Well, if you have co-op strategies that'd be great, right now i got to figure out how to get two people to jump on the first guard's head and have them both fall through the level almost simultaneously. Might have to get one person to open the door, close it from behind and then re-open it for the other player if it isn't possible.. no idea which route is the fastest overall.
And yea, the screen ratio for co-op is really annoying.. 8:3 or maybe even less like 16:5 with the bar at the bottom of the screen with jabo's plugin.. I'd use direct64 but the background image in the pause and start up menus get really smeared and start freaking out.. vertical aiming will be pretty hard compared to horizontal i'm thinking.
Not sure..I made and loaded a savestate in the long stretch of dead input frames to prepare to press enter at the right time in the level. When i loaded it, it didnt work and just added frames to the total after the dead frames but i couldn't continue, the game was all distorted and nothing was showing up. Something like that, at least.
Wow, you were right nfq, it is very buggy actually recording from start. In this case (start to beginning of first level), the current frame count actually goes beyond the total somehow..
Both players do the glitch.. one gets the guy for the project files while the other drops to the first comms hub to do that. Then, the first player runs up and grabs the necklace and returns to the roof. The 2nd player after getting the first hub goes to the terminal via the glitch. The 1st player gets the other hub while the 2nd downloads and then the 1st player exits the mission.
Hmmmmmmmmmm.
It's Perfect Agent of course, if it was agent, the route would be pretty obvious for the first level.
It was fine when i was trying the glitch in real time, the saving and loading part. Yeah, the desyncs might appear more in this game because of all the dead input frames when loading a level possibly.
Controlling 2 people or 2 people doing it together? Pretty sure multiplayer support over ip would have to be put into mupen before that could happen. Controlling two people at once would be insanely hard but would produce the fastest times..
Starting this now.. sort of.
So what's the best method of doing the first level? I'm not sure what order to do each objective in, how many times to use the glitch etc.. I watched Bryan Bosshardt's 1:25 but not 100% sure that is the best route but it was damn good nonetheless.
Since when are fighting games all about speed anyway? This one is no different, it's all about show and being fast, but hindered by the fact there is no shang tsung.
I actually replaced it after he posted with a 320x240 version instead of 640x480 as it's a easier to play but it's almost the same file. I don't see how i am doing anything wrong, unless there is a secret to capturing and encoding it without default settings of either x264 or xvid.. is there?
I would be farther.. after doing Interrogation it desynched back in fire alarm, damn, i did it really good too. :( Going to take a break then i guess i'll have to redo some parts again. le sigh
That's funny because i couldn't get gln64 to work correctly. Nemu64 Graphics (combine debug) is also able to maintain sync but seems to change the resolution of the game so some parts are clipped.
Here is a video of direct64 in action.