Posts for Highness

Experienced Forum User, Published Author, Player (71)
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As far as I can recall you only have to press the comma on your keyboard to turn on/off the input display. Comma = , right of the letter M. ;) Edit: Also I think you have to load the ROM first before you try to open an SMV file. If the ROM is a different version than the one in the SMV, it will not work, at least not properly most of the times. So if the SMV is recorded using the Japanese ROM, you cannot play at all, or properly, if you use the American ROM. Often there is a dialogue box stating that the hash check failed or something like that. That will give you a hint that you might have the wrong ROM version, or a corrupted ROM perhaps.
Experienced Forum User, Published Author, Player (71)
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Cool and fun platformer it looks like. Go ahead! :)
Experienced Forum User, Published Author, Player (71)
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Sweet findings. :) Is it possible to skip more bosses than just Armadillo?
Experienced Forum User, Published Author, Player (71)
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Nice one Diman! Really cool. :) How much time did it save to crawl and shoot that bug? Also, nice variation of dropping under the last platform in 3-3 to get the jump shoes. :)
Experienced Forum User, Published Author, Player (71)
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To think that this game allowed for such an improvement was probably not even in our most wet TAS-dreams. This is best suited in a new category, namely "Completely raped games". I also suggest a new trophy category: Le moste reyped gayme of tha yeer. :)
Experienced Forum User, Published Author, Player (71)
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It would be nice with a comprehensible db with indexing to go with for the WIP's, like searchable/browsable. Dehacked's upload service is awesome, but is it possible to browse/search the WIP's on that service?
Experienced Forum User, Published Author, Player (71)
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/entering cranky child mode, banging my hands on the table in pure rage, screaming I WANT IT NAU!!!!! ;)
Experienced Forum User, Published Author, Player (71)
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I also just checked this out from the google page. Damn awesome WIP so far. A bit sad that it ends in level 9. Want to watch the rest. :D
Experienced Forum User, Published Author, Player (71)
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Exxonym - You might need to force gens to use either J or U in the settings.
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
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Experienced Forum User, Published Author, Player (71)
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Sounds like a sick optimizer right there. :D Awesome finding. Congrats. I'll wait for the new submission before spoiling my self with the WIP. Cheers!
Experienced Forum User, Published Author, Player (71)
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I would watch both of the runs, if they were to be created. :)
Experienced Forum User, Published Author, Player (71)
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No idea about that one Flygon. Not entirely true in your statement of course. :) One thing I have noticed though is when people use translation tools, ending up with far more advanced words than needed, sort of. Words which I have never heard native speakers used at all. I see this mainly as I am in Peru right now, and they use Google translate a lot, either messing things up badly, or utilizes funny/advance words.
Experienced Forum User, Published Author, Player (71)
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Mothrayas wrote:
Made another one: Super Grass Rescue. With Wanted level 6 for added measure. (also, people, note these aren't WIPs - they're not part of a full run (these missions would probably be skipped anyway).)
Beautiful. :D So... When are you starting on an any% run + a 100% run? ;)
Experienced Forum User, Published Author, Player (71)
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Flygon wrote:
Pedagogic?
Yeah. Being pedagogic is to teach someone in a very good way, such as illustrating a thing that might in the first place appear as very abstract to people, and I found those images to be in such a way some how, which I found funny. I used to be a tutor for a broadcasting company, and we used a lot of those kinds of things to illustrate for our customer support how certain techniques worked, or how a system was connected to our customers equipment. :)
Experienced Forum User, Published Author, Player (71)
