Posts for KusogeMan

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is time lost collecting jewels in the stage endscreen or not?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Experienced Forum User, Published Author, Active player (452)
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when making a movie,which bios is the correct one?the default emulator bios, GBA with intro or GBA intro-less?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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maximum carnage and separation anxiety,the 2 spiderman beat-em-ups
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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fatal fury 1 and fatal fury 3(this game has many infinite combo characters),if the emulator could stop doing guru meditations and runtime errors at loading and frame advancing,i'd do it myself.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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This is the first fatal fury game,made simultaneosly to sf2,so they only knew sf1 at the development.It only has 3 playable chars:the brothers Terry and Andy Bogard,and Joe Higashi,their friend.The rest are CPU-only chars which you fight against. ^^ There are two basic animations for most of the normal attacks your character can perform. The game has a weird system on how it alternates between one and the other. To start with, you have what is called the Base attacks. These attacks are your basic normals. The Alternates are the maneuvers that occur when certain conditions are fulfilled and thus replace your Base attacks. In Fatal Fury, when you land two successful (not blocked) normal attacks at the same range (ie. close/a step away/far), your next normal attack will become the Alternate animation. If this misses or is blocked, you will once again be back to square one with your Base attack. If it hits, the next hit will be a Base attack with one difference. If this Base attacks strikes successfully again, the next move becomes the Alternate. It goes back and forth until one of the attacks misses or is blocked. There is one other way that this chain can occur. If you land one successful attack at a certain range, let's say far, and then land another successful attack at a different range, such as close...you can start that chain by landing another successful attack at the far range. Landing successful hits at these alternating distances will continue the chain. Once broken or blocked/missed, the chain will end. There is a Base and Alternate section for each character in their movelist. The letter B is placed by the base normal. Underneath will be the Alternate normal and it will be marked with an A. If no alternate is available for that Base normal, it will be marked as so. ~~ Andy has the fastest special move but it's purely horizontal and many fighters enjoy jumping. tung fu rue:burn knuckle crack shoot in this order minimized his super mode to be taken down by just one crack shoot,the first part can be changed for normal moves i don't have the exact damage values but i have pictures comparing and i still don't know how to resume movie recording in FBA-rr,i'd appreciate help in this because i can't start TASing until i have a way to do this. power wave,knee,footdive,crack shoot,shoryudan,hishoken,rising tackle all activate super mode for tung fu rue.all these moves are either slow or have bad hitboxes despite their strength putting tung in super mode. Fastest round seen yet was against raiden with 84,i've seen 78 against billy and 76 against hwa jai. billy kane can be infinitely comboed with a throw,but for speed,you actually need him to keep his pole so he won't go into that defense mode. Damage: https://grassinigrassini.wordpress.com/2016/07/15/fatal-fury-1-damagefor-speedruns/
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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I think the site is an archive to every game's fastest possible completion with no tradeoffs made,with a secondary goal of entertainment.It's why we implemented the Vault section in the first place and why we got more runs from games that might not look as interesting to the general audience,but had a community behind it.(i'll never forget how the megaman battle chip challenge run was once rejected because of that) i have to admit i'm not a fan of a lot the vault content but that's why it's here,so other people who are not me can find their favorite obscure games fastest completions.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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i don't think the dunning kruger works by extreme idiocy only,i'm quite sure the author works with a scale of knowledge in which everybody is suffering at some point of the learning curve from these effects,until they start to show the other effects too and less of the "incompetence related" effects. i also believe the situation in which people are unfamiliar with speedrunning tricks or the tools used in tasing is a quite common form of "idiocy" of the gamer public,i have shitloads of gamer friends who consider themselves hardcore or at the very least non casual and still get baffled by things like clipping/damage boosting/tricks that call 2 actions at the same time for unexpected results.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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i'd like to mention the fact that a lot of the glitched speedruns are actually much more skill intensive than the regular routed ones,zelda oot is quite the show for this,since all the tricks are pretty difficult,culminating in the 1-frame warps that are used normally by the players.Any dumbass can beat the game regularly,while the tricks are hard and unforgiving,some of them requiring limited resources and each mistake being one unit of the resource less. ~~ Viewers complain anyway regardless of the execution of the run they're watching,it's similar to when you play on a fighting games and there are always a few people complaining about cheap characters,moves or tatics.If it's so braindead to do this or that,why don't they do it instead?They can't,they only know how to complain.I think if we cater to this individuals,then tasvideos will fail.Their mindset is a failing one.
Dunning and Kruger proposed that, for a given skill, incompetent people will:[4] fail to recognize their own lack of skill fail to recognize the extent of their inadequacy fail to accurately gauge skill in others recognize and acknowledge their own lack of skill only after they are exposed to training for that skill
how can you show extreme skill to the unskilled?only by education
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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waitin for you ( ͡° ͜ʖ ͡°) to get back at this,mr. dwainiumB
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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i'm votin for the 100%,i don't think the 2nd half would be accepted,just like the first weren't,at least you should do the full any%,no skipping any half
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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personally,i think we should accept one of these situations: have the tuner tas with its custom emulator features accepted or stimulate our TASers to make a tunerless run and simply stop considering the tuner as a need/option for any% until it's possible to replay tuner TASes let's face it,most of the player didn't have gba and cables to use the feature and will not actually miss it,this is a speedrun luxury. (i had the gba and cables to use it but still i wonder how fair it is to have the external helped run to be the main category instead of the one with the basic features link has acess too)
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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alright,good luck!
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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we're only missing the human expansion,if only someone would tackle it
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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violence is family friendly?or our games are simply not that gory?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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also seconding the motion to review this in this thread
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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nice going yeti,it's true that TAS actually seemed optimized to the naked eye,i second the motion to accept the glorious street fucker into our home.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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fast enough to keep its tempo,yes vote
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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also hoping for Rogue Agent run,but i think fitterspace is the one who's interested on it
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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he looks small compared to other characters,but very nice you inserted him in the game
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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so in a speedrun,the priority is to manipulate better charging/healing skills to gain meter and abuse this glitch?i did similar when playing the game,emerls default special moves are great to be used inside combos
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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@NK,the problem with wonderwoman/batman/aquaman/despero is simple,they have no special moves that put them in combo position,so i'd have to manipulate for a very fast normal,which isn't the most common behavior,since the AI has a strong preference for special moves(it makes a lot of sense, most of the special moves are unpunishable in real time and barely punishable with tool assist,i'm talkin about 1 to 3 frame window to punish some of the things you see in the movie),this manipulation is easier when on the dialogue screen but really hard inside the match(round 1 to round2 basically) @radiant i already had a run with perfect all the time and it got rejected,damage really saved a lot of time,even though i waste time manipulating it,the time saved is obscene.There's also the issue that taking damage to save time is a common practice in other runs,like MK2.It's also a more trivial solution to perfect everybody and was suggested by the community to not go this way,and give attention instead for real time gain.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Experienced Forum User, Published Author, Active player (452)
Joined: 2/5/2012
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TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Experienced Forum User, Published Author, Active player (452)
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thanks to you,NK and Invariel for the help i want to see more speed-oriented fighting game TAS,so i figured i'd contribute with something,there are many simple games with potential for speed TASing(this one was a little more complicated than i hoped)
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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the glitched version?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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well,there are games made on the engine, i have teenage mutant ninja turtles fighter on it dosmugen,for example.I also remember seeing kofzillion and shades of manhattan,the last one being completely original game. http://network.mugenguild.com/seanaltly/
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general