http://vgmaps.com/Atlas/SuperNES/MagicalQuest3-StarringMickey&Donald(J)-Stage5-ShellOcean-Area2.png
drowning in a calculated way made us get by obstacles, but i want to test a little more in the last section, cause if I drown before the fishes i can go upwards and try to avoid the underwater currents
current water1 version starts fade out at53582, will try just a little more there going up53442 with taking damage(lag 18457),for some reason taking damage is faster than not taking damage i can't seem to find what it is, i also noticed the version of the route i take damage has 50frames of lag less at the last drowning of donald. Drowning lags more than taking damage while in the celing,
i guess i have to minimize drowning, after minimizing stopping movement
EDIT: new framecount, by taking hits instead of drowning 53362(lag 18320), and minimized hits and got 53330(lag 18396), i'm done with water1