Posts for Kaz

Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
He transcends what you mortals "time". All hail The JXQ. P.S. This is a moon run, at least.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
A submission so awesome that it made NesVideoAgent go BACK IN TIME!
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
DonamerDragon wrote:
BisqBot...I'm sorry but I don't like the idea of that tool. 6 Million...you know how long it would take a human to do that? Isn't a human suppose to be the one playing the game, not the program? Granted it does help with complicated stuff, but what's the fun in that? No one but that bot can play the game for randomness now, no one will get close. It's tool ASSISTED, not tool RELIED video...just my opinion.
The point of a TAS is to produce results as close to possible as what a robot built to play games optimally would make. Wouldn't you say it makes perfect sense to have a program TAS for you as much as possible?
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Getting the orbs would be a waste of time given how the doors open before they even drops. The only one he'll be getting is Dracula's.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
The lure key is in castle B. He's in castle A around the frame you point out. The door glitch doesn't work the first time you enter a new area. The ice book isn't necessary at all since you can get about the same increased distance the ice fist gives you by backdashing off a ledge. Not getting it saves over a minute.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Too high, you need the double jump for that.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
And hero of the day should start working on a New Game+ CT run with level ** characters and the best equipment in the game.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Maxim moves much faster than Juste does. Dashing, it takes him 37 frames to cross the same distance that takes Juste 58 frames to cross. That's probably why it's possible: Maxim's max speed while launching is faster than the screen can scroll, something I don't think Juste can do, but hey, you can always try.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
What's the goodGBA # of the ROM Atma used? I have 1758 and it desyncs immediately.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
He still needs to collect 2 cards. The wizard has them all right off the bat, he could immediately glitch into dracula's lair. He wouldn't need to do the swapping trick either.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Oh, was that the problem? I guess I forgot to tell you never press left or right because it kills your momentum when dash jumping, dash launching, kick launching, etc. It's actually a good way to stop a launch if you don't want to overshoot your goal.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Regain that frame you lost. Chop chop.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
You said you'd work on it today. Chop chop!
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
You forgot to say we were also jealous of his androgynous good looks and silvery long hair.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Collecting and placing every piece of furniture in Juste's room changes the good ending slightly. Lydie will be leaning on Juste instead of merely standing between Juste and Maxim.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
100% being what? All bosses killed? Map completely explored in both castles? All furniture collected?
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Here's the mock run (played at 100%, I know I suck) using my route: http://dehacked.2y.net/microstorage.php/info/2429/hod-goodendingroute.vbm I would change one thing though. After glitching inside cavern A, instead of crouch warping and going to entrance B, I would go to entrance A first, save, kill giant bat, get the ring, quicksave + soft reset. Then I would go back to the entrance warp (using the backdash + double jump trick), warp to entrance B, get lure key, manipulate floating boots and get crush boots, then quicksave + soft reset back to entrance A, then go down the back way to skeleton cave A.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Not sure what's wrong with my playback. The game is beaten, then I see a bunch of key input during the credits, then the movie ends. If I go back to the file selection screen I see a 95% save.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Until you get the feather, at least, Ogre. Don't worry little JXQ. I'm here to help you figure stuff out. Here are the items to consider beyond what is mentioned in my route: Casual wears are worth collecting since you come across so many zombies and they're so easy to kill. You should be able to grab some without losing a single frame. +5 INT is nice (that's +5 damage on the gradius shield) Witches drop a +7 INT armor (loose clothing) but I don't think it's really worth getting, they fly and they're annoying to kill. You'll certainly lose time trying to get some to drop, probably not worth the time loss only for +2 more damage per hit on the gradius shield. Luminous cavern B. Clear bones drop a +10 INT armor, the best boost you can get to INT on an armor. You'll come across them in entrance B but they can be annoying to kill (they're invincible until they throw a bone). There's also war fatigues, only +9 to INT but it also has +8 to STR. They're in entrance B, outside the castle at the very spot where you speak to maxim at the start of the game in castle A. Now while you do need to go outside castle B to grab a relic, getting this armor is still a detour of several seconds. Pixies and sylphs drop big mana prisms (refills) in luminous cavern A (the hard one with death, not the easy one of castle B). It's their most common drop though, so grabbing a few should be quick and easy enough. There's also mystic brooches (+15 INT) but unless you get extremely lucky and easily manipulate a rare ghost appareance and then easily manipulate it to drop, it would probably waste too much time. In any case, you should give it a shot, you never know. There are 2 spots that aren't too out of the way: outside castle B, close to where you go grab the relic and (possibly) the war fatigues. In luminous cavern A, on the way to the place where you need to use the floodgate key, if you go left (for like 3/4 of a screen) instead of right (where you need to go), a rare ghost can also spawn there. Now that we know the ice fist isn't necessary at all I'll see if i can improve my save point/soft reset route near the end of the run.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
IIRC it grants 7 frames of falling before you lose the ability to jump.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Did you make a zombie in the hallway drop a casual wear? It improves int by 5. Not necessary if you don't plan to pick up the bolt book. I don't equip it until I also get the lucky charm. I read somewhere that luck improves the chance of doing criticals but I have no idea if it's true or not. In any case it'll be useful to make pixies and sylphs drop big mana prism in luminous cavern A. Are you ahead of my first or second version? In my second version the "Obtained Lizard Tail" message first appears on frame 8307. The levitation boots are for being able to grab the crush boots before the super jump, but more importantly, to go the back way into skeleton cave A and grab the floodgate key, also without the super jump. This saves a bunch of time on not having to go through all the box pushing puzzles. It's also useful against death who moves up and down a lot during the fight, you can just stay in mid air and whip continuously. It's also useful against dracula's wtf form to easily dodge his beam/tentacle while also whipping continously. You can't dash cancel your attacks in the air but it's better than having to jump all the time. I grab the holy book just before meeting death in the clock tower. It's the last candle just before his room. However since you should be skipping the ice book (which I'm 90% sure will save more time than you'll waste not having the ice fist in some places) then you can get it just before the skull knight fight in skeleton cave B. It's the last candle just before entering his room.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
JXQ, I thought about it too but I came to realize a bad ending run would only be about 5 minutes shorter if even that. Plus you'll get to kick dracula's ass and grab his orb in a cool pose! You can kill him really fast with the gradius shield, even at level ~20.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
A bad ending run wouldn't be that much shorter. You won't need the vlad relics but you'll need to break the destroy hand on the castle top floor A (a sizable detour itself) which still requires maxim's bracelet, the crush stone, the super jump and the crush boots, and collecting all these is about 95% of the good ending run. The only really big detour for a relic is the ball race room. The only extra bosses are giant bat (you should obliterate him in a couple of seconds) and dracula's 2 forms. Not fighting dracula in a castlevania game is pretty lame unless the main character is dracula. =P
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
I have a feeling there will be more than one address for critical hits. For instance, you can hit 2 enemies with the same attack and (I think) on the same frame and critical one of them but not the other. Also we had determined when I started my run that it would be more entertaining for the viewer to see all the damage from critical hits pile up rather than just see bosses fall after an arbitrary amount of seemingly ordinary hits.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Will you be using my route or have you something better in mind?