Posts for KusogeMan

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i checked the TODO's page and mostly there were only subjects i don't know much about,i guess i'll just wait for the time something else appears to be done..
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Post subject: editor's role
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i was supposed to be an editor and,so,edit text files here but i haven't used my privileges yet and don't know where to find the articles which need to be worked,since it's the first time in a long time i have time to do this. Time. Should I go to the TODO page and use it as a guide for what needs to be done?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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1)But how will they ever know about if it hasn't been leaked?Just like many people don't know about efforts,natures,meta,is anybody responsible for informing them about it? If someone is,then the word must be spread about the game's RNG. 2)Yes and,for that,i was grateful when i used to play it. 3)Ok,i don't know about that..
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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1Cheat?If both players decide to manipulate luck on their favor,isn't that just normal?It's just another step on the game's learning curve,to manipulate RNG. 2The pokemon community has long bothered me with banning luck based items,moves(OHKO clause is ridiculous and disables so much more diverse cast of sets) and evasion skills in a game that is a RPG and luck based by nature,and the entry hazards dominance on its meta is big evidence of how much the series has become of an "amputee".Reminds me of the smash community. 3If someone already knows the intricacies of the system,who can tell if somebody isn't already winning battles with knowledge of this?Spreading the word might help to counter this precious info.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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waitin anxiously for it :D
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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yesvaultgamesux
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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it's not my run and it definitely looks improvable because yellow and pink rangers are faster overall(yellow also has a big hitbox on crouching attack) and 2p run would finish fights faster (except if i can't charge one character's meter) even though i'd have to wait for two winposes instead of one. the worst of 2p would be splitting meter,dats for sure. i probably won't tackle this any soon because of studies but as soon as i can i'll take a look at it again.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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People can use their own websites and youtube channels for content they find appealing but is unsuitable to the site's purpose.We're TASpeedruns after all,and i'm glad changes were made for the pure speed entertainmentless runs(like mtvf1's work with Battle Chip Challenge),but it would just be uncharacteristic to do the complete opposite. Superplays are also accepted when the game has much to contribute but a simple video file of the game's glitches and abuses(even if it follows a path like mario or zelda games) should be enough,i remember havin seen cosmo or fiercelink do glitched fun playthroughs to showcase ocarina of time.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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is this a mugen?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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067
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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I feel this is something I can definitely help the site with,where should i begin?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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yes second screenshot
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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voted no for being a hack,flame me.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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thanks,i appreciate a lot!
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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was0x wrote:
May I still use 1.43 if this version emulates better than 1.51+? My pc can't run bizhawk or lsnes fast enough unfortunately. http://www.youtube.com/watch?v=le394VSnQwM (Super Mario RPG comparison)
lsnes is pretty small,maybe you should ask for help on the forums(even my horrible computer can run it)
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Both encodes would be good,you can always make the video split into 2 screens to show what's shown on screen and what's really happening,or just put an annotation.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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I know it's not cheated,i confused it with another TAS i had seen of bomberman 3.I have said this in my comments up there. Still,I think this run is publishable on the basis that it is the best offered on the site's standards even though i would love to see it obsoleted by a run with a thorough understanding of the game's RNG. Tangent,don't be shy to prove me wrong by TASing some bomberman 3 yourself.It would make me happy to know this disagreement can foster competition,improvements and maybe cooperation.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Tangent wrote:
Vykan12 wrote:
Why would you publish a run with 2 yes votes and 2 no votes? In addition, the only feedback for the run are highly critical posts by Tangent. So not only is there clearly insufficient feedback on which to base a decision, the existing feedback is negative enough to seriously doubt whether this run is publication worthy.
I seriously wasn't expecting this to go through at all. If you need more clear evidence that it's extremely suboptimal without understanding the game's mechanics... http://www.gamefaqs.com/snes/564897-super-bomberman-3/faqs/32363 Items are hard set by level, location is random. Checked it for 2 player too. Distribution is identical. Which means an excrutiatingly obvious time saver is picking up the skates (increased walking speed, up to 9 total) in stages 1-1 and stages 1-3, which this run doesn't do. He also misses the skates in 3-3 (was checking to make sure he got block pass). Missing/skipping speed up items that early in the game is...
