Posts for LigerOfFortune

Experienced Forum User
Joined: 9/12/2007
Posts: 5
In my opinion beat em ups don't make for good tas or speed runs but I was still fairly entertained by this. However even though I think this game is one of the best beat em up's ever made I still was skipping ahead every once in awhile. Great job though sp00ky, for me it's pretty much as entertaining as it gets for a beat em up. Also I never knew those sword girls existed cause i've only played the american version, but they seem to be one of the more diverce normal enemies (saw them doing flips to dodge and blocking) sucks that they took them out of the american version. Other than that the only changes I noticed was green blood or poison on the tip of her kunai's, and that boss 2 turns black instead of invisible.
Experienced Forum User
Joined: 9/12/2007
Posts: 5
Using the bouncing bulb was good thinking, great job dragonxyk.
Experienced Forum User
Joined: 9/12/2007
Posts: 5
I just found out about and watched your improvement of G.I. Joe and it is one of the best Tas's i've ever seen. Great strategies, routes, makes use of more characters and grenades, and dying on the last level with Rock&Roll was a great strategy. Amazing job. If you or anyone else is interested I have a speed run of this game on SDA. I was not aware of your run when I made my run but I did have Farret Warlord's run and went off a lot of his strategies. After watching your run I see a lot of strategies I can use to improve this run though. So I will likely improve this run in the near future. http://speeddemosarchive.com/GIJoe.html
Experienced Forum User
Joined: 9/12/2007
Posts: 5
Thanks very much everyone. Inzult: Haha, yeah the beginning of my battle with Cobra Commander was pretty rough but I did better as the battle went on.
Experienced Forum User
Joined: 9/12/2007
Posts: 5
If anyone is interested I have a speed run of this game on SDA. It may give you some ideas. http://speeddemosarchive.com/GIJoeAF.html