Posts for Kaz

Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Wow JXQ, that was fast. Does this mean you'll be done with harmony before the weekend? =P
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
It would be a technical demonstration at best. Even then, there really isn't much to show off in top gear 2. There are no stunts or interesting tricks to do that won't slow you down a bunch. Every turn can be taken at max speed. It's only a question of weaving your way through the other cars during the first lap. I like playing the game too but it's pretty barren as far as TAS potential goes.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
The game is way, way too long. If you win every race you'll be fully upgraded before you're even 1/3 through. It's fun to play but it would be mind-numbingly repetitive to watch. There's only so much you can do and there's like 40 races.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Did he even start? :(
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Post here when you do so. I'll log on IRC and we'll discuss route and such.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
pirate_sephiroth wrote:
yeah, in harmony there are 2 (or 3?), I'm guessing again 1-normal attack 2-sub weapon 3-sub weapon + book??
1- whip 2- slide/kick 3- subweapons/spells (can't use both at the same time anyway)
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
If it's anything like harmony, they are.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Post your progress in the appropriate thread if you do!
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
0x02018841 --> add 08 to see damage, causes a desync eventually Zeric's map errata: Castle Top floor has a breakable wall right after the door opened by maxim's bracelet. The path to the room with maxim's bracelet has a breakable wall as well. Need the crush stone before both. Castle A door warps: Walkway/Aquaduct --> Merman Boss room A Aquaduct/Cavern --> middle of Cavern A (skips having to go through Top Floor A) Clock tower/Walkway --> top of the Walkway B room where ghost faces appear in windows Cavern/Treasury --> merchant of castle treasury B Castle B door warps: Walkway/Aquaduct --> Merman Boss room B Clock tower/Walkway --> top of vertical shaft connecting ball race room and clock tower A Treasury/Skeleton Cave --> next screen of the skeleton cave B (saves some time) Aquaduct/Cavern --> middle of Aquaduct B Black screen warps: Cavern/Treasury (B) Treasury/Skeleton Cave (A) Good ending route: 1. Door glitch to get the lizard tail 2. Get the soul orb, sacred fist 3. Save in the first save room 4. Take the keyhole warp in the room of illusions 5. Go to the skeleton cave and door glitch into it (saves a few frames). 6. Grab the holy book just before entering skull knight's room. 7. Fight skull knight, grab double jump. Use quicksave then soft reset. 8. Reappear at entrance save point. Do the dash over pit + double jump to get platinum tip and hint card. (necessary to do the crouch-warp between circular warps) 9. Take the keyhole warp in the room of illusions again 10. Go in the cavern and take the keyhole warp to the sky walkway A. 11. Go down to the aqueduct and door glitch to the merman boss. 12. Backtrack and save in the aquaduct A save. 13. Open the backway to the clock tower. 14. Door glitch the clock tower door to warp to shrine of dissonance B. 15. Go down to the aqueduct and door glitch to the back way to the clock tower. (saves some time) 16. Whip the giant screw and collect the crushing stone. 17. Door glitch the clock tower door to warp to the ball maze A. 18. Get the bolt book on first pass then vlad's fang. 19. Use quicksave then soft reset to warp to aqueduct A save. 20. Kill max slimer. 21. Meet death to activate circular warps. 22. Use quicksave then soft reset to warp to aqueduct A save. 23. Get vlad's nail then door glitch into the cavern A. 24. Save in the cavern A save. (POSSIBLY DON'T SAVE HERE) 25. Break into the warp with crush stone and crouch warp back to the entrance A warp, then go to entrance B. 26. Grab the lure key (MIGHT BE FASTER TO SAVE IN ENTRANCE B). 27. Manipulate pike master to drop levitation boots. 28. Get crushing boots. 29. Quicksave and soft reset back to cavern A (OR POSSIBLY ENTRANCE B). 30. Take the cavern A warp and crouch warp to entrance A. 31. Save in entrance A. 32. Kill giant bat. (lowers the drawbridge) 33. Get vlad's ring. Quicksave, soft reset to Entrance A. 33. Go down the backway into the skeleton cavern A using the levitation boots and crushing stone. 34. Save in the nearby save room. 35. Grab the floodgate key. 36. Take the nearby warp back to cavern A. 37. Use the floodgate key to drain the lake. 38. Go and kill death, grab the super jump. 39. Quicksave, soft reset back to below entrance A. Equip the crush boots while at it. 40. Warp to entrance B. 41. Super jump and get vlad's rib. 42. Quicksave, soft reset back to below entrance A. 43. Crouch warp to cavern A then go to cavern B. 44. Save in cavern B. 45. Door glitch at the aqueduct B to go further into it (saves time), then go to walkway B. 46. Break the wall in walkway B save for vlad's heart. 47. Go kill shadow. 48. Quick-save, soft reset to cavern B. 49. Take the warp to cavern A and get maxim's bracelet then vlad's eye. 50. Quicksave + soft reset to cavern B. Go to the end.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
