Posts for KaitouKid

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Post subject: The Twisted Tales of Spike McFang
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Can't be the only one who remembers it, can I? I'd do a test run, but I'm lazy as hell. Only reason I did that shoddy Ninja Five-O run was to trigger other people to make better runs. Which worked beautifully, so I guess I should give it a try. But I'm sure there are people here who know way more about both the game and its glitches than me. Beats seeing another Super Metroid submission, anyway.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Reviving this just because I'm sick of seeing people just TASing the same handful of games over and over and over. Have some culture, TASers. Shit. So it's been awhile and I've beaten the original's storyline boss and got to Ur-Child in 2. Gonna go out on a limb and say that for a run of the first game, optimum party setup is just the standard PLASM group. Maybe with a Troubadour replacing the Alchemist for Divinity to help level a little faster? That'd be something that would need to be tested. Alchemist would make the first... two or so strata easier to deal with, but they start to lose their way pretty quickly after that. Maybe PLASM until Cernunos, then swap for a Troubadour once you're on the 3rd and can do the Treefrog XP grind? For 2, it's a little harder since the classes are a big more all over the place. But I'm gonna say that you'd probably want an Alchemist there, too, just for Megido. Being able to spam the (albeit heavy-cost) cheat button is nice. More in the second than the first, since you can't get one in the first game until the 3rd stratum, you'd probably want a Ronin capable of using Kubiuchi. Instant death attack. I'm pretty sure everything but the final boss(es) are capable of being instantly killed if you get lucky enough. Hell, I'd imagine for the most part, you'd get at least one or two Ronin and just Kubiuchi your way through most of the game. I'm not sure if Kubiuchi works like Climax in that it pretty much requires the enemy to have low health, though. If so, Dark Hunter with Viper and Alchemist with Megido. Between poison and spamming a maxed Megido, you can push anything to low health fairly quickly. I think the most rerecords would probably just come from manipulating encounter rate and instant-kills on stratum bosses. Maybe throw in a Hexer, keep him at low health, and just spam Revenge? Two Ronin up front, two Hexers and a Medic in back? I might - MIGHT - give it a shot myself if the people who're actually good at this stuff can't be arsed to stop running Super Metroid into the ground. I know the first game's first five strata by heart now. I'm on a second trip through 1 to at least get to Primevil this time. I stopped at the 6th my last go since my party just wasn't what the stupid god damn developers all but require you to have for it. The other thing to bring up is when to do quests. Should it be 'clear a floor, return to pub, do all quests available' or should it be 'clear most of the game, then do quests before killing the final boss'? If I'm going to do a run of an Etrian game, I'm going to 100% it. And in my eyes, that means two things. Getting to and killing the 30th floor boss, and doing all of the pub quests. The pub quests will bring you to all the 'optional' bosses, I believe. Not sure if there was ever a Manticor kill quest or not. Whatever the case, let's get some discussion going on these, alright? The first two games, anyway. The third isn't out in English yet, so let's avoid discussing that in this thread just to keep potential spoilers away.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
I'd watch it just because I've never beaten the first two. Once you hit the floor of FOEs, that's as far into 1 as I got. In 2, I think I got to the two-phase boss of the fifth stratum, but I couldn't even get through the first half of the fight. Part of the problem is that you need specific loadouts for each boss, almost. This was a lot more of an irritant in 2 than in 1. In 2, I had to 'respec' my alchemist a few times, just to adapt to what the next stratum boss was weakest to. Kinda sucked, especially since FOEs stopped giving XP. Glad they changed that back in 3, to be honest. Grinding versus FOEs would probably be the fastest way to power level. The main problem I see with this just leads to money issues. Because you could just sleep in the inn for three days to trigger FOE respawns, then go kill them again. With luck manipulation, you'd be able to fight stronger FOEs sooner. 1 would be a lot faster, in the end, just because of that. The real question's how to get that early money. There are a couple ways, I suppose. Full party of Chop-specialized Survivalists going in for the tutorial 'map this floor to continue!' thing, taking the white crystal or whatever it was that gets you into a fight with three Moles, and fighting FOEs early. 2 would be a longer run, I think, just for all the hoops you'd need to jump through to speed leveling up. Without FOEs, that leads mostly to bosses and normal enemies. Proper party setup's probably key here. Not sure how battles go, so I'm not sure how often you could try and force nothing but Miss attempts on boss turns. If it isn't too difficult, assuming you can, I'd imagine a party of four alchemists and a medic would be pretty good. Not sure if any of the bosses are strong against elemental damage, though. I think all three games would make for really cool TASes. Probably be some of the longer runs on the site, though. I'm totally fine with that, but that's just me. I'm the type who'll watch the longest stuff SDA has to offer just because hey, more entertainment. 100% runs (all pub quests completed) would be amazing. That'd be some shit I'd save to DVD, straight up. The only trouble is finding someone crazy enough to take the challenges on. Hopefully, someday, we'll get someone like that to take it up.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Mister, you're a better man than I-ee-I.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Oh hell yes. I've been waiting for someone to TAS this game. I wasn't disappointed. Decidedly voting yes. That was time well spent.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Cosigning. Torrent is busted for me.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Aw man. Yeah, hopefully someone can encode soon. N64 stuff's always a pain in the ass to hunt down, so I just wait on the AVIs for 'em. Been waiting ages for this one, it seems. Edit: I'm gonna make a bet. Anyone who wants in, jump in now. Duke Nukem Forever? That'll be released before this gets AVI'd.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Hell yeah. Been hoping for a TAS of this for ages. I wasn't disappointed. Good show, old bean.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
All I'll say is if that dumb RCR TAS made it to publishing, this should too. Just sayin'. Same generic concept - showing off instead of going for pure speed - so not publishing this shows favoritism and, in general, a double standard for what gets published and what doesn't.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
*looks at watch* *looks at how many games have been published* *looks at game's status on the list* Right, what was the argument people were using for Shining Force NOT being stuck forever in queue hell? Because it seems to me your arguments have shit themselves and gone home. What's the fucking hold-up here?
