Paula --> Manta Jeff --> Riel Poo --> Driew (Weird, backwards) Dog --> Brian (Family Guy reference) Favorite food --> Haggis (Because according to OmnipotentEntity, it's the WORST food he's ever tasted... so I made it funny to name a favorite food after something disgusting) Favorite thing --> Speed (Because of Speed Runs. Also, it's kind of funny that Ness's favorite thing is Speed... makes him look like a drug-addict)
Wren wrote:
(even if he seems to ignore my comments lol)
I don't ignore any of the comments I received, either good or bad comments. I read them all, but I don't reply to all of them simply because it would make a post that would be really too long. But I just replied to your comment just to show you that I don't ignore them :)
Spoony_Bard wrote:
What settings do you have set, besides the boxes in the open movie window? Soudn settings and stuff, this is weird...
To make it short, here are my settings: http://halamantariel.homeip.net/speedruns/snes9x_sound_settings.png ... but I don't think it'll help, honestly.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
I tested it for myself, and here are the results: Walking diagonal VS walking only horizontal/vertical: Diagonal: 57 frames Horinzontal/Vertical: 83 frames In that case, walking in diagonal from one point to another is faster than walking on the "sides of the triangle". Straight walk VS wiggling Straight walk: 45 frames Wiggling: 63 frames That means that I should NOT wiggle nor walk diagonaly UNLESS NEEDED or faster. This also means that the point where I wiggle, between the first two runaway dog fights, is totally slowing me down, and that the path I take when going to the Onett Town, walking diagonaly to follow the path, also slows me down. With these conclusions, and with the complaints I received about NOT changing ALL the names from their default values and the complaints about changing some of them, I will re-do the whole run from scratch. For those interested, I WILL change ALL the names. There's going to be at least half of you who are happy about that ...
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Vatchern wrote:
Doesn't coins make your velocity speed up?
.. did they do that in Super Mario Kart? I know it works in Diddy Kong Racing (N64) (collecting bananas makes you go faster), but I don't think it works in Super Mario Kart ... you should test this to find it out.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
OmnipotentEntity wrote:
But are you sure that walking diagonal is the same speed as walking up and down.
It seems to be the same speed. I didn't see any difference between the two. On another note, I rewatched the movie again, and it played fine. I think it needs the 10 seconds warm-up, like Sastopher said.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Wren wrote:
Odd, it worked fine for me. No desynchs all the way to the point you ended recording.
That's what I said ... "randomly desyncs ar some places" ... so sometimes it desyncs, sometimes it doesn't ... that's REALLY odd and it will really piss me off if I continue working on this and later on find that if I did this or that, I wouldn't have these random desyncs errors. Would "fake mute desync workaround" or "volume envelope height reading" help? ... I need to find a way ...
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