Posts for Halamantariel

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Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
0 rerecords. Obviously NOT a TAS (and that's the second time that user has submitted an emulator-recorder speedrun (NOT a TAS)). As moozooh said, read the FAQs, rules and guidelines. You obviously didn't grasp the concept of this site. Futhermore, instead of reading those (as you were instructed in your other submission), you recorded another movie and submitted it again. That's not a good way to make friends on this site. Please take some time to read the FAQs, rules and guidelines. This site is for movies recorded with slowdowns, frame advance and savestates. This site is NOT for regular speedruns recorded on console, and it is NOT for regular speedruns recorded on emulators.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Oh God YES! Please please please complete this run! I was the only kid in town to like this game, and I've played it SOOOOO much! I was wondering when someone would do a TAS of that game! Also, I think a 100% run would be a good idea too. I can't remember what are the advantages of getting all secrets (can't even remember what these secrets are called!), but I think it would be interesting to watch that. Continue your great work! I'm looking forward to the final product.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
I think it's time for me to talk about tastools.org. I bought that domain name in the hopes of one day having all TAS-related tools in one place. That would include emulators, of course. However, I don't really have the time required to build such a website right now. However, if someone would be kind enough to give me all the files needed to build a mirror of the emulator hosting pages, I would gladly put them up on tastools.org. It would be the only thing on that website for now, but the site will grow sometime in the future. Such a person could send an e-mail to halamantariel@tastools.org with details and/or files needed to mirror the emulator hosting pages. Important note: I have unlimited bandwidth, and plenty of HDD space.
Post subject: Re: TAS ????
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Once again, If you have a question, please read the FAQ first to see if your question has already been answered. A quick search through that lead me to that page: http://tasvideos.org/GenericTips.html#ResumeRecordingLater There's your answer. Also, please don't double-post like that. You easily could have edited your message to add that second comment.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
... WOW! Can't wait to see the final run! By the way, what is your language? (The language you speak everyday)
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
1261x1038? Isn't the SNES something like 320x240? Please, remove that picture or resize it to the original size.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Camstudio. Looks and feels like Camtasia, but it's totally free. http://camstudio.org/
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
I'm using BitDefender. Ever since I tried it once, I've been "hooked". Also, according to this page, it's the best.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
HAHA! Best April Fools joke EVER! HAHAHA! *sarcasm detector explodes*
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Twelvepack wrote:
I like the way the publication of SM64 went a lot more, if you look at the various obsoleted runs, you can see a nice evolution of tricks being discovered. This game on the other hand, will have only a long-assed, run through that was only decently optimized, then an amazing glitch fest that anyone would be proud of.
Well... Mario 64 is now a 5 minutes run. OoT is 2 hours 30 minutes. That may have something to do with the speed at which runs are obsoleted ;)
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
pirate_sephiroth wrote:
By the way. the girl is the cop's wife. http://br.youtube.com/watch?v=6GBdzIzpC3c&feature=related
Uh... looks like a guy to me! I don't see no girl in that video!
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
dartht33bagger wrote:
It does wobble at times because I'm trying to get into a good position for the next turn.
I think the problem here is that the wobbling makes it look imperfect. It might not be (and it might be) imperfect, but the wobbling makes it look sub-optimal. I'd say you did a pretty good job though. Keep up the good work!
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
woah .. many things wrong with this WIP. If I didn't know any better, I'd say you don't know that much about F-Zero. 1) You didn't use the pink car (highest top speed, but then again I might be wrong in thinking that's the best one to use. can anyone confirm?) 2) You didn't use R or L in turns (to make tighter turns) 3) You didn't use A to use the boosts you get when you cross the finish line each turn 4) You didn't use the "shortcut" through the (don't know how to say that) gray area right after the jump (you can drive between the gray and the wall and there's no slowdown) I'm not saying I could do better, but I think these bits of information are vital for a TAS. By the way, I don't mean this post to sound harsh or anything. I think it's constructive criticism, but if you find this harsh or offensive, please forgive my French Canadian roots :) EDIT: 500th post! Woot!
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Alright, this is an old topic, but someone has brought it up in another thread, saying the download link had expired. To resolve this matter, I uploaded the file on my website. Here's the link: Audio Commentary by NapstrPSX.mp3
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Callmewoof wrote:
I tried to check out the link to the earthbound one, but the only download link to the full commentary is dead/expired, which is sad I would have liked to hear it
I just uploaded it to my website. Here's the link: Audio Commentary by NapstrPSX.mp3
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
mmbossman wrote:
I get the feeling this thread is not so much hypothetical as it is "I started a game and gave the characters really long names, but because of the text rules in the game, it will make the run x minutes longer. But I really don't want to start over. Please vindicate my decision with this hypothetical poll."
