Posts for Kaizoboy


Experienced Forum User
Joined: 4/21/2014
Posts: 17
If you want to use lsnes, I think you'll need to compile it by yourself
Experienced Forum User
Joined: 4/21/2014
Posts: 17
First you need to choose a good SNES emulator, I recommend ZSNES
Post subject: Mario's Amazing Adventure
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Joined: 4/21/2014
Posts: 17
Link to video *audio desyncs in the video Well it's just a test run movie of me, IgorSantos777 and Dark Noob, we're working on an WIP of an 100% run, it's a test movie because the route was wrong, now we fixed and we're working on this, enjoy.
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Joined: 4/21/2014
Posts: 17
Zarmakuizz wrote:
Okay so I watched it all again and this is how I felt while watching: Fight 1 Goku vs Vegeta: That was quick, even though that's a lv1 vs lv1 fight. Wasn't really boring. Fight 2 Goku vs Violet guy: quick, and you started using more moves from Goku so that was interesting. Fight 3 Vegeta vs Goku : I have that song :p Quick and a variety of moves, good. Fight 4 Frieza vs gangbang: killing Vegeta was really quick. For Krillin you hit him with the same move multiple times, which is meh. Piccolo was okay. That was quick enough, really the most boring part was Krillin. Fight 5 the crew vs Frieza: Dat Genkidama, really quick fight and nice to watch :D Fight 6 Goku vs Frieza: Double special attacks are the shit, really nice fight :D Fight 7 Gotenks vs Gotenks: Too bad the ball time is rather slow :/ That was okay. Fight 8 Trunks vs Frieza: Quick and entertaining, nice. :) Fight 9 Doctor vs Goku: when submitting, you should say that the doctor can only charge his energy when grabbing an ennemy. Bad character for a TAS, I'm glad there is only 1 fight with him. Fight 10 C18 vs Vegeta: Vegeta doesn't even stand a chance, nice and rather quick :) Fight 11 Piccolo vs Cell: You really don't let him a single chance, nice :D I just found out that you end up the fight with 4% energy (becoming 7%) that aren't useful, maybe there are small optimizations to do in different fights? Fight 12 Cell vs the lovers: a shot is missed. Other than that, that fight was good, you counter-attack immediately after C18 enters the battle, and that was quick. Fight 13 Vegeta family vs Cell: I wondered if it would bring any good switching to Trunks. Good fight, a little slower after you killed the first Cell but nonetheless a good fight. Fight 14 Goku family vs Cell: this time you switch characters, you use it to counter a Cell's kamehameha, overall a nice fight and just at a good speed, nice :D Fight 15 Gotenks vs Gotenks: I was going to think "oh no another ballfight" and instead it was really quick, so I was happily surprised. (Yeah even after watching it 4 times.) Fight 16 Goku vs Vegeta: rather quick. In this match I figure that the worst enemy for the that is the fact fighters go far away in the air if you start hitting them hard, so this should be added in the notes if you submit this run. Anyway entertainment was good. Fight 17 Buu vs Gohan: That chocolate move is really slow and throws Gohan far away, maybe you could gain time by using less this move? Yeah I really don't like the music for this match but heh, nothing could be done here. Hopefully it finished sooner than I would have expected, but I feel you could gain more time in this fight. Fight 18 Vegeta vs Buu: Rather quick and different moves used, a good match. Fight 19 Buu vs Buu: NOT THAT SONG AGAIN D: The chocolate move is quicker, the rest of the fight is okay, but I would favor for less chocolate (except for when you finish the first Buu). Fight 20 Gotenks vs Buu: That finish with the Ball move was nice :D It makes me think that you haven't used the Ghosts special attack at all with Gotenks, how about using it in the earlier fights then? Fight 15 would become fight 7 and the new fight 15 could use the ghost move. Fight 21 Gohan vs Buu: Nice, a double move cancelling, the least amount of % necessary is used, and you still do a great show in this fight :D Fight 22 Saiyan Power vs Buu: Really nice, with the counterattacks and all the stuff. :D
After I finish my TAS of life of glitches I'll make another TAS of this game and maybe submit on TASVideos.
Experienced Forum User
Joined: 4/21/2014
Posts: 17
Zarmakuizz wrote:
Haha :p You mean there is no way to manipulate the opponent's next move?
