Posts for Kayde

Experienced Forum User
Joined: 1/2/2012
Posts: 4
Thank you very much, the 0.9.4 version also made the n+ movies work.
Experienced Forum User
Joined: 1/2/2012
Posts: 4
You are right, disabling Advanced Bus-Level Timing makes the New Super Mario Bros. movie work well. But I can't find any options that are called Fast Fetch-Execute or Fix ARM Cycle Count, where do I find them in the DeSmuME menu? (I really should pay more attention to such notes...)
Experienced Forum User
Joined: 1/2/2012
Posts: 4
Hey andymac, I just wonder.. are you still working on this Tas?
Post subject: Desync problem
Experienced Forum User
Joined: 1/2/2012
Posts: 4
I have a problem with the replaying of movies: Some games desync, somes don't. I tried a few published movies: Super Mario Bros Tetris DS the N+ WIPs from andymac strangely Brain Age doesn't desync and when I make a movie by myself, there is no problem with it at all. I use the newest desmume version (0.9.7) and I'm sure, I use the right game versions (e.g. "0434 New Super Mario Bros. (U)"). PS: I also have the feeling that my rereplays are slower than the actual encodes. I have an replay speed of 60 fps, are these movies maybe based on 50 fps?