It's extremely time consuming, there are so many variables to test and consider. I'm not really good at making TAS so I feel quite overwhelmed. Having to redo parts I hated the first time because of the knockback glitch is disheartening. Progress is extremely slow, I'm not even close to where I was when I restarted. I haven't touched it in a while, I'm doing other things. If you want to pick it up, go ahead. The finished product will be better for it. I'll tell you my good ending route (which I'm 99% sure is optimal) and everything I discovered.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
The only "so called" problem remaining is nate and his yesmen's irrational hatred of TAS. The disclaimer and link are more than enough. It's not like TAS are still a new and fairly unknown thing. Basically only nate & his buddies and twin galaxies have a problem with TAS. Every net user I am acquainted with (IRL or on the net) that are remotely interesting in videogaming know the difference between TAS and speedruns. The few that don't are quickly educated on the subject. There are no problem other than an misguided belief held by some speedrunners that TAS are stealing their thunder. To them I say try keeping your ego in check. If you're in it for the glory, perhaps you should find a new hobby.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
A 7 page thread spawned from a joke I made in IRC to mock nate.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Omega wrote:
An information leaflet by the Dutch organisation against piracy also once stated that "copying software is strictly prohibited". Of course, they totally ignored free software or even the now old-fashioned shareware.
They also ignored you are legally entitled to make a backup of software you purchase.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Also voted no. I hope you get banned.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
235 frames ahead of my old run at the first keyhole warp.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
People who make Fabians are Faaaaaaabulous! People who makes NATEs are NATERs.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Surgeon General Warning: File contains 36 flavors of awesome.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
I had an idea for a funny gimmick run like the reverse boss order Super Metroid run. In this game, you meet Death four times: 1. Introduction in marble corridor A 2. Meeting in clock tower A (activation of the circular warps) 3. Lydie's kidnapping in castle top floor A 4. Fight in Luminous Cavern A With door glitching and quicksave + soft resetting, I could do these 4 in reverse order.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
At least several seconds. Text is displayed at 3 frames per character everywhere except in Dr. Leo's plea before his suicide where it's 4 frames per character. I briefly considered naming the follower "Kaz" when starting the run, but since I really really wanted to kill Deathtoll before the 1:30 mark I made every frame count.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
IdeaMagnate wrote:
Death as a shortcut was well-integrated into your routes. The only time I found questionable was after the forest boss (the three statues) when it *might* have been faster to use one of the orange balls to die, but I'm sure you already tested that.
Sure it would have been faster, but I would have lost even more time on the first island of world 3. Without gems, killing those rock monsters would have taken entirely too long. They have a lot of HP and the sword only does 1 damage per swing, plus they're kinda out of the way.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
It's not a test WIP, it's the actual run. Does it look that bad? =\ And yes, you do need to backdash on the exact right frame. I use turbo because it saves me the trouble of finding the right frame. If it doesn't work the first time, all I need to do is reload, advance 1 frame and now it will work for sure.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
The door glitch won't work when the area name appears on the screen the first time you enter it.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
I think you really have to be familiar with this innocent looking and strangely addictive game to understand how nice this run is. Air Fortress is murderous rage-inducing hard. The only way to realistically complete this game in real time is to very very slowly clear out every room and advance cautiously, especially in the second quest. The path to the exit must be cleared in advance or there's no way an escape is possible. You fly through every room straight to the core then straight to the exit like it's just a stroll in the park, and it really does look that easy even when I know for a fact there's enough damage coming at you every second to kill you twice over. Stellar showmanship. Easiest yes vote I ever cast.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
I'm sure I'll gain most of the time wasted getting the book on the max slimer fight alone. I still need to wait for the yes/no choice to completely appear before pressing B does anything in a save room, and I can press right to move the choice to no before I can press either A or B. It doesn't change anything.
Kaz
Experienced Forum User, Published Author, Former player
Joined: 12/2/2005
Posts: 149
Here's the second WIP: http://dehacked.2y.net/microstorage.php/info/931/ I wanted to wait until I met death after killing max slimer but I'm a little burnt out and I want to take a break for now. If anyone cares I'm about 93 seconds ahead of hornqvist after killing giant merman. This is the last comparison I can give because my route is different from then on.