Posts for Halamantariel

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Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Youtube? Check. Crappy? Check. Ball buster? Check. This is a 1975 commercial for a game called "Ball buster" :) http://www.youtube.com/watch?v=H6drXB57d8g "Try to bust your opponent's balls!"
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Callmewoof wrote:
I was just wondering, can the walk through walls trick (mentioned by Hala) be used in the Dungeon Man to access the exit holes quicker?
So far, from what I've tried, it's not possible to use that glitch anywhere else but those 3 places. I haven't tested every single wall though, so there may be some places where it's possible to glitch through a wall. I'll have to test all the walls if and when I re-do the TAS.
Callmewoof wrote:
Would this skip any of the plot, and can it even be done at all in him?
The events in dungeon man are triggered by talking to him. If you don't talk to him, you don't activate the story. I remember this clearly because I once climbed up dungeon man, didn't talk to him, went down the exit hole and wondered for days why nothing happened.
Callmewoof wrote:
Also, I watched the video again and it really sucks how many fights are more-or-less forced upon you in the pyramid and those take a bit of effot to kill (timewise). Can you run away from those? Because if you run away successfully, the battle ends in 1 round and they dissapear off the map AND you have a couple seconds of invulnerability (maybe avoid a 2nd fight?). Or, do you need the exp they give?
I could run away from those, but the running away process is kind of complicated. To quote Nitrodon, "The probability of successfully running away from a fight is (highest speed among PCs - highest speed among enemies + 10*turn number)%. Some enemies prevent you from running away regardless of your speed.". I'd have to see if I can run away from these guys in the pyramid, but I do remember needing the exp. I need that exp to get Ness his Flash Beta, so he can 1-hit-kill the boss in Deep Darkness (and nearly all the bosses after that). About that invulnerability after the fight, I would guess that it's just as long when running away and when winning the fight. So there's no change there.
onionmon wrote:
Can either of you explain how the walk through walls glitch worked for those three places but not other locations? What is the technique?
To be honest, I don't quite understand it either. What I think is happening is that there's a weak spot in some walls. Visually, you can find those weak spots by watching your character's vertical position. When you find the weak spot, you'll see that your character is approximately 1 pixel higher than usual. Once you've entered the weak spot, you need to find the direction to go to NOT bump out of the weak spot. Once you've found the direction that will NOT bump you out of there, you then advance further into the glitched wall. You then proceed to find (once again) the direction that will NOT bump you out, advance further, repeat until you've glitched through. It's quite complicated to explain it. I suggest you try it yourself (it is possible and not that hard to do it on console). Once you've done it, do it again, and again, until you understand how you think it works.
Post subject: Re: Massive reduction in used frames
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
onionmon wrote:
Make all names 1 character long; by doing this you reduce the number of frames to create the letters of your name (Ness, Paula, whatever) in speech, battles, end-battle, presents, anything that has the text of your name. Each letter in text takes 1 frame to parse, so instead of using 70 frames to write "Ness opened the present. There is a Cracked bat inside! Ness takes it." you use only 64 in just the beginning present opening. "A opened the present. There is a Cracked bat inside! A takes it." saves 6 frames. I did a really quick check of the pre-game you do before the sun comes up, and you get approx 8 instances of your name in text. Savings of almost a second just from naming yourself A.
That was a known fact. I had decided to keep the original names to increase the entertainment value of the movie. I thought that people would like to see the real names used instead of something that doesn't make sense. Still, it is true that it would save a whole lot of time for the whole run. I might consider it if and when I re-do it.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Phil wrote:
Also, Super Castlevania 4 is desync. in every version of Snes9x.
Did you try recording/playing the movie with the option "Fake mute desync workaround" option turned on?
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
It's youtube, it's crappy, it's HULK HOGAN!!! (in a japanese commercial) http://www.youtube.com/watch?v=W9_Q4z37B6s
Post subject: Put all the crappy flash games in this thread
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
As CtrlAltDestroy suggested on IRC, we need a "Put all the crappy flash games in this thread" thread. There's been a rush of new topics made to link to flash games that are sometimes viewed as crappy, sometimes not. There you go .. we now have a semi-official thread for these links. Note that this topic isn't limited to flash games. As for the crappy youtube videos thread, sometimes people post videos that aren't crappy and sometimes they post videos that aren't hosted on youtube. You can post games that aren't flash (like downloadable games) and you can also post games that aren't crappy.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
FODA wrote:
I found this game to be extremely boring. It would be better if it would show a permanent projection of the trajectory and you could move the pieces until it was on the right path. Trial and error is slow the way it is now.
If it did that, it wouldn't be much of a game now, would it? In my opinion, that would make it even more boring. But I understand your point.
Post subject: Re: where did you get your donkey kong 64?
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
pyromaniac wrote:
do you know how to find donkey kong 64 besides ebay?
Besides ebay? hmm... you're asking a BIG question here ... eBay is my source for nearly all the games I have. You could try a flea market too. At every flea market I know, there's someone who buys games on eBay and sells them 5$ more. That could be a solution for you. A quick google search for "flea market" gave out this link: http://www.fleamarketguide.com/ ... if you're in the USA, that could be helpful. Good luck finding the game!
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
laughing_gas wrote:
I think [...] the 100% run should utilize every glitch known and replace the current non-glitch any% run.