Well, of course, but I thought that I am most probably not the only person in this situation (having to argue with a few people who ask why they didn't pick short names), and this thread most likely will support the decision of those who, like me, choose default (long) names for their characters. Also, this hadn't been discussed before and I thought now was a good time to bring this up. We had discussed speed vs entertainment, and most probably some other subjects which I am not aware of (didn't care about). Can't hurt to discuss default vs ABCD names, can it?
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Callmewoof wrote:
Earthbound names stuff
Still, do you think that using shorter names should obsolete the default names run if the only difference were the names? Even if it would mean like 5 minutes total? That's the point of the debate here. I don't think such a run should obsolete the other run, which means that using shorter names serves no purpose at all (assuming it doesn't change randomness, which in this game it does, but it doesn't mean luck would be better with shorter names).
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
All in all, I, as the TASer, chose to keep the default names. If you guys are not happy with that decision, you will have to make a TAS yourself (and beat my time). I say this in a semi-serious way, which means I'm not mad or anything, I'm just tired of the default vs A B C D debate on this game (because my decision was taken at the start of the previous run, and I am not going to change it).
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Phil wrote:
Yes, if the name changes something for the game like in Dragon Warrior and Monopoly and many many other games. Yes if the author also improves other part(s) of the movie. :P No, if it's just for the sake of saving 1-2 frames.
Amen, Phil. Amen. I think you nailed what I wanted to come out of this "debate".
upthorn wrote:
In fact, if the only change between two runs is using default or custom names instead of single character ones, the interesting names should obsolete the single character ones.
And that is the other thing I wanted to come out. I think if it can be proven that a movie is faster than another one, even if the movie is technically longer but only because of character names, it should still obsolete the other one.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
For the Default names vs A B C D character names, please view this topic/poll: http://tasvideos.org/forum/viewtopic.php?t=6691 It pretty much sums up (and justifies, see poll results) my point of view on character naming.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
LagDotCom wrote:
I particularly enjoyed you typing in "Halamantariel & Nitrodon" in Earthbound, by the way. :)
That is exactly my point for creating this poll. See, inputing "Halamantariel & Nitrodon" took quite a while. I could have just entered "A" and it would have been fast as hell. But the point is that those frames "lost" in entering that long name are not frames lost because of poor TASing skills or poor tactics or whatever else. Those frames are used to enter valid and meaningful names. That's the whole point of this poll really. Let's say that someone made another Earthbound movie, but named Ness, Paula, Jeff, Poo, King, Steak and Rockin A B C D E F G, and entered A as the player's name, but everything else was the same. Would that movie obsolete my movie if those shorter names were the only difference? (Let's say it would not change luck, even though it does). I would say no, it shouldn't obsolete it. Because it shouldn't obsolete it, the player also shouldn't enter shorter names then, since it's not obsoletion material anyway, don't you agree? That's the question I'm asking here.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
@ Baxter: I would appreciate it if this poll would stay on topic for as long as possible... What you ask is not related to character names. Waiting before pressing start is part of luck manipulation. Of course names could be used for luck manipulation too, but that's not the question here. I suggest you create another topic to discuss those questions of yours in detail. I don't think this poll is the right place for that discussion (even though I do think there is debate material on your questions too, I would just like it if this poll stayed on topic).
Post subject: Default character names or A B C D?
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
I think this is a question asked by nearly all TASers who run games in which you can choose/change the character names. The main argument in favor of changing character names is that it saves time (1 or more frames per letter) when the name is used in dialogue in the game. Some games don't write each letter 1 frame at a time, but for those who do, that's a valid question to ask. The main argument against changing names is that it's more entertaining, or should I say more appealing to the viewers to see the original names. It would add to the entertainment value of the movie. But this is all known already. However, I'm posting this to bring a new argument to the question, by asking another question: Should a movie be obsoleted by another movie if the only difference between the two is shorter character names in the new movie? The reason I'm asking this is because I personally think that changing character names doesn't add anything to a movie. I think that frame improvements attributed to shorter names are not frames gained because of better tactics, precision or TASing skills, and therefore shouldn't justify obsoletion (and therefore shouldn't justify changing character names) Please vote and let me know what you guys think.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
You know why I haven't named all the characters with single-letter names? To quote Bill Gates: Frame improvements attributed to shorter names are not frames gained because of better tactics, precision or TASing skills. Therefore, it's useless. ... or something like that ... Plus, I think it looks better to use the original names.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Callmewoof wrote:
Looks great, although I can't really see where you saved the frames at.
The frames were mostly saved from being closer to someone or something that joins your party. For example, I talk to Pokey when I'm right next to him so that he has to walk the shortest distance possible to join my party. Also, Picky joins the party by moving up to Pokey, and then walking back to Ness. I made it so that Pokey and Ness are nearly at the same place, so Picky walks for a very short time. The same applies to Buzz-Buzz (goes up to Pokey, moves back towards Ness).
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