Posts for Kaz

Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Maximus wrote:
I think this was just meant to be a joke ... though I still don't approve of the Leafs losing, when you obviously could have manipulated the outcome otherwise :P
The Leafs always deserve to lose. They should move to Kansas City!
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
jaysmad wrote:
Why the leafs? Do they deserve this?
Yes. Yes. Yes.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Start with #2 first. Everyone and their mom has played the first course to death.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
The music is awesome. It's too bad we don't get to hear a full loop of the sinistral battle theme.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
It could be nice to see a run of route 2 as well.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Seems like beating any one dark world dungeon will trigger the super bomb to available.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Wow, I had no idea this was in the works. Good job.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
A TAS should wait at least for the next version. The author promised dungeon layout revisions to eliminate annoying backtracking. It would be nice to know the passive effects bombos ether and quake are supposed to have. Tompa, why did you skip the last medallion and the master sword? Level 3 sword won't hurt him.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
I don't know what triggers the availability of the super bomb. All I know is I completed the fire rod dungeon first and it was available.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Tompa wrote:
When I'm tempering my sword I've got some spare time while they fix it. I'm not sure what I "have" to do before I can get it back. As walking in and out don't work, maybe a lot of times though, not sure.
You need to walk (swim) out of the overworld area the smithy's house is in and come back. In LttP it's quick and easy since the house is right by a screen transition.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
It's not that it's difficult, there's just too much backtracking.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
You shouldn't have restarted because you missed the boomerang. Skipping it is the only way of getting the magic boomerang. Also Darunia's cavern is designed like a classic zelda 1 dungeon. It even has the same music. It's a pain in the ass because there's no maps in this hack.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Timber wrote:
Btw. there is appearently no shovel... I read Euclid saying it at some other forum.
Has he said what the 2 empty inventory spots are? One of them is likely the 4th bottle, but what about the other?
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
The chest I couldn't reach is apparently a dummy. Used the memory viewer to move Link on top of the platform and attempting to open it only gives a weird message. Yes, I have the 3 medallions and the ocarina. I also have 1/4 magic. There's no shovel as far as I can tell. One of the empty spaces is presumably the 4th bottle. I have no idea what the other could be. There are 9 keys for the parallel tower. 3 of them are in the tower, 3 are in the light world, 3 in the dark world. Hall of pain, past the lost woods maze. Cave in the pyramid falls. Go to the ancient pyramid area (where the master sword is), drop in the water and swim into the next area to the right. Rebel's hideout, on vanilla beach, area left of your house. There's 2 keys in the church basement in the dark world. The other is in the icy beach cave.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
I beat it. I finished it with all 20 hearts and an extra 1/4 container (weird?) and all items except a bottle I'm missing and another empty inventory slot I have no idea what it could be for (a custom item?). There's also a chest in the parallel tower I don't know how to reach. Giving the second quest a try.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
"Decrease the amount of time" means "faster", so they should be used.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
You don't need to use these switches. Other bugs include being able to walk through some doors. Some doors also become walk-through after certain triggers. In Sheik's dungeon after getting the red mail, for instance. It also makes the boss appear in a room that was previously empty. Weird event triggering I must say.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Some notes: - There are 2 big keys in dungeons. The door big key and the chest big key. That's why the first big key you get won't open the big chest, it's a door big key. - The sewer/path to church dungeon (after pushing the wall ornament with Zelda) is considered a different dungeon than the guardhouse. Its chest big key won't work for the guardhouse's big chest. - You can return to grab the guardhouse chest big key and open the big chest a bit later once you have the hammer. - You can permanently miss the boomerang in the sewer/path to church. It's not necessarily a bad thing though, for the only way to get the magic boomerang is to miss the regular boomerang. It doesn't really matter either way since you get the hookshot pretty early and it's way better than either. - There's no map in dungeons. The X button's new use is X+L and X+R to "see" hidden passages. It's pretty much the same thing as turning on/off background layers though, but it'll be nice to use them in a run so the viewer can see the passages. - If you don't know how to reach the village elder at the docks after rescuing Zelda, you need to get some flippers (or scales, whatever) first. Go to the desert oasis via the merchant's way (leave the village from the very top of the screen, where the dashing guy runs away from you) and walk into the big cave at the very top of the oasis. Cost is 50 rupees.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Nach wrote:
No map to know where I'm going, no idea where I've been, I really just find myself walking over the same boring areas over and over again.
Press select.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Where's the moon?! Rrrrraaaawwwwrrrr!
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
You'd appreciate it even more if you knew how much sequence breaking is going on. ;) The little stunt at the first door to grab the lizard tail saves about 4 minutes and a boss fight. The area with the platinum tip and hint card that enables crouch warping is supposed to only be accessible after defeating death (way later). You are most definitely not supposed to have the crush stone before meeting death in the clock tower. The death kidnapping Lydie sequence is entirely skipped. Going the BACK way into skeleton cave A to grab the floodgate key skips a boring and normally necessary 5 minute of Sokoban crate pushing. Collecting the MK bracelet is supposed to be a necessity to progress past the first ~1/3 of the game, not something you grab at the end almost as an afterthought. Not a single crate was pushed or even seen in this run!
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
If you could use circular warps from the start of the game then there would be no need to kill max slimer and meet death in clock tower A.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Can you use the SRAM created by your published run or do you have to beat the game in wizard mode first?
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Woah, I just noticed Juste "I'm not Alucard with a whip, honest!" Belmont looks eerily similar to David Bowie in Labyrinth.
Sir VG wrote:
Overall, the run was good but there's a couple things I need to question on later. I just can't remember them off the top of my head.
What are your questions, young grasshopper?
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Aww, no Orchid boob flash ultimate.