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Didn't you have to do it this way in order to get some dance with Mog? Can't recall, but I am a 99% sure I have done it the way Inzult suggests. Can't recall to a 100% since I haven't played through the game my self for many years now. Actually watched the TAS of the game a couple of days ago though. :)
Experienced Forum User, Published Author, Player (71)
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pirate_sephiroth wrote:
yep, Warp being inflexible again to clarify: Assembly: High level language
Haha!! That was the most pedagogic thing I've seen, I think. :D
Experienced Forum User, Published Author, Player (71)
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Bisqwit wrote:
Highness wrote:
Bisqwit, maybe you should take a leap at it? I recon you have some experience in impossible programming languages, eh? =)
In fact I experimented with MenuetOS less than a week ago. I was surprised to see you posted about it around the same time. Coincident?
Cool. I knew that you would take a pitch at it as an interesting thing, more or less. :) I just came across it while browsing around at work somehow. Not sure why really. Probably bumped into it while googling around. I just thought it was a very cool project, yet crazy as hell given all the facts about OS's in general, computer architectures, and compilers. Of course it is very sub-optimal to develop for this type of system, and extremely time consuming. Hence we don't see a fully functional commercial OS built on this theory and practice. I still think that the point being made is awesome as a proof of concept, and I like that some people are still so eager to optimize most stuff them selves, instead of letting compiler routines do the business for you. In my opinion, this is a true art form somehow, and I really cheer the enthusiasm for this.
Experienced Forum User, Published Author, Player (71)
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Cool stuff. Looking forward to more WIP's and then a final run. :)
Post subject: Re: Final Fantasy VII (playaround)
Experienced Forum User, Published Author, Player (71)
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Hutch wrote:
AndyD wrote:
Here is my idea of a FFVII playaround: Load from pre-made save file The idea is just to cram as many super lucky moves and glitches in to one movie.
With a few small exceptions, only TASs started from power-on are accepted on this site.
I think we've accepted movies starting from save states before to be honest, even though it created a lot of discussions in the past. Here are some of them: http://tasvideos.org/1670M.html http://tasvideos.org/1419M.html http://tasvideos.org/1607M.html http://tasvideos.org/1617M.html And this idea could probably be submitted as concept demo or something like that. I would probably not watch this submission though. Sounds rather pointless to me somehow, but then again, I'm not overly fond of this game. :D Cheers.
Experienced Forum User, Published Author, Player (71)
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Yeah, but it's a damn pretty proof of concept, right? Bisqwit, maybe you should take a leap at it? I recon you have some experience in impossible programming languages, eh? =)
Experienced Forum User, Published Author, Player (71)
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Holy shit dude! What is going on? :D That was incredibly cool.
Post subject: MenuetOS (OS written in assambler)
Experienced Forum User, Published Author, Player (71)
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http://www.menuetos.net/ So... When are we porting all the TAS-emu stuff? :D
Experienced Forum User, Published Author, Player (71)
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There is a discussion at SDA about an 8-player run by the way. Might be cool to check out their thoughts about it. http://forum.speeddemosarchive.com/post/diablo_2_lod_100_8playerteamrun_planning_thread_276.html Personally I hope to see a reality of this TAS as it would be a total killer. Even if it won't be an eight player run this will be awesome I'd say.
Experienced Forum User, Published Author, Player (71)
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Ok. Thank you for delving into the problem on so short notice nitsuja. I have tried again with the binary you sent me, and this is the output I get:
creating process "Z:\home\highness\Downloads\hglass\hourglass-r39\doukutsu\Doukutsu.exe"...

done creating process, got handle 0xC0, PID = 58.

SYMBOL PATH: .;Z:\home\highness\Downloads\hglass\hourglass-r39;C:\windows;C:\windows\System32;C:\windows\Symbols\dll

attempting injection...

GetThreadSelectorEntry(hThread=0xC4, dwSelector=0x33) returned 0, fsVA=0xCCCCCCCC

GetThreadSelectorEntry(hThread=0xC4, dwSelector=0x38) returned 0, fsVA=0xCCCCCCCC

Failed to inject DLL "Z:\home\highness\Downloads\hglass\hourglass-r39\wintasee.dll" into process id 0x3A IAT: Error while translating FS selector to virtual address, system error was: 2

Injection failed...