Posts for KRocketneo

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Nice. You beaten my Gradius 3 Run, with some nice imporvement, and using the improved emulator. Mine is almost 100% kills, and yours is not 100% kills, my Gradius 3 run will obsolete. Did you find the safe spot for the final boss, before ending the movie? Or, is it better to defeat the final boss, before you end the movie? Voting Yes.
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You don't have the goal that can aim for maximum score for your run. But you just stack the block to the top and getting a Game Over! It can be not entertaining. Voted Meh! April Fools Day! Adelikat left the server!
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I cannot find the rom that I can watch your movie. You used the password but that's breaking the rules. Don't use the password! You have the lowest rerecords. You used the password to get to the last level.
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OK, there are 10 World in the game. World 1: Teacup Isle World 2: Harmony Island World 3: Luccara Plains World 4: Aquaria World 5: Dark Cemetery World 6: Chocodes World 7: Blaze Caverns World 8: Ectopolis World 9: Star World World 10: Space Paradise Star World Warp Location Star World 1: Yoshi's Fortress: Secret Exit Star World 2: Luccara Cemetery: Secret Exit Star World 3: Chocodes 2: Secret Exit Star World 4: Ectopolis Fortress: Secret Exit After you complete the Star World Castle, the path will start to connect each level and you can take the Star Warp anywhere, also the Space Paradise World will be opened.
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This topic is about the Mario Return's SMW Hack Game. You can get the hack here. This game has 65 levels and 87 exits that containing the boss fight's in different terrain. There's no secret exit for Dark Mausoleum because I played this level and trying to look for the secret exit.
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Oh, you didn't use the Spider Ball Throw technique because the Spider Ball Throw is faster than jumping. Oh, you attack the omega metroid in the front will do normal damage, attacking from the back will do triple damage.
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Sir VG wrote:
Just a note for some people, this is sometimes labeled under GBC "World" sets as it's (UE). (Meaning that the US and Europe versions are identical.)
For level 100 glitch run, can it obsolete the Primo's run for Pokemon Red, or published along the any level run side?
This wouldn't obsolete it, because it's an entirely different game.
That's right Sir VG, this will not obsolete the Primo's Run. Pokemon Yellow looks like different game than Pokemon Red or Blue. This is the Level 100 glitch run for Pokemon Yellow. I can't vote because I've not seen your movie.
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For level 100 glitch run, can it obsolete the Primo's run for Pokemon Red, or published along the any level run side?
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Did you made your own improvement? I saw two movies in the same game for improvement and you forgot to cancel your old run. ----- Nice improvement and you used warp to save time.
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Vote Yes, your movies are entertaining. Nice improvement over Genisto's Famtasia's run. This will obsolete the Genisto's Super C run instead of publication along the 1P run. So it can be possible to do the Super C pacifist run or that's completely impossible? So it can be One Player controls Two Characters, or Two Player controls Two Characters? You die to save time, or no death?
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Nice improvement on your own run, you got over 125000 rerecords. That the large rerecords. You skipped the baby metroid that take away the energy into 01 saving some time. So, you changed the route that will save some time. I don't know the in-game clear time?
Post subject: #1480: Alter's GB Metroid II - Return of Samus in 57:29.48
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This is an automatically posted message for discussing submission: #1480: Alter's GB Metroid II - Return of Samus in 57:29.48 See details at: <a href="http://tasvideos.org/1480S.html">http://tasvideos.org/1480S.html</a> Submission status: decision: rejected Last edited by: Truncated
The submission message follows: <blockquote class="quote"><h3><a name="AlterSMetroidIi 100In 0 55IngameTimer 206969Frames"></a>Alter`s Metroid II 100% in 0:55 (ingame timer) / 206969 frames</h3><div class="deeper"> There is no previous run of Metroid II published. <p/>This run aims for the fastest time with 100% item completion, including optional and unneccesary items (such as the springball, all beams and energy tanks.). <p/>The emulator used is VisualBoyAdvance 1.7.2 rerecording v19.3. The run starts from power up. </div><h3><a name="Game"></a>The game</h3><div class="deeper"> Not as popular as Super Metroid or the GBA games, Metroid II is still a game liked by many for it`s unique atmosphere and the famous Metroid game play. Many things are similar to other Metroid incarnations, while others differ (weapon acquisition, physics...). I loved the game as a kid, so I decided to try my first TAS with this. </div><h3><a