Out of curiosity, I decided to visit the Speedruns Galore forum you so proudly display in your signature.
I laughed when I saw the following forum stat; the greatest number of people you ever had on there, simultaneously, was 2. I can't make this up.
Focus-
This will be nowhere near as funny if you don't follow the fighting game scene, but nevertheless, this is genius;
Link to video
Since when does TASvideos so readily accept new movies with obvious errors?
Considering the ridiculously high optimization of a lot of current movies, this is more a problem than ever, especially in a classic platformer conversion where we know so much about the mechanics and programming.
Beyond that, it was "mildly entertaining" at best. I would probably give a weak yes to an improved version, but my present vote is "no".
This might be the single coolest TAS I have ever seen. The set of actions on Yoshi Island 3 are borderline random/insane/impossible unless you know the specific glitches being abused.
I believe we should have a new SMW category for this insanely cool run, just like there is for Link to the Past, Castlevania: Aria of Sorrow, and others.
I was always surprised this was the lowest-rated game on the site.
I enjoyed the run, and at the very least, it's eons better than the miserable "Toki: Going Ape Spit".
Yeah, I'll okay this sentiment. The game is too similar to the original, except with fewer fun glitches. Definitely falls under "bad, redundant game choice".
No vote.
Indeed. The criteria mentioned by DarkKobold doesn't make sense; the Street Fighter Alpha is a very popular franchise, but obviously not to the same extent that Mario, Megaman, or Sonic are. There is a major difference between A2 and A3, but maybe it's hard to see if you've never played either game. Just like how it would be hard to tell the difference between Sonic and Megaman games that you've never played.
I'm not even a particular fan of Super Metroid nor do I understand a lot of the details of the various runs.
However, all the Super Metroid runs are sufficiently distinct even to my untrained eyes, and they're all exciting as hell.
Add as many of them as you like, as long as they continue being great, and are different from the others. Which this present one absolutely is. Yes vote.
In this movie, you use the exact same character pair, to the exact same entertainment effect. While, to a trained SFA3/SFA2 expert, these movies may be distinguishable, to a normal viewer, it looks like two characters unfairly beating on the CPU.
This is simply wrong.
I am no "expert" on either game (I played both SFA2 and SFA3 very casually), but there is a huge difference between the two games, and the difference in combos error1 used between both films were immediately noticeable.
Really, the only way anyone could think they are "similar" is if they ignore absolutely everything except the character sprites.
In which case, a similarly absurd argument can be made that Sonic/Sonic 2, Megman X1/Megaman X, etc. are "practically the same game" and there should be only one run for both. I also agree with error1 that the difference between SFA2 and SFA3 is greater than in either of those two examples.
Now, just because some people on this forum are a lot more familiar with Sonic and Megaman than they are with the Street Fighter Alpha series is not a good reason to choose either one movie or the other.
Is it bad that I'm Jewish and only learned when Hannukah was because of this topic?
I blame it on coming from the very secular former USSR, where we celebrated New Years' as the dominant holiday, moreso than Hannukah. And to reinforce what an awful Jew I am, I had no idea what a latka was until looking it up. Although I have eaten several at parties!
I did know the stuff about the Maccabees though, mostly because more religious friends of mine recited it at our holiday parties when I was younger...
If the new, re-released, commercial version of Cave Story is bad, then that's on the team that adapted it, not on Pixel for licensing it, or the distributors who bought it from him.
Of course. That's why I'm only upset at Nifflas and his company, Nicalis.
If I didn't have any friends and I played games purely for my own enjoyment, these butcheries wouldn't annoy me. However, now I have to work around this garbage and explain to friends that Cave Story was made by one person and is free and doesn't suck. I've had long IRC conversations explaining the whole situation to 2 separate people who wouldn't even try the game because they thought it was just some commercial indie game among a bunch of similar games, not knowing how truly awesome it is, and how it started a revolution of indie game development. It just seems like the whole attitude towards Cave Story from newcomers has shifted for the worse. Sure, old fans know the game is free and the Aeon Genesis translation is great and is still available, but newcomers have no idea. The original beloved game is being diluted and obscured by advertised rehashes which fail to capture the charm of the original.
I understand, but as someone else mentioned, these people wouldn't have heard of Cave Story at all if not for the "crappy, commercialized version" of it.
And hey, from the sounds of it, many of these people will eventually find their way to the free, original version. Still seems like a net positive to me.
On an unrelated note, this is why I don't get annoyed by shitty Hollywood remakes. They don't detract from the original in any way, and more people will end up experiencing the first work.
moozooh wrote:
Lex has pointed out one negative effect of this situation, I have cited another. It's not catastrophic or anything, but it's not a win/win situation. Most certainly because nothing new is being done, and we're once again left with something old and well-known sold to us under the guise of an improvement, making use of our nostalgia and desire to support the author.
There seems to be an implication that you're being coerced into buying the new, commercialized version of Cave Story. You're not. Just ignore it and you're no worse off than when you started, and the creator has a few more bucks in his pocket.
