Posts for Halamantariel

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Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
*update* Here's another update folks! This one goes up to the golden ship, right after defeating Castoth. He gave me a LOT of trouble :) Timing was frame-by-frame... a frame slower would have meant having to escape his laser-madness (note that he's invincible while lasering). I know that a lot of places aren't perfected to the frame, but this is a test run. It will NOT be published later, since after finishing this test run, I will do the "real" one. You can still note all the little "problems" you see in this run, as they will help me to do a perfect time-attack later on. Enjoy! - Halamantariel Link: http://www.parelestia.com/iog_any_percent.zip Rom version: Illusion of Gaia (U).smc
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
mazzeneko wrote:
You could post a movie of a clitch I found some years ago ...
It's called a Glitch, not a clitch. :)
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
*update* Instead of waiting for the 3rd jewel fisherman randomness manipulation to be found (not sure if this sounded right ... oh well), I simply started my any% run of Illusion of Gaia. I am, at the moment, planing my route through the first dungeon, and the movie currently stops right after entering the dungeon (so right after Hamlet gives me the key, I open the door, run down and enter the dungeon, then the movie stops) If you find anything wrong, or anything that could go faster, please tell me. I'll be happy to modify anything before going too far into the game :) Also, any positive/constructive/negative comments are welcome. Here's the link: http://www.parelestia.com/iog_any_percent.zip Rom name and version: Illusion of Gaia (U).smc
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
FODA wrote:
he wants to understand the process in order to get the fastest time possible [...]
Indeed. The optimal manipulation would be to get the fisherman at the jewel position when going to the cave first, so when exiting Lance's House, he would be there. Either that, or the fisherman being on jewel position when exiting the cave right after the meeting with Will's friends. In order to do this, though, I must understand how to get the fisherman in the jewel position. Anyways ... here's what I have done up to now (and FODA's fisherman after the friends meeting). Link: http://www.parelestia.com/iog_3rd_jewel.zip
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
While working along with FODA, we found out that the frame you EXIT a room/building doesn't change a thing about the location of the fisherman for the third red jewel. However, we found something about the frame you ENTER a room. When entering the room (in this case, the little cave) on frame 7354, when we exited, the fisherman was there. However, we were not able to redo this. Hence, I don't think it's simply the frame you enter a room. FODA thinks it could be the amount of frames passed outside. In fact, I think we don't have any idea on how to make the fisherman appear at the jewel position. Because of that, I would like to ask for some help from anyone who wants to help. More specificly, I think acmlm, because of his great luck-manipulation in one of his runs, and Bisqwit, who seems to have some great rom-hacking (or ressource viewing) tools/skills, could help out on this one. Any help would be greatly appreciated.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Boco wrote:
re: 100% completion How would you define such a thing? All items? all stat upgrades?
100% means 100%. So yes, all items, all red jewels, all stat upgrades, all dungeons/levels/areas done, all special abilities learned (I think the Aura Barrier is optional), etc...
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Okay so I decided I could give it a try. I'm first going to play through the game without recording it, doing a 100% play. The first thing that comes jumping to my eyes: The third red jewel. You know this one where you enter/exit the little cave in South Cape, waiting for the fisherman to be there? I'm wondering if I could manipulate luck with this small, but very time-consuming, red jewel. I'll try some things... P.S.: If anybody knows the answer to this ... tell me :) I can't start my play-through without knowing this :)
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Boco wrote:
There should be a 50 Red Jewel run and a fastest completion run..
In my opinion, there should be a 100% completion run and a fastest time run. I think both would be really cool. A 100% run would be great because of the great amount of fighting there would be and also the amount of planing needed would result in something really cool to watch (I think) A fastest time run would also be cool, simply because ... well ... it's fast LoL
Boco wrote:
to trade Freedan's attack power for Tim's speed
Tim? ... you mean Will, right?
Post subject: Illusion of Gaia
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Hello everyone I'm wondering if anyone would like to time-attack this game, because it's a game I played a lot and I really liked it. If nobody's willing to time-attack Illusion of Gaia, I could consider doing it myself. However, I never made any time-attack and have nearly no experience with Snes9x's frame advance and everything... So, is there someone willing to time-attack Illusion of Gaia?
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
The last post about this game is pretty old ... Is the project still on? What's the progress so far?
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
There hasn't been an update about this run for a while ... How is this run doing?
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
I may be a new member around here .. but I still know what's good and what's not. THAT is a good time attack :) Well done! Yes from me!
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