name="TechniquesUsed"></a>Techniques used</h3><div class="deeper"> First of all, the "Select-glitch" (A glitch that allows the player to open unintended paths by pressing select at certain frames) has not been used. No programming errors are abused, however I am not sure if some of the techniques are actually intended by the programmers, or are glitches (see below). </div><h3><a name="Morphball"></a>The Morphball</h3><div class="deeper"> As opposed to the first submitted version, rolling instead of walking is only used until I obtain the Varia suit. Running with the suit is as fast as rolling, obsoleting rolling for a good part of the game. Thanks to moozooh for finding this out. <p/>So this is all only valid until acquisition of the Varia suit: <p/>The most important item for speeding the game`s completion up in Metroid II is the morphball. It is the fastest way of horizontal movement (walking [without the Varia suit as we now know ><], jumping and the spiderball all being slower, in that order), so whenever possible (or feasible) horizontal movement is done with the morphball. <p/>The morphball has several drawbacks: <ul><li> The main weapon cannot be used </li><li> Morphing into a ball takes one to two frames </li><li> Falling more than 1 block causes the ball to bounce, resulting in slower movement (which can be cicumventet by unmorphing for one frame) </li></ul><p/>This is still valid fot the whole game: <p/>Another property of the morphball unique to Metroid II (compared to other Mertrooid games of course) is mid-air-unmorph-jumping(tm). When leaving the ball form while jumping or falling, Samus can start a jump for a few frames, just as if she was standing on solid ground (spinning is not possible however). This allows for some interesting movement. This might be a glitch rather than an intended feature. </div><h3><a name="Jumping"></a>Jumping</h3><div class="deeper"> As jumping is a rather slow type of horizontal movement (but the fastest vertical) it is avoided as much as possible. That means, all jumps take place in an as short time as possible, which is not easy in this game. Before Samus passes half her maximum jump height, the jumping movement can be canceled by releasing the jump button. But if she passed half maximum height, she will execute a jump at maximum height, which takes time if in horizontal movement. <p/>Several techniques are used to avoid that: <ul><li> Kneeling before a jump reduces maximum height </li><li> Using the morphball in various ways (jumping, falling, spiderball) before a jump </li><li> Taking damage to gain height before the actual jump </li></ul><p/>By moving horizontally for one frame, and then jump without holding any direction, Samus immediately rises up some pixels, saving a few frames on almost every Jump and a lot of time overall. This, again, might be a glitch. </div><h3><a name="CuttingCorners"></a>Cutting corners</h3><div class="deeper"> By jumping at the very end of a ledge at the right frame, Samus can cut almost any corner, making her fall at maximum speed immediately. This is used extensively to cut airtime and thus move faster overall. This is likely to be a glitch. </div><h3><a name="TakingDamage"></a>Taking damage</h3><div class="deeper"> Just like the mid-air-unmorph-jump when Samus takes damage from any souce but acid, she will be able to jump without being on the ground (and be repelled away from the source of damage before that, pushed upwards). This is used whenever possible and feasible while moving upwards. This might also be a glitch. <p/>Every time an energy tank is collected Samus`s health is fully replenished, which makes collecting health from enemies unnecessary (still happens sometimes, but at random). </div><h3><a name="Weapons"></a>Weapons</h3><div class="deeper"> Hardly any enemies except the obligatory Metroids are killed in this run, so weapons aren`t used much. I kill some enemies when it's not slowing me down, but most go unharmed. By far the most used weapon is the missile, necessary for killing Metroids. </div><h3><a name="RouteChanges"></a>Route changes</h3><div class="deeper"> I use the acid dive sequence break, allowing to save a lot of time that would be needed to backtrack. I skip some refill stations. Still, nothing spectacular here, but there might be no better route without resorting to the select bug. </div><h3><a name="Tools"></a>Tools</h3><div class="deeper"> Apart from the rerecord VBA version I used Maximus`s TAS Movie Editor to splice together the final movie. Mad props to him. </div><h3><a name="NotesAndThanks"></a>Notes and thanks</h3><div class="deeper"> This is the second version of my run, and if I may say so myself, a much improved version. I'm still new though, so as last time: Please criticize away. <p/>Thanks to fellow Metroid II TASer Cardboard & moozooh for testing and commenting, as well as everybody else following the topic. <p/>
<p/><a href="http://tasvideos.org/Adelikat.html">adelikat</a>: Accepting for publication alongside with the any% run. <p/>
<p/><a href="http://tasvideos.org/Truncated.html">Truncated</a>: De-accepted in favor of <a href="http://tasvideos.org/1552S.html">1552S</a>. </div></blockquote>
Note: When writing something that affects the processing of this movie, please edit the submission instead of posting at the forum.
