Posts for Masterjun

Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Expert player (2097)
Joined: 10/12/2010
Posts: 1187
Location: Germany
HappyLee wrote:
None of where I slowed down looks like an oversight or mistake. Perhaps you're not paying attention to the details.
We don't require people to pay attention to the details to vote if they are entertained or not.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Expert player (2097)
Joined: 10/12/2010
Posts: 1187
Location: Germany
I made a game where no threefold repetition occurs with an arrangement of pieces repeated 21 times: https://lichess.org/kRWGVeUa This repeated position is starting at move 9: Shown are the castling moves and the en passant. