Posts for L4yer

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Experienced Forum User
Joined: 6/12/2006
Posts: 368
The interest is for the games they like, a nice idea for being able to split them up. I know the mario 64 run is good but i doubt many would download a 4gb iso when they'd gain 0% better quality then just watching it on an emulator if they wanted it HQ. If they want a DVD so bad they'd have a dvd burner to do it and watch it themselves, it aint that hard to do, my point is this is just stupid to distribute since people gain nothing that they couldn't easily do themselves without a waste of space/bandwidth..
Experienced Forum User
Joined: 6/12/2006
Posts: 368
Yea, you would because you are suggesting others do it for you? In other words, no you wouldn't, evidence is this topic.
Experienced Forum User
Joined: 6/12/2006
Posts: 368
HiddenGamer wrote:
Nach wrote:
I just noticed this. I really don't see the point... Isn't it better to offer choice on which videos you want instead of make ISOs which have the same 5? Or the fact that to get the same quality we'd need to waste a lot more space. I also think if I was going to do this I'd never hear the end of it, please seed! Why aren't you super seeding? How slow is your connection? It's only 4GB! Why aren't there other seeds? This encoder is not going to be doing DVDs.
It is more convient to have them on all DVDs and choose the ones you want to watch and play them on any DVD player , see if I go over to my friends house I dont need to bring my whole dang computer, and the menu makes things more convient.5 movies on a dvd are you crazy? You can fit more then that , most of the movies are nes and with nes you can lower bitrate and fit lots of movies on there. As for your connection problems thats not my problem. Don't be so impatient it probably takes longer to make the dvd iso's then download it, and with downloading you can just leave your computer on and it does the work.
Uhh no. NOBODY is going to share/seed isos when you can watch the movies easily with just a few mb. Burn the roms/emulators/avis/whatever and watch it using the CONVENIENT way (how is it not?) Making isos would be an incredible waste of space/bandwidth believe it or not.
Experienced Forum User
Joined: 6/12/2006
Posts: 368
Where else could he actually get an effective boost? -hallway with 3 guards -hallway before glass rooms -hallway after good doak -4th option is to not shoot the first guard but place a mine there to use as a boost later. It has to be a long enough hallway otherwise time will be lost to actually place it correctly. otherwise.. i don't see how it is possible to get 5 boosts without losing time.
Experienced Forum User
Joined: 6/12/2006
Posts: 368
Two mine boosts + gas would not be a living Bond. He already used two in the last wip and 3 is maximum anyway. Plus he has to get the right frame to get the good Doak so even more timing issues after shooting them, if you can that is.
Experienced Forum User
Joined: 6/12/2006
Posts: 368
You can even leave read only on to get a savestate.
Experienced Forum User
Joined: 6/12/2006
Posts: 368
Shooting tanks won't matter since Trevelyan has to get done with his speech.
Experienced Forum User
Joined: 6/12/2006
Posts: 368
EDIT: Works good now, fixed the problem. This is awesome.
Experienced Forum User
Joined: 6/12/2006
Posts: 368
Nobody is going to do this if you force them :x
Experienced Forum User
Joined: 6/12/2006
Posts: 368
edit: Last public .m64 for a while, won't be working on this that often due to evil gfx errors and such. here
Experienced Forum User
Joined: 6/12/2006
Posts: 368
Ahh maybe that's why i couldn't aim.. maybe. I was trying to move AND aim at max speed. Also using a controller = not good for this game. nfq, i have all the levels beaten so maybe that's why it would play.
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Joined: 6/12/2006
Posts: 368
That's really good but i can see you had a bit of trouble perfecting it with all the rerecords. The savestate isn't need btw since you started from the snap. If it can help in a mission might want to use it since it's available.
Experienced Forum User
Joined: 6/12/2006
Posts: 368
nfq wrote:
Wouldn't Bond run faster with 1.1 control style, I mean, because you set the analog range to 100? It feels like he does, or maybe I'm just imagining.
What's the difference when you are using keys to move? As far as i know it only helps on a real controller since the control stick may not go all the way to 100%.
Experienced Forum User
Joined: 6/12/2006
Posts: 368
Does this finally mean not having to record pcm audio? Can't seem to change it now :(
Experienced Forum User
Joined: 6/12/2006
Posts: 368
It's the long unskippable cutscenes that ruin a lot of games speedrun enjoyability unfortunately.
Experienced Forum User
Joined: 6/12/2006
Posts: 368
Hold shift and press f1 to save in slot 1, f2 for slot 2 etc. press the f button alone to load.
Experienced Forum User
Joined: 6/12/2006
Posts: 368
I got the good Doak, don't mind what i do at the end. http://www.yousendit.com/transfer.php?action=download&ufid=C618044F1993F30E
Experienced Forum User
Joined: 6/12/2006
Posts: 368
I think it'd be good, if you notice i put in the code for sudden death so it would be pretty exciting.. but it's pretty 1D as far as game elements i guess. vid to the first checkpoint. http://www.savefile.com/files/8716433 feedback.. or something :)
Experienced Forum User
Joined: 6/12/2006
Posts: 368
Super Mario 64 would be kinda odd, since max chapters is 99.. trying to divide it up.
Experienced Forum User
Joined: 6/12/2006
Posts: 368
Argh nevermind, i was wrong, i just happened to check where they went up equally.. but what i meant was the input frames' rate of change stays the same but the actual frame count seems to fluctuate rates. edit: well even the input ratio is not constant but it is much closer to staying the same.
Experienced Forum User
Joined: 6/12/2006
Posts: 368
nitsuja wrote:
AKA wrote:
Frame Skip
It already skips drawing frames during fast-forward. And frame advance already skips non-input frames.
In Hybrid Heaven this does not occur, regular playing skips input frames but frame advance does not seem to. Frame count goes up by 1 in frame advance but actual count is variable in real time. Just start recording in the game and you'll see the counters get separated. I don't know if this is a problem atm. The only thing useful i can think of for an input plugin is a button sequence if it's possible
Experienced Forum User
Joined: 6/12/2006
Posts: 368
Experienced Forum User
Joined: 6/12/2006
Posts: 368
I believe it's the same setup for all n64 games, the frame you input something, it isn't received by the emulator until 2 frames after, just like if you had pressed it then. And the input you do does not last for one frame only so it seems. I can't seem to get to opening the washroom door as fast as your previous wip, it's too difficult.. the difference is less than a second but that's a lot.
Experienced Forum User
Joined: 6/12/2006
Posts: 368
I can help you check instead if you don't want to do that, just need the .m64 with a savestate. That way, i won't make a bad turn in the vent but get the good Doak, making it meaningless.
Experienced Forum User
Joined: 6/12/2006
Posts: 368
The length isn't really that big of a problem for this game.. just a lot of cut scene is what makes it so long. Charging through the battlefield should be relatively fast because you just have to pick 1-3 destinations then watch them move... but planning this could take a while with all the levels. Fast movement would be on of course along with turning off battle animations, Does anyone know what the best start up team would be? If i had some help with this i'd do it.
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