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Is that a sports games? This game is dull. You should choose the interesting game that have the ending on it. Which emulator did you use?
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This Megaman 2 EXILE is a hacked game. You're not allow to use the hack games, please read the Rules. That rule is not allow for hack games to create more movies.
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mmbossman wrote:
You played Gradius 2 for the NES in 22:21.15. It all autoscroller. You do not kill all enemy. You have very low rerecord. You make long wait times. Long wait times + not kill all enemy + not do anything special= Long boring movie= No vote.
Dromiceius wrote:
Would it have been possible to use the shield as a weapon? ...Or would that knock the options out of alignment too quickly? I was amused, overall. Mainly because it's a Konami game, and they do good music. That's not much of a basis for voting, so I'm not going to. I'm wearing pants, but no socks.
LOL! I'll get more rerecords by retrying each point where I saved the state. I'll do better by killing like almost every enemy. I don't want to miss the shot. I'll be accurate and be good. In some boss, I continue shooting when the target is destroyed. It will take up to five hits of force field before fading out. In level 3, when you get to the ice section, each time you shoot the ice cube, it causes a slowdown. In my run, I focus on avoiding the ice cube in some section rather than shooting the ice cube. I used force field in every level that I haved on my submission's that aims for fastest time on Speed Run for Gradius 2 for NES. I'll try to aim for entertainment. The Force Field is not a Weapon, its a Defensive that allows to take 5 hits before fading. Oh, sorry I'm triple posting and I had to use the edit function. But, I've had to post one at a time. How can I delete the post when I don't see the X icon? I moved my post into where I first posted about the retry movie.
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Is anyone doing the any% speed run in Metroid 2? It can be submitted along the 100% run. Can you look in the Speed Demos Archive for the Metroid 2 in Gameboy to try to aim for fastest time.
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So, your doing the entertaining in the Pokemon Stadium. Do they have the speed run in Pokemon Stadium? Do you use the Luck-Manipulation to make the opponent misses you in every turn? Can you create the entertaining part of the Pokemon's?
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Is there working of Legend of Zelda in Outland? It just like in World of Warcraft Burning Crusade. It can contain some graphics of Outland in Legend of Zelda rom. It can do some entertaining part.
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I like FCEU 0.98.15, or FCEU 0.98.16 for NES. I like Snes9x 1.43 Improvement 9, and ZSNES 1.53 for SNES. I like Mupen64 Version 8 Rerecord for N64.
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Since, you'll do the single-level in Mario Kart 64 that you'll pick any course that you'll improve the Lap time and Total time. You'll test your skill to try to succeed the course in the better time. The Special Cup will appear when you complete the 100CC on both cups.
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Is there anyways to play a single-level of Star Fox 64 for the Score-Attack? You can try to get the highest score in normal from N64 Geocities High Score. That you'll do the entertaining.
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So, your submission is cancelled, you can do better next time to aim for fastest time. So get more rerecording and use some tas tool so you can help out trying to be accurate and not to miss the shots. That you can know the enemy's HP. So you can try to sumbit the better movie's.
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Alter wrote:
Mukki wrote:
I think you should cancel this to save judges spending time looking at something which such an obvious outcome. I tried to watch it but it was clearly unoptimised so I didn't last out which is why I won't vote. Also, if you ended input on the earliest possible frame then this is slower than the SDA run. Don't get discouraged. Give this another bash and post up WIPs in the forums for review and you'll get there ;)
Yes, I will^^ How do I cancel a submission?
Alter, go to your submission, click on edit submission and change the status into cancelled. Your run is slower than the Speed Demos Archive. Your in-game clear time is 1:06, Speed Demos Archive in-game clear time is 1:06. Your time for 100% run is 1:09:55, the speed demos archive the is 1:09:23, your's is slower by 32 seconds. Your rerecord number is low. Voting No.
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Easy Yes Vote. Because it can speed up the boss process of collecting more missile when your doing the 100% item collection. And if you're good, you can be more entertaining. It 16 minutes faster than the Speed Demos Archive Single-Segment run. This Matthew 'Wassup Dawgs' Beach SDA Single-Segment Run can completed without saving the game. Tasvideos - Clear Time: 00:57. SDA - Clear Time: 1:13
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You could combine the Gradius and Gradius 3 in one videos. And there combining the shooter games.