If there's a way to manipulate, I don't know, the only thing that I know is that the enemy always predict your movements, rarely are the times that the enemy don't predict your movements or act like a dumb.
Experienced Forum User
Joined: 4/21/2014
Posts: 17
Zarmakuizz wrote:
Hell yeah, the whole DBZ story! I would rather see a 100% energy move finishing a game, it would be more entertaining to have the bonus animation while giving the final blow the game, I guess. How do you manipulate the IAs?
Unfortunately, I could not use normal goku and make a genki dama. And about manipulate the IAs, well, is very simple: 1º - you need to elevate e concetrate your ki 2º - you need to concetrate all of your ki at your fingertips 3º - transmit your ki to your computer.
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Joined: 4/21/2014
Posts: 17
Kurabupengin wrote:
oyea, You should be more strategic in terms of the lifebar. It seems that you could be more accurate with that. On that second fight, you could do a kick and THEN to the Kamehameha for a finishing blow. Just to be more entertaining.
Unfortunately in that game doesn't exist a specific kick button, the only attack buttons that have in this game is high attack (A) and low attack (B).
Post subject: Dragon Ball Z Supersonic Warriors
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Joined: 4/21/2014
Posts: 17
Link to video I had made a TAS of Dragon Ball Z Supersonic Warriors (Namek, Android and Buu Saga) and I want your opinion about if it was fast, slow, entertaining, boring, this kind of thing. And how can I improve it? Do you have any sugetion? Because I'm thinking about submit it. if possible, give a score of 0 to 10. Frames: 67850 Re-records: 3956 PS: On that TAS I've used a very simple glitch to jump to another saga without need to buy it.
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Joined: 4/21/2014
Posts: 17
Zarmakuizz wrote:
I wished there would have been more fights.
Me too, I missed several battles, I'll list some battles: - Gohan vs Dodoria - Goku vs Recoom - Goku vs Yuz and Boter Were the ones that I could remember, but surely there must be more. I'll make this TAS again, faster and use "super special attacks" very few times
Post subject: Dragon Ball Z Supersonic Warriors
Experienced Forum User
Joined: 4/21/2014
Posts: 17
Link to video I had made a TAS of Dragon Ball Z Supersonic Warriors (Namek Saga) and I want your opinion about if it was fast, slow, entertaining, boring, this kind of thing. And how can I improve it? Do you have any idea? if possible, give a score of 0 to 10.
Experienced Forum User
Joined: 4/21/2014
Posts: 17
Nicos wrote:
the hack get some good ideas and even throught there are a lot of autoscrollers, you managed to keep it entertaning... i'd vote yes if you submited as is but i'm looking forward to the improvements
I'll make this TAS again, but with another emulator (maybe lsnes), because I made that with snes9x 1.43
Post subject: Re: Horrifying Mario World (hack)
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Joined: 4/21/2014
Posts: 17
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Post subject: Horrifying Mario World (hack)
Experienced Forum User
Joined: 4/21/2014
Posts: 17
Link to video Link to video Link to video Link to video Link to video I had made a TAS of Horrifying Mario World and I want your opinion about if it was fast, slow, entertaining, boring, this kind of thing. And how can I improve it? Do you have any idea? if possible, give a score of 0 to 10. PS: Frames: 131079 (0h 36m 24.65s) Rerecord count: 9268
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Joined: 4/21/2014
Posts: 17
CoolKirby wrote:
I know you can't help the extra shots that the upgraded gun shoots at once. I meant that you should avoid shooting an enemy more times than it takes to kill him. If your bullets pass through him without hitting him, that would be considered a missed shot.
Ok, I'll make another TAS of this game after finish my TAS of Horrifying Mario World but as TASVideos don't accept Snes9x 1.43 movies anymore it I'll put the encode here at the forum.
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Joined: 4/21/2014
Posts: 17
CoolKirby wrote:
It looks pretty fast and entertaining overall, but I think it can be improved a little. I would give it a 7. In general, try not to miss shots.
I think that's impossible to not miss shots because when the gun is with a upgrade, every time that you press to shot it will give 3 shots.
Post subject: Sunset Riders
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Joined: 4/21/2014
Posts: 17
Link to video I had made a TAS of Sunset Riders using Steve and I want your opinion about if it was fast, slow, entertaining, boring, this kind of thing. And how can I improve it? Do you have any idea? if possible, give a score of 0 to 10.