I have no problems with what the game is about, but the run looked very boring, slow, and repetitive. On top of that, nothing appeared particularly impressive that a very good human player couldn't replicate.
It's true that there are a few published runs on here that are just as boring, but I don't think that's a great argument.
Meh vote.
I would much rather see a good speedrun than no speedrun at all under a game listing. Even if the movie doesn't take advantage of certain superior routes and techniques.
Battletoads level 3 was insanely difficult, but level 11, the Rat Race, is even worse. Of course, far fewer people made it to the latter than the former.
Anyways, you write pretty well, and those lists were amusing to read. For hard NES levels, I would definitely include
last level of Batman (two hard boss fights, precise platforming before that, much harder when you don't know the patterns and right inventory)
level 5 of Castlevania (very difficult section with axe knights and medusa heads, and an extremely difficult Death fight unless you have Holy Water with a II or III)
As a mere fan, I voted "no" to this idea.
I want to see a TAS for as many games as possible, as long as they're well-played and were at some point considered publication worthy. Besides, if applied too broadly, a huge percentage of films on this site would be "obsoleted", as there are known improvements to them, however small.
If there are large improvements, that could be noted prominently as "New time-savers found since publication" or the equivalent.
To me, it just makes little sense to obsolete runs that were once considered good enough to publish back in the day, without anything to replace them. More importantly, it makes the site less interesting for non-TASing fans.
Thanks a lot for this; one of my favorite games of all time, and an amazing run that shocked me in numerous parts, even though I can beat the game in under 50 minutes myself. The combination of moves and glitches is surprisingly versatile.
There appears to be some strange glitch in the rating of this movie;
http://tasvideos.org/rating.exe/1196/details
None of the ratings for the technical portion appear in the right hand column.
I shared this with Specter on IRC a few months ago, but here you go. It actually wasn't too bad, about 20 minutes of route optimizing.
Although I do agree tackling him would be fairly easy (once you get to his second form, anyway), but would be quite boring to watch. I did some loose tool assistance on him in my spare time (50%, save spamming, but no movie), and I took him down before he got out of his his Angel of Death form. It would just be a minute or two of dodging some easily dodged rocks. :(
Yeah, that's essentially what I imagined it to be. The entertainment of the Demon's Crest speedrun really isn't in any visually amazing element, but rather, how different and unusual it is compared to a normal playthrough.
I consider "Demon's Crest" one of the two greatest games ever made, (seriously) so I'm happy to finally see a published speedrun on here.
As for the Dark Demon, defeating him wouldn't be particularly difficult for a TAS, but as mentioned earlier, manipulating the password would be an absolute horror.
A lot of neat moments in the run for fans of the game.
Edit
Haven't looked into it too deeply, but it does seem that Ground Gargoyle would be faster than Legendary on the first part of the final stage, and it might have made sense to quickly switch to Tidal Gargoyle for hidden area in the forest.
This is a really old PC game;
The first stage, you played as a mecha with a homing laser and a limited number of missiles picked up later on in the level, with the setting being a mountain and its passageways, during the night, with the stars shining brightly.
The second stage, you realize that your mecha can turn into an aircraft, which you need to get through numerous high, narrow spaces.
Each time one defeats a boss per stage, they get a certain number of a powerful weapon from them.
A lot of the enemies were different colored, geometric objects.
The final boss of the entire game is a giant version of your own mecha, fought inside a cavern filled with lava.
He's amazingly easy to destroy, especially considering how tough all the other bosses were.
It might have been a DOS game, but I'm not a hundred percent certain of that.
I'm a little surprised none of the present ratings gave it a "10" in the Technical part. I thought the previous version was one of the most "perfect" movies on this site, made all the more impressive considering how many different internal algorithms the game uses, as well as it being an RPG over an hour in length.
But this run is insane. Tremendous work, TheAxeMan.
Heh, the part of number 7 mentioning Super Mario Galaxy's ability to have a second player shoot stars is almost verbatim what David Sirlin wrote in his review of the game;
http://www.sirlin.net/archive/super-article-galaxy/Sirlin wrote:
Mario Galaxy is primary a 1-player gamer's game (lots of hard fun), but it includes a brilliant 2-player feature that will surely become a standard. Some dismiss this feature as "tacked on," but something that strikes such an exactly correct note was surely a carefully considered feature. The 2-player co-pilot feature is intended for a non-gamer to enjoy the game alongside a gamer. I call it "girlfriend mode," and it adds a lot of social fun to a game that would otherwise have nearly none of that kind of fun.
And the reproduction
Hack Writers wrote:
By the way, some of you are scratching your heads about having the obviously single-player Mario Galaxy up there on the list. Well, it turns out Nintendo included an option so that at any moment, a friend can pick up the second controller and, with the pointer, help the first player collect items and shoot at enemies. It's a small thing, but it means a guy can get his girlfriend in on the action and cut off her complaints that his gaming is taking away from his time with her.
Otherwise, the list is really good, and still not even in the top ten of Cracked articles I've read. While the site has plenty of duds, it's up there with Collegehumor in terms of random, funny material.
Edit
After reading number five, about save game systems and unskippable scenes, something Sirlin has ranted about thousands of times, and in virtually identical langauge, I think there's more than coincidental evidence the author plagiarized.
College student.
I've worked for a hedge fund during the summer, and have done economics and applied math research (Surprisingly, the latter paid almost as much as the former). I'll likely attend grad school after graduating, so there won't be any "real" work in my future except for consulting and start-ups.
Yeah, I agree.
Is it also really necessary to waste almost 30 seconds changing the music from Mono to Stereo?
From the first few minutes, there were plenty of missed hits, random stops, inconsistent attacks (longer attacks sometimes used on the same type of enemy), as well as the player getting hit in a situation where it's not apparent it will help gain any time.
Voting no.
Avast and Kaspersky are the shit. Their creators designed them targeting morons. You can easily notice that if you check the simplified options menu.
They block everything... you can't even connect your cellphone to the pc, because they block silent installs.
Also, I dunno how AVG is still alive...
The best antivirus, in my arrogant opinion , is NOD32. It's lightweight, customizable and protects against spy/adware as well.
The Brazilian pirate knows his anti-virus programs very well. I'd like to second (third) that NOD32 and Kaspersky are both excellent programs, even though I don't have them installed anymore.
superjupi wrote:
I pray that is sarcasm. That thing once auto-deleted my data structures homework, insisting it was a virus. Didn't even ask for confirmation.
That'll teach me to ever run a new laptop with full bloatware ever again.
Completely agree here yet again. McAfee is terrible. When I had it installed, a number of trojans and viruses still managed to escape undetected.
Avoid like the plague.