http://bulbapedia.bulbagarden.net/wiki/Critical_hit
Damage
In Generations II-V, a critical hit deals 2 times the damage a move would otherwise do.
In Generations VI and VII, a critical hit deals 1.5 times a move's normal damage.
In Generation II, when a move scores a critical hit, all stat stage modifiers, the halved Attack from burn, and the defensive boosts from Light Screen and Reflect are ignored if the target's defending stat stage (Defense or Special Defense) is greater than or equal to the attacker's attacking stat stage (Attack or Special Attack).
From Generation III onwards, when a move scores a critical hit, the attacker's negative stat stages, the defender's positive stat stages, and the defensive boosts from Light Screen and Reflect are always ignored.
If the attacker is using a physical move and is at -1 Attack stages while the target is at -2 Defense stage...
Gen II: a critical hit will not ignore either stat. (Damage with a critical hit will have a 2.64× modifier.)
Gen III+: a critical hit will ignore the Attack drop. (Damage with a critical hit will have a 4× modifier.)
Gen VI: a critical hit will ignore the Attack drop. (Damage with a critical hit will have a 3× modifier.)
so i wonder if the game applied the X attack buff with CH and not the intimidate lol?It may not be read as a zero but as a -1+1 with the minus one removed
EDIT:
btw,i'm kinda waiting for an encode outside of twitch,because seriously,what a shitty player,one error and i have to go back and reload the whole thing