Posts for L4yer

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Experienced Forum User
Joined: 6/12/2006
Posts: 368
It is said it randomly crashes, I guess I could check it out later, how far in game is the plateau?
Experienced Forum User
Joined: 6/12/2006
Posts: 368
Nightcom wrote:
laughing_gas wrote:
I believe the Sonic games focus on in-game timers instead of real time. But this is okay, since the cutscenes are long and boring.
I'd definitely prefer in-game time :S
It's not possible in the first level because of a glitch.. the only way could have been bailing out of the speech skip halfway but even then sub 1:30 is doubtful as time can't be regained from not doing the skip. And I'd rather not have the opening cinema the first thing you see. 1:20 should be possible for a time though, but very hard obviously. The rest should be barring no more problems except Air Base/Air Force One/Crash Site I guess.. Air base won't be a wr if it's better to start at one point in air force one or the other way around. I'm not sure whether the hoverbike can be released quickly and still get a wr time in af1, I haven't really looked into it. The hoverbike must be used in crash site since it just saves a lot of time. Are there any others?
Experienced Forum User
Joined: 6/12/2006
Posts: 368
The game seems a bit more bearable for me watching back the video i made of it instead of on emulator. Dunno why.
Experienced Forum User
Joined: 6/12/2006
Posts: 368
http://www.filesend.net/download.php?f=d8e8c9ed70cd5dfb25490efde1c1d574 Just the level and in game sound for this one
Experienced Forum User
Joined: 6/12/2006
Posts: 368
Voted yes, those tools sound pretty cool.
Experienced Forum User
Joined: 6/12/2006
Posts: 368
Here is progress so far, about 25 seconds (an eternity) in savestate m64 this level, at least the beginning is really smooth which you will notice and it makes it easier to do stuff. It has helped with desyncs but I have still had some especially right at the beginning with the initial pulling out weapon lag. The question is.. should I be doing something different with the camspy/avenger/everything else then usual?
Experienced Forum User
Joined: 6/12/2006
Posts: 368
I'd rather see mario kart get finished rather than this since I'm not a big fan of this game but it's your choice :)
Experienced Forum User
Joined: 6/12/2006
Posts: 368
Yeah I think the frame rate should have been changed instead of leaving it the same but it plays fine for me.
Experienced Forum User
Joined: 6/12/2006
Posts: 368
I probably won't be updating it much because I want to get further in PD. Of course it would help if I didn't have to do most things 2-10 times just so it doesn't desync. :(
Experienced Forum User
Joined: 6/12/2006
Posts: 368
Fatal error: Call to undefined function AdMultiplex() in /home/WWW/nesvideos-forum/index.php on line 346
Experienced Forum User
Joined: 6/12/2006
Posts: 368
It isn't lagging, more like dropping frames because it was not a good port, he's still moving at the same speed. Only a few people worked on it according to the credits and it was fairly early in the n64's lifespan so it may have been difficult to port the game.
Experienced Forum User
Joined: 6/12/2006
Posts: 368
I wish there was a way to easily revert stuff and then I could make it so anyone could edit it but I didn't find anything. Can anyone get this game to work? http://tas.schtuff.com/yakouchuu_ii_satsujin_kouru
Experienced Forum User
Joined: 6/12/2006
Posts: 368
Yeah, it's unfortunate that it has the best results usually but does not sync with the others sometimes. It also is the only one being worked on currently... maybe glide64 also.
Post subject: Re: Game selection
Experienced Forum User
Joined: 6/12/2006
Posts: 368
Chamale wrote:
See, I really hate to illegally download ROMs. Every game I've made a run of, or that I'm working on, I own or did own. I did once own an NES with Super Mario Bros 1 and 2, and I heard of a couple glitches that can speed up a run, but I can't find any good ROMs. I'm working on the Pokemon Red speedrun, which is an interesting area to be in, but I still don't like to download illegal ROMs. I suppose I will soon, after the Pokemon Speedrun, and if the cops ever come into my house, I'll argue that I only use the ROMs for making TASes. lol.
Actually, this isn't illegal at all if you consider GBA to be obsolete (but not yet I don't think, it's still being produced). Check out section 2 here http://www.copyright.gov/1201/ and being in canada would pretty protect you anyway as there are no concrete laws involving this.
Experienced Forum User
Joined: 6/12/2006
Posts: 368
I voted yes but it's a shame some of the shortcuts were missed. I can upload a video if somebody wants it.
Experienced Forum User
Joined: 6/12/2006
Posts: 368
I always use jabo first, it's the most likely to work correctly.
Experienced Forum User
Joined: 6/12/2006
Posts: 368
Why did you say banjo tooie is unplayable? I can get past the intro.
Experienced Forum User
Joined: 6/12/2006
Posts: 368
It would sound kinda corny with music, but I guess it already is.
Experienced Forum User
Joined: 6/12/2006
Posts: 368
Experienced Forum User
Joined: 6/12/2006
Posts: 368
Desync. fixed... for now
Experienced Forum User
Joined: 6/12/2006
Posts: 368
Wouter, am I supposed to get in the first side door right when it gets opened by the bot or is it best to wait more in the cinema? All the videos have it waiting more (especially Your Eliteness') and getting through the door a bit after the bot opens it. I thought it's obviously get there right when it opens so the bot is reprogrammed faster before it gets too far down there but is that wrong? Or does the bot follow the exact same route and isn't interrupted in that part so it doesn't matter (or even waiting is faster as the bot is further along)? I'd figure it out but I'd have somehow find out what the bot is doing while reprogramming it.
Experienced Forum User
Joined: 6/12/2006
Posts: 368
OB64 = RPG + strategy but it has items and stuff so I'd go with rpg Command & Conquer I would say is strategy, don't need to have too many categories. Rogue Squadron can just be shooter. 1st, 3rd person and just shooters.
Experienced Forum User
Joined: 6/12/2006
Posts: 368
Raiscan wrote:
Okay. I'll test a dozen or so games using the default gln64 plugin for the following: 1. Graphical/sound glitches. 2. Desyncs. I'll play through a bit of the game a few times with recording on and play it back to see the results. I may also try playing back with different plugins to see the results, who knows. 3. Any other emulation errors that afftect the gameplay. 4. Any minor bugs that should be noted. I'll make a table of my results and shove it on my hosting. If you would prefer I test something else or test something in a different way, otherwise I will start testing in a couple of hours.
Alright, good because I can't use that plugin correctly :) A lot of games are configured here for reference but most aren't for mupen http://bmgcl.emuxhaven.net/n64mgcl/N64ConfigList.htm
Experienced Forum User
Joined: 6/12/2006
Posts: 368
http://tas.schtuff.com/1080_snowboarding http://tas.schtuff.com/airboarder_64 I'm not sure what else to add, I don't want to go too in depth here.
Experienced Forum User
Joined: 6/12/2006
Posts: 368
Okay instead of changing all the categories right now (not sure about a lot of games), I'll just divvy them up as I make a page on them. Raiscan, if you want to test a few games that'd be cool.
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