We've discussed this already.To be honest,i'm also surprised to see it published so fast given the fact that i'm not sure whether the items can be found amidst the fastest layout,but then again,nor is Tangent.I know the items are hardset but i either manipulate for items or for good stage layout. The real disagreement here lies in the fact that while i made my TAS with the idea that the items i would get would have to be on the way of the less destructive path,Tangent believes i have to get out of my way or somehow manipulate the items to be in different places with these same or similar best layouts,and that the time lost for getting an item would obviously be recovered later with the frames gained with sheer walk speed.(If items had been in the way of these layouts or similar ones,the TAS would surely be faster but can it be done?I had to explode each stage's many layouts completely to take notes of item locations) None of us can prove that it's completely impossible or possible to do that. What I do know is that i couldn't manage to switch the item positions without changing the layout,no button combination or simply waiting gave me a result with different item position(and i managed to cycle through possibilities a few times in a few stages).Someone who is good with memory adresses and scripting should be able to prove me right or wrong,because no judgement without it is better than anybody's else judgement.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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i was hoping for some rickroll joke but this is legit.yes.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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jlun2 wrote:
grassini wrote:
but my TAS is faster than the one presented,some of the stages are slower,but not all. Is there another TAS which i'm not aware of?
No, but doesn't existing records imply individual stages in an existing run? Unless you have a reason like "RNG, Frame Rule, Speed/Entertainment tradeoff, etc.
The layout is random!I'm not sure how many frames i'll have to wait to get the exact layout that would give me the same strategy to "tie" these individual stages.This is why i listed the improvements as better luck manipulation.Also,i wouldn't even be able to use the same strategies as the item distribution for 2 players would be totally different.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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but my TAS is faster than the one presented,some of the stages are slower,but not all. Is there another TAS which i'm not aware of?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Tangent wrote:
grassini wrote:
Tangent wrote:
Are you sure this is optimized? Example: 32 seconds in, P1 both stops moving for a moment, then places a bomb at a crossroad instead of in the alcove and then has to wait further 2 extra spaces away for the explosion to finish. Both of those look really blatantly unoptimal and there are more small things as it goes on. Edit: Single player is only marginally slower than you on that stage too, and over 5 seconds faster than you on stage 3. http://www.youtube.com/watch?v=suEeI5vJd0U
i thought this was the cheated run but it's not...stage 3 really went bad. i can't really figure out what part exactly what you're talkin about but at 32 seconds p1 needs to explode the orange lamp as soon as possible,hence why it puts on the crossroad,regardless of distance he is from it.
You stop moving for a moment when you place THAT bomb, and the one after that should be not at the crossroads because it forces you back extra spaces. Jumped to 10 minutes in and the remote clearly wasn't detonated as quickly as it could have been. Spot checked another comparison. http://www.youtube.com/watch?v=QM1Ki7WcbBQ&#t=6m28s http://www.youtube.com/watch?v=fXO6oEMl0RY&#t=15m28s Single player is faster than yours again. You should look over his run and make sure that you're beating or at the very absolute least matching those times.
1my overall time is faster,isn't it? i'm not saying mine is always faster at all stages... 2the remote bombs don't need to be detonated as fast as possible if you're not blocked by a soft block,it's the hit on the last orange lamps that have to be optimized.They might LOOK LIKE they are detonated earlier because his character moves faster,but i can assure i use the inputs A,skipframe,B to detonate my bombs all the time.This is something you can see in the movie file. 3the time that the player gains might be the snowball effect of bomberman games where one character doesn't share his items and is,therefore,stronger and faster than the ones that split items but can't cover all the places at once as a team would do.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Tangent wrote:
Are you sure this is optimized? Example: 32 seconds in, P1 both stops moving for a moment, then places a bomb at a crossroad instead of in the alcove and then has to wait further 2 extra spaces away for the explosion to finish. Both of those look really blatantly unoptimal and there are more small things as it goes on. Edit: Single player is only marginally slower than you on that stage too, and over 5 seconds faster than you on stage 3. http://www.youtube.com/watch?v=suEeI5vJd0U
i thought this was the cheated run but it's not...stage 3 really went bad. i can't really figure out what part exactly what you're talkin about but at 32 seconds p1 needs to explode the orange lamp as soon as possible,hence why it puts on the crossroad,regardless of distance he is from it.p2 waits to kick the bomb while the fire is active,too soon it bounces,too late and i lose frames waiting for it explode.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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http://www.youtube.com/watch?v=fXO6oEMl0RY&feature=youtu.be can i vote yes on my own TAS?lol the link above is a low quality encode.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general