Posts for Lizstar

Lizstar
She/Her
Experienced Forum User
Joined: 7/2/2019
Posts: 5
Ooh, yes, please post your WIP! I'd love to see it! And yeah, the Super Rosie segments are slowing me down quite a bit. Of course, only a few seconds at most, but something to work on. For some reason it completely flew over my radar when doing this.
Lizstar
She/Her
Experienced Forum User
Joined: 7/2/2019
Posts: 5
Oh gosh, don't think I found it offensive! I totally didn't, and I agree, entertainment is absolutely subjective. Also, c-square, I just think I fully realized what you meant. I posted at 3 in the morning last night and today I was playing it casually and realized that the hit score is things hit while in super form, NOT life left. So yeah, LOTS of time could be saved by not goofing around after getting the super nut and destroying things. Whoops!
Lizstar
She/Her
Experienced Forum User
Joined: 7/2/2019
Posts: 5
Thank you eveyone for all the kind words about the TAS, I'm glad you enjoyed the silliness that is Skunny! Also I find it interesting that you don't think this is that entertaining, DrD2k9, cause I find this run VERY interesting after having actually played the game. I'd think it just looks okay if you don't know how god awful the game controls. To answer your questions, C-square, sadly that wouldn't work to negate the time to wait for death in level 5. As soon as you pick up the super nut, the timer automatically resets to a specific time. If it didn't, it'd just be easier to pick up some foo on the way to the supernut, since you just barely don't have enough time. As for the lower hit bonus idea, that idea holds a lot of water. But I'm not so sure if the few frames it would save at the end would negate the time I'd lose by just waiting around in an enemy for it to damage me. Maybe jumping over some food woul dlower it by a bit though, it's possible!
Lizstar
She/Her
Experienced Forum User
Joined: 7/2/2019
Posts: 5
See, that was actually my original idea! Oh, I take notes in this spreadsheet, find how the frame rule works, and can take advantage of it. Unfortunately, it seems to make no actual logical or mathematical sense. It's not like Mario, where oh it's every certain number of frames. It genuinely seems to make no sense. I recorded the numbers for a dozen or so frame counts, and found no correlation whatsoever. It genuinely seems random. I'm terrible at math though, so if you see a correlation in these numbers, please PLEASE do let me know. The reason I recorded mostly on even frames is because, if you die via falling, you die on an even frame. If you die via dinosaur, you die on odd frames. It's really strange.
Lizstar
She/Her
Experienced Forum User
Joined: 7/2/2019
Posts: 5
Oh, thanks for catching that! Yeah I think I goofed and recorded my score from my final save state, not from final death. Fixed it now! As for getting past 7-7, here's my findings on that, cause I spent hours trying: 7-6 is impossible to get past just by moving. You can't even get to the second to last platform to try and jump over him in time, the dinosaur will reach you. This is because if you're falling down from a higher platform, you fall slower than normal jumps. The only way to get past 7-6 is by using the bonus, thus making 7-7 impossible. If we can find a way past 7-6, that'll fix it, but like I said, I spent hours. I literally make a spreadsheet on what I called "death wobble". Basically, depending on the frame you die on, the Dinosaur can respawn slower, giving you an extra 6 frames or so to try and make it to the higher platform so you can jump over him. It still wasn't enough, and either way, you'd need to die so you can't actually beat 7-7 anyway. Good question though!