Just saying that I'm trying to optimize this TAS (emphasize on trying)... My notes so far:
* First jump/zip is optimal
* Slashing in the air can save time. Requires more debugging to write the rules down.
* Wallzipping can be done a bit faster (set of fucking conditions)
* The game is not totally random, but just let's say I made 4k rerecords to finally sync up around frame ~3370
edit: Movie file uploaded here:
User movie #18951804747011284
Image comparison (submitted TAS vs added optimizations):
(Fails: 0 cam x speed, so far my best method (4k rerecords to sync) is avoiding 0 speed rather than lag frames or maximizing higher values while accepting 0 speeds. In the end, other methods always ruined by double 0 frames or unfortunate lag frame (decreased movement speed).
CamX -26 (X -1), probably 6 to 12 frames saved so far.
edit: how the fuck does the zipping+startmenu+startmenu works. the only way I can trigger it is with Y 23 pos (28, 26, 21 doesn't works?!).