Also,
moozooh wrote:
It should become obvious that giving fans what they want is more important and profitable than giving fans what you want to give them.
I can think of as many examples in support of this point as I can counterexamples to it.
Sometimes the fans are correct and you need to give them what they want. Other times they're not and listening to them leads to a giant, pandering mess.
It completely depends upon the specific situation.
Remember that Pixel could easily have refused to make a commercial version of the game.
I was actually quite happy that Pixel made money off of Cave Story - it is a Masterpiece of gaming. I would rather he die a rich man with bastardized versions of his masterpiece put out, than to see him die penniless like Edgar Alan Poe or Vincent Van Gogh.
Also, it isn't like these bastardizations actually devalue the original. AFAIK, the original is still totally available for download, in untouched form.
This pretty much echos my own thoughts.
If the new, re-released, commercial version of Cave Story is bad, then that's on the team that adapted it, not on Pixel for licensing it, or the distributors who bought it from him.
I don't see how the hell it makes any difference to a consumer, or annoys him or her in any manner. The original game is still around. The original developer makes some extra money. If you don't like the new game for whatever reason, don't fucking buy it. A win/win situation, no?
Finally, this idea that people should never do anything for money is absolutely ridiculous. When it comes to movies, I don't know a single actor or director in history, even notoriously ascetic, proud ones like an Orson Welles or Daniel Day-Lewis who didn't do certain projects purely for the money.
Ahh, yes, the "if you're not an author/musician/athlete/chef/etc. then you can't criticize books/music/sports/food/etc." attitude.
Yeah, except I never wrote or implied anything of the sort. I wasn't saying SXL needs to make an emulator himself, only that he's being a rude asshole to one of the biggest contributors to this site...while contributing virtually nothing to this place himself.
This is a far more interesting list of songs, and at least as good in terms of quality as the #10-#7 selections...and I say that as someone whose favorite series ever is Castlevania.
Yeah, p4wner is correct.
At first, I was a bit uncertain on what the "complementary series", sum({an}/{ank}), was supposed to mean. However, looking at the example and seeing that it just means all the ones left over, it's a "one mover" in terms of the proof.
Props to p4wner for writing it up formally, though.
could someone please up this to YT? i cant watch this without enraging about that annoying ads scrolling through the vid...
I actually thought they were ads at first too, but then noticed that some of the English words corresponded to the speech in the game, and there was also a mention of "IGA", the main creative behind the game, and the Casltevania franchise nowadays.
Anyways, it was a terrific run. Easy yes vote.
There's actually a whole class of problems similar to the one that Flip asked. Sometimes larger dominoes, sometimes you have to color the board more than 2 colors, etc. (Tripartite instead of bipartite, for instance)
However, the general method of solving them is always the same.
In most of these problems, without using this method, proving that it cannot be done is extremely difficult.
I could be totally off but it seems that the girl to the right in that last picture could be a young Jennifer Aniston. Hard to tell from all the blur.
I had all sorts of thoughts about what movie it could be, but they don't fit the clues hanzou mentioned. Notice the movies he mentioned surrounding that ad as well as all the other films he was wondering about. They're all from 2005-2007, which makes sense, since these ads want to feature recent movies (topic originally posted in 2007), not older ones.
What I'd be interested in:
- Axelay (vertical)
- Bubsy
- Chrono Trigger (breaking Epoch in 1999)
- Road Runner
- Rock 'N' Roll Racing
- Secret of Mana 2 (horizontal clouds in intro)
- Space Megaforce (vertical)
- Sparkster
- Speedy Gonzales
- Uniracers
- PC: Turrican II ("broken spaceship" level)
Uniracers' data is written, in bold, on the second post of the first page.
Ditto for Sparkster's speed.
Rock N' Roll Racing can't be measured in pixels.
Bubsy isn't even remotely fast enough.
Axelay is both side and vertically scrolling, and thus, doesn't meet the requirements as outlined in the first few posts.
What an amusing topic. So many movies, and all shitty ones!
I've been racking my brain thinking of the last, unidentified picture. That blonde with the curly hair seems oddly familiar, somehow...
Killer Instinct is one of my 5 favorite games ever. SFA3 isn't in my top 50.
However, to write that KI has better graphics than SFA3 is just wildly ignorant. (In fact, you would be hard-pressed to find any arcade game from 1994 that looked better than one from 1998)
Now this totally baffles me. I thought the reviews were there to help people notice small things about the songs they wouldn't have noticed otherwise and to help tell some trivia and other such things. Now what Jace is doing with the Needle Man review is just basically saying "You people are stupid for choosing this song to be this high on the list!" and in my opinion, that's really inappropriate. Why oh why does Jace review songs that he doesn't want to be on the list then?
I found that particular review by Jace to be very refreshing. He addressed a common complaint about the list, and noted why he thought it was valid criticism. (And he's absolutely right, too)
I'm pretty sure that if any of the other reviewers really liked that particular song, they would have written something complimentary about it. (Even subpar, primitive tracks like the LoZ theme got this)
Is writing the truth "inappropriate" because it might offend some fanboys? Hell no.