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Will all this nonsense help make the bloody TAS get encoded in something less than three months? ~.~
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
*groan* Damnation. I kept waiting for the AVI because, despite Shining Force being in my top 5 games ever, I can't sit and stare at it for 2+ hours. Hell, I can barely watch REAL movies that long. Now it'll be another two months before this one gets shoved through the slow-moving madness of the queue. Still, it's a sizable improvement over what I already considered to be a great TAS. Yes vote is inevitable.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
*waves a little flag* Beyond Oasis is easily in my top 5 favorite Genesis games ever, along with the two Shining Force titles, Ultimate Qix, and Phantasy Star IV. I never beat it, though. :/ Furthest I got was... I don't even know. I had the shadow guy, I think. It was a place to the north, sort of on top of a castle looking place. Might've been conveyor belts. X.x
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Then perhaps you shouldn't speak as though you knew what they were. Just a wild thought, that.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Then why, praytell, did I see a big, noticeable '0% (1)' or whatever on the submissions list? Omgz, a ghost must have voted! Jackass. Edit: Since you're apparently too stupid to even check the top of this very page, I've taken the liberty of showing you what the voting stands at as of now. [URL=http://imageshack.us][/URL] Hm. Well, there's my yes vote. And I guess the mystery phantom's no vote!
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
"Hey, we're a site that makes emulator assisted movies and tries to improve them to the point they can't be anymore!" "Hey, I just smashed the tar out of this game's old record! But I padded the rerecord count because everyone here is an elitist douchebag who automatically rejects any TAS where the rerecord count appears too low! I knew no one would watch if they saw THAT so I beefed it up out of paranoia!" "KILL HIM AND THROW THE SUBMISSION AWAY! NERD RAAAAAAAAGE!"" Yeah, there's a reason I don't come around more often. You assholes bitch if a record's beaten by too FEW seconds (despite the site being about getting movies as perfect as possible - you should be happy with stuff like that, even if it's mostly your old route plus a few improvements), you bitch if the rerecord count is too low - and again, you don't fucking watch on principle most of the time. But bitching about someone padding a number that shouldn't make any god damned difference? Wow. Just wow. You idiots have reached new depths of stupidity. Voting yes for an obvious improvement. Don't judge the numbers, judge the movie. Otherwise? Shut the fuck up.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Bumping because dammit, I want someone to take up the gauntlet on this. I may make a Let's Play-style thing with this if I ever get my mic working, but my hands are just too poor condition to do TASes. Ninja Five-O damn near killed me. The maps are still up on my webspace somehow. Looking through 'em sent some nostalgia through me. I want this TAS to happen. But not enough to put my arms and sanity on the line. Platinum's Big Dark Room alone will stop any attempt I ever put into this. x.x
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
I dunno if it's been suggested by myself or anyone else because I cannot be buggered to look through the thread, but I'm suggesting X-Com and Terror From the Deep. If anyone can get through either without the effin' things CRASHING constantly -.-
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Topic rez. I took another stab today, just at random. Still don't have good knowledge on what weapon hurts what best. Still don't see anything but severe death abuse as making this short. Unless I'm just missing something, nothing but death refills your grenades. Did a quick little run through 1-1 and 1-2, got sick of it. But I have a feeling, like I did with Ninja Five-O, that if I don't put out something, no one else will go 'hmm, I bet I could beat that...'
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Ooh. Walkthroughs for both quests. Much appreciated. I'll be watching at some point today.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Risking imploding the universe, I'm gonna have to agree with Zurreco. The game was clearly played really well, and you'd be hard-pressed to improve by a huge amount of time, it's mostly just running back and forth as a result.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Yeah, why the hell are there so many people crapping on this run? It did BOTH quests in a timely manner and it was so quick it never had a chance to get boring.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Seconded. I'd love seeing a non-glitch version of this. Man, this brings back some memories...
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
I dunno what people are complaining about. It was fun, it was entertaining, and most importantly, it was different. It isn't the same tired crap we've seen over and over and over again. It isn't "Oh hey, I've cut off five seconds of the current run" or anything. Given the hangup the site seems to have about only doing the same handful of runs repeatedly while ignoring other games (*COUGHBRAINLORDCOUGH*), it was nice seeing someone try a variation of a classic theme. Voting yes.
Post subject: Boy & His Blob - 100% TAS?
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
C'mon, I can't be the only one who's thought about it - a run of the game where you nab all the treasure? Tell me I'm not alone in hoping to see it happen some day >_>
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