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camera spin is the effect of mashing guard as i couldn't attack anyways, i tried manipulating the drop but going faster or slower didn't affect it at all, it's probably set somewhere a lot earlier the rng
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
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sonic best special moves are the ground ring and the aerial projectile, but thanks to the autoguard system it's not always available to use against enemies, so you need to switch up strategies
against rouge it's better to just combo into air special move( bomb or projectile) at the start, but afterwards you can use ring or air projectile
the last fight the enemy finally started using specials so i spammed a move it would defend to get gauge and used the sonic version of the gauge glitch, air projectile next to the floor is canceled before the fireball comes out and the gauge is depleted, it's the same as the emerl in practice, a jump costs 48 frames frmo start to landing, so you can use that to time the falling of the enemy
https://tasvideos.org/UserFiles/Info/638289649394051877Link to video most relevant strategy at 5:22
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
Experienced Forum User, Published Author, Active player
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Joined: 2/5/2012
Posts: 1701
Location: Brasil
do you know anything about the emerl cards spawn? when it's decided and stuff
what i learned from my wip is killing with a bounce delays the spawn because the corpse only despawns when at the floor, which is a huge shame... i can only bounce combos at the end of the match IF positioning is fine
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
Experienced Forum User, Published Author, Active player
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Amazin work gobou i already watched before submission, i ahve a strong dislike for romhacks, but the fact you're making this such a unique run and showcasing the game's differences made me watch the whole thing! Congrats for such a good run! I hope you're interested in other gens maybe?
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
Experienced Forum User, Published Author, Active player
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Joined: 2/5/2012
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Mega Damage
Before you put your money in the machine, hold Strong Punch and Forward Kick. Press start and continue to hold these while you choose your fighter.
Your opponent will do double damage on all their moves
Effect Code
Before you put your money in the machine, hold Strong Punch and Forward Kick. Press start and continue to hold these while you choose your fighter. <BR> <BR>Your opponent will do double damage on all their moves
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
Experienced Forum User, Published Author, Active player
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is it not possible to get all the big 3 coins as well? it would feel incomplete not to get all stages unlocked to keep getting more coins, but it does look pretty cool.
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
Experienced Forum User, Published Author, Active player
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yeah sounds really cheap you coul post a run while changing a very small fraction of the game, which isn't signfiicantly different for the rest of the run when compared to the original slightly glitched run
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
Experienced Forum User, Published Author, Active player
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arkiandruski wrote:
So it's not that it saves time, but it's really difficult to avoid. Am I getting that right?
It probably could be avoided without losing significant time, just would take some planning and a little luck in terms of not having breakers to ruin the rest of the match. It would save a few seconds but nothing too major.
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
Experienced Forum User, Published Author, Active player
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Joined: 2/5/2012
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Location: Brasil
arkiandruski wrote:
I have a question about the Jade fight. When you go through the transition from a higher to lower floor, a cutscene plays. I would think you could use the time the cutscene takes to beat her up more. Is there a reason doing the transition is faster?
In my old TAS i didnt find a solution for this problem of stages with transition at first. Then i realized stage transitions are avoided by not being at the center of the stage, you cant transition if you juggle the enemy at some proximity to the wall:
https://www.youtube.com/watch?v=VQq-dC5Ytvs&t=262s&ab_channel=KusogeMan
example of doing it right in :
https://youtu.be/VQq-dC5Ytvs?t=269
example of doing it wrong in:
https://youtu.be/VQq-dC5Ytvs?t=112
I should have positioned the enemy back again against the corner so the juggle wouldn't start the floor transition.
I also believe it would be better if Arcade mode TAS would be done with a savefile, so we could have better stage selection and then maybe use ashrah or Liu Kang, as done in my TAS or SJ's Ashrah TAS:
Link to video
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general