Posts for Makeshift

Experienced Forum User
Joined: 7/14/2015
Posts: 3
zeromus wrote:
Anything you read about a 6400% limit is idiotic. There is no 6400% limit. Nobody is even achieving 6400%. Stop fiddling with the speed. Unthrottle the emulator. It won't go faster than that. What youre basically doing is saying "I want more speed. I see a speed option" and clubbing it with your first without thinking. The speed controls how fast it runs throttled. If you cant achieve that speed, you dont get that speed. If you want maximum speed, you dont want to control the speed. Run it unthrottled. The performance core doesnt crash for most people. Maybe youre doing something odd, or your OC isnt as stable as you think.
I was merely reading through this thread and saw posts with people thinking about removing the 6400% limiter, which I assumed meant they'd hit it. I was curious how, considering how ridiculously difficult it is to get BSNES past 300% (I had done research, honest. I know how threading works and the fact it's single threaded and only running on one core so clock speed counts etc.), so I assumed there must have been an option that does some ridiculous stuff somewhere that boosts speed, though it seems that they were just mistake in understanding what more than 200% looks like. But thank you for pointing that I had in fact hit the wall. With some modifications to the core config I've managed to get it to about ~310% (190 fps). I assure you it isn't my clock - It's starting the LUA script while the emulator is in performance that causes the application to crash in this case. It may be something to do with Win10, or new AMD drivers or something savestates(Yes, I have a different savestate for compatibility and performance) . It works fine in compatibility with a slightly lower FPS, so I'll stay on that.
Experienced Forum User
Joined: 7/14/2015
Posts: 3
zeromus wrote:
The machine isn't as beast as you think. bsnes is a slow emulator. be sure youve picked the performance core..
I suppose, but if other users are hitting the 6400% limit, surely I should get a little bit more than ~160% on a OC Quad i7? Also, the performance core crashes instantly upon trying to start LUA, but prior to that it gets about 140fps. Strangely, when I attempt to change the speed (with clock throttling turned off + performance core), it throws the error below and drops to 70fps.
Dwood15 wrote:
That, and he needs to uncheck "clock throttling". That said, even my pc gets a minimum of 120 fps unthrottled, and it's crap.
When I try and increase the speed above 100% it throws: "Unable to change speed, please switch to clock throttle". I assumed clock throttle had to be enabled.
Experienced Forum User
Joined: 7/14/2015
Posts: 3
N3rdsWithGame wrote:
Has anyone thought about using this on Kaizo Mario or any of the other ROM hacks. That would surely be interesting to see how it handles Kaizo
I have it running currently. The answer so far is: Not well. It can work out to bounce over one of the bullets pretty easily, but has yet to figure out how to climb them to jump over the launchers. I'm about 9 hours in. Edit: I'm having a little bit of an issue understanding how to speed up the emulation. I seem to cap out at about 80fps, even at 6400% set, there is no throttling set except for clock throttling (I get "Unable to change speed, enabled clock throttling). All GUI elements are disabled and the only thing visible is the blue background and FPS counter. This is a fairly beasty machine, is there a setting I'm missing? Cheers