Posts for Hina98


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Experienced Forum User
Joined: 3/15/2007
Posts: 131
Nitrofski wrote:
Thanks for this detailed comment, and thank you everybody for the good feedback and the Yes votes.
I rarely post, but you should know this was a super entertaining TAS, and I've never even played Spyro. Thanks for your effort and hard work!
Experienced Forum User
Joined: 3/15/2007
Posts: 131
Voted yes. Very entertaining and fast paced. One question about the encode though: why is it that I always see Japanese speedruns on nicovideo with these snazzy stat overlays and never an equivalent on any runs on TASVideos? While this run was so fast-paced I couldn't even spare it a glance, I do think it really improves the entertainment of a run to be able to see all that information at a glance. Especially on runs like this where you really don't need 1080p+ to appreciate the gameboy graphics.
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Posts: 131
AngerFist wrote:
Star material right there, no doubt about it.
Yeah that was fantastically entertaining, awesome work THC98
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Joined: 3/15/2007
Posts: 131
I found this pretty entertaining, but I'm not sure what to vote if there are large optimizations the author missed. You have a yes vote from me, but I'll wait until this gets sorted out.
Experienced Forum User
Joined: 3/15/2007
Posts: 131
Awesome run! I love the chapter notes, they make an otherwise impenetrable TAS extremely interesting. I've only watched up to the beginning of chapter 4 though, I'm waiting for more notes!
Experienced Forum User
Joined: 3/15/2007
Posts: 131
Perhaps a group project, then?
Experienced Forum User
Joined: 3/15/2007
Posts: 131
This run is really incredible - not using warp whistles gives the ability to demonstrate some more interesting glitches, strategies, and visually interesting play. In my opinion this run, or an improvement of this run deserves a star. Great job guys
Experienced Forum User
Joined: 3/15/2007
Posts: 131
I didn't watch this because I haven't bothered to mess around with the Genesis emulator, but this was a very entertaining run. Great job, JXQ
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Joined: 3/15/2007
Posts: 131
Tonski wrote:
I don't mean to jump into this, but lately I've seen Saturn's posts been rather offensive towards moozooh in different places... You know, kinda pushing him again and again to find those missing frames, while moozooh on the other hand isn't showing much interest in raising the clock by a few 1/100 seconds. (sorry dunno how to say it in english)
That is an understatement. I am surprised that there is enough room in this thread for all the ego being shoved around.
Experienced Forum User
Joined: 3/15/2007
Posts: 131
Everything looks good. This run will become much more entertaining later on, I think, when the levels become more and more challenging
Experienced Forum User
Joined: 3/15/2007
Posts: 131
Why do submissions sit in the queue for so long? Not enough encoders?
Experienced Forum User
Joined: 3/15/2007
Posts: 131
It was excellent, Sami! I agree with aqwertyz, this is going to be one of my favorites. Enjoyed the croc battles, though the piranha water was boring.
Experienced Forum User
Joined: 3/15/2007
Posts: 131
It's good to see progress being made! This is the run I'm looking forward to the most.
Experienced Forum User
Joined: 3/15/2007
Posts: 131
Pekopon wrote:
Pros and cons for golden sun the lost age Pros: Nicer graphics (no effect to speed run) Cooler harder battles (entertainment value 1+) Hard mode with stronger monsters (Challenge 1+) Lots of skipable caves and dungeons (length 1+) Cons: Waaaaaay longer than the first golden sun (length 1-) Extra length of game results in more time wasting cut scenes (length 1-) Puzzles way easier than the first golden sun (challenge 1-) Longer attack sequences (length 1-) If either of the games would be done (which it looks unlikely) I think the first one would be a better choice
after about halfway through the game you'd get access to your old characters, which with a tas could be perfect. The game would pretty much be over by then.
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Posts: 131
DaShiznawz wrote:
Except in MQ it is a lot different. The dungeons are all completely rearranged therefore different routes would have to be used.
The game that the majority of players are accustomed to is The 'original' Ocarina of Time. Making a run using Master Quest and passing it off as the Ocarina of Time run would disgruntle a lot of people, I think.
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Joined: 3/15/2007
Posts: 131
I checked out most of the starred runs when I first came here because I assumed that those were the most inherently entertaining. By inherently entertaining I mean entertaining without having played the games in the first place. Some of the starred runs were, some of them weren't.
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Posts: 131
AKA wrote:
Hina98 wrote:
I'm pretty sure that that interest would only extend to those who actually played the Golden Sun games.
I don't find any RPG on the site enjobaly to watch which I'm unfamilar with.
Most RPG TAS's aren't enjoyable to watch because relativistic gameplay RPG's have. I mean: If someone had played Golden Sun, they would be able to appreciate how much a TAS could 'break' the game. A platformer or FPS, on the other hand, requires no such insight in order to appreciate this. DonamerDragon's Dragon Warrior Monster TAS is a masterpiece, but few people can appreciate that because it wasn't ever a widely played game.
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Joined: 3/15/2007
Posts: 131
ElectroSpecter wrote:
I'm pretty sure the RNG for this game has already been thoroughly researched. I know there's a specific document on GameFAQs about it, though it may only pertain to getting rare drops. Still, it's something to think about. Oh, and while you're at GameFAQs, check out the Golden Sun guide by yours truly. ;)
The RNG guide at gamefaqs almost only covers item drops (I used it when I played the game :P). It covers the in-battle RNG functions fairly extensively (and those are fairly manipulatable), but IIRC, the RNG function that determines random battles is set the moment you enter a room or move to the world map, and can only be reset (as far as I know) by entering a battle. Considering that nine times out of ten it's faster to just run from battles than to fight them, this makes for a fairly dull TAS. I did some preliminary investigation into doing a TAS for this game, and I fully support anyone who wants to give it a shot.
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Joined: 3/15/2007
Posts: 131
Snake wrote:
it's a nice run^^ Allthough a 100% run would be greater of course xD Nevertheless I enjoyed it^^ Pretty awsome what you can do with Luck Manipulation XD
What would a 100% run be defined as? Going through every gate, including the ones after the ending?
Experienced Forum User
Joined: 3/15/2007
Posts: 131
I thought this run had fizzled out after not seeing any posts in the thread for a few months. This was amazing. While people who have never played this might not understand the difficulty this game presents normally, rest assured that this was amazing. Watching it with the input command view turned on was entertaining as well. Yessss
Experienced Forum User
Joined: 3/15/2007
Posts: 131
EDIT: reading is good
Experienced Forum User
Joined: 3/15/2007
Posts: 131
I watch almost all the runs published, and most of them submitted so long as they aren't for the Sega Master System. But that's just me. More on topic: When most people watch a TAS, they don't really understand what it is. I know I didn't when I watched FODA's Mario 64 run and the Zombie's Ate My Neighbor's two player run.
Experienced Forum User
Joined: 3/15/2007
Posts: 131
Primary problems are too much text and that the luck manipulation is very unwieldy. If you could overcome those, then I would be extremely interested to see a TAS of it. But I'm pretty sure that that interest would only extend to those who actually played the Golden Sun games. Not to mention that I have a feeling that most of the game's battling and class system would be woefully absent.
Experienced Forum User
Joined: 3/15/2007
Posts: 131
I played this game a ton when I was a kid. The soundtrack is pretty great imo. Any way, it looked pretty solid. I didn't know that you could damage boost in this. Was it just me, or does blowing air out boost you a tiny bit in one direction?
Experienced Forum User
Joined: 3/15/2007
Posts: 131
Seriously, it's annoying to see people complaining about improvements to games. Considering that this run doesn't remove entertainment value from the previous version, there's no reason to complain.
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