Replace the non-glitch any% run??? Hell no! You can't obsolete a non-glitch run with a full-glitch run! 100% and any% are two completely different categories. There could even be a glitched any%, non-glitched any%, glitched 100% and non-glitched 100% for that matter. Glitched 100% should not obsolete the non-glitched any%.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Tub wrote:
laughing_gas wrote:
It probably takes at least an hour to download even the smallest N64 roms with dial-up.
Yeah, but we don't download roms, we dump them from our legally owned cartridges. Right?
The "most popular belief" about this legal issue is that it's legal to download a ROM, as long as you own the real game. Dumping them yourself or downloading it would be just as (il)legal, considering you do have the real game.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
That explains why he's able to do it, not how he did it :)
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Xebra, you really should record your attemps for all of us to see :) I suggest using Camstudio, which is totally free and does the job pretty well. I'm really curious to see how you manage to get that much money!
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Phil wrote:
Also, next time, use snes9x 1.51.
You can't ask that. 1.51 has some issues of its own, so it's perfectly normal to choose 1.43. Because it's new doesn't mean it's absolutely better and certainly doesn't mean it's mandatory to use it.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
The amount of frames needed to complete the game would probably be low (hence the "minute or two tops"). However, PAL being played back at 50fps instead of 60fps, the difference in movie length would be great (hence the half-hour thing). Still, I would be in favor of the (E) version, mainly because of the messed up graphics in the (U) version. In my mind, the (E) version is the original and the (U) is just a really sloppy adaptation from PAL to NTSC with many bugs. Yarrp for (E), Narrp for (U).
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
JXQ wrote:
We should link to that video with the scrolling text the next time someone suggests watermarking or something similar.
Haha! May that be a rule of the forums now! "Whenever someone refers to watermarking our videos to make them steal-proof, link them to this video: http://www.youtube.com/watch?v=WMb9cZmWHeg" Brilliant idea, JXQ :)
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Deign wrote:
Got a new one for you Maximus, trying to hex a movie with resets recorded doesn't work. During playback the resets dont happen
This is already a known "issue" (more like a missing feature that needs to be programmed in the future).
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Wow .. this has to break the record for the submission that took the least amount of time to get published. It was submitted on 22/07/2007 at 14:47:35, and published on 22/07/2007 at 21:11:07. All times are GMT -5. This means that it took 6 hours, 23 minutes and 32 seconds from submission to publishing. By the way, Bisqwit, is there a way you could add these kinds of statistics to the Movie Statistics page?
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
FODA wrote:
now this one is better http://web.t-online.hu/archee83/sumotori/ 87 kb game it's funny as hell, at least for the first few minutes, very worth a try
Hahaha! Funny as hell! It's like watching 2 totally drunk dudes trying to sumo wrestle! :D
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Wow .. this game is insane! I don't speak or read japanese, but I'm pretty sure that all that scrolling text is totally unnecessary. What does it say, in general? Comments about what's going on, or simply the guy saying "I'm japanese and I put all this scrolling text because I can and it's really really annoying"?
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Warp wrote:
Btw, how do you record those videos?
I used Camstudio. It's a free screen recording software. http://www.camstudio.org/
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Perfectacle, posting links to ROMs on this site is prohibited. Please remove this link as soon as possible. We know that you used the original japanese ROM (there's no other ROM than that one, by the way). It doesn't change anything to the fact that this game isn't publish-worthy. It just isn't entertaining to watch.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
First of all, I didn't watch this movie completely. I stopped after 100000 frames. The vast majority of this game seems to be text and dialogue. I'd say about 90-95% of it is story-related. The sad thing is that it's only text with the pictures of the characters that are speaking. There's no interaction needed from the player, except the press of the A or X button to make the story progress. The rest of the game (5-10%) is fighting. However, even there this movie fails to entertain. The same attack is used over and over again, which I guess is normal since it's the most effective attack. So basically, I didn't bother watching the rest of the movie since the first 1/5th of it bored me. There was so much dialogue and story stuff in this game that I litterally fast-forwarded my way through the first 100000 frames, and I don't feel like I've missed much.
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
flagitious wrote:
Is hard possible without juggling?
It is. Here's a video proof (not made by me): http://www.youtube.com/watch?v=4dB9H9QnC0Y On a sidenote, I've recorded a video demonstrating that Easy mode is too easy. I beat it with 2 towers and don't lost any life. I guess everyone of you guys already know that it can be done, but I figured I would record it anyway since I didn't find any similar video on youtube. Here's the link: http://www.youtube.com/watch?v=zzNMByKvgAM
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Gigafrost wrote:
Lots of people came here because of Morimoto's SMB3.
And I'm one of them. I don't remember on what site I saw it first, but I do remember one of my buddies showing it to me. I was like "No wayyy! This dude is ûber 1337 man!", so I made a little research and ended up here. Immediately after joining, I saw what the other TASes and decided I'd give it a shot myself. Then started my first Illusion of Gaia TAS (which sucked).
Experienced Forum User, Published Author, Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
CGoCPftF wrote:
On my way to Octoman, the Soldiers in desert town got killed in 1 hit by dark blade. Grabbed the ether in a pot in the town. Currently at 0:12, compared to 0:14 in the SDA run, of course they are also different versions of the game so maybe not the best comparison.
Any chance we could have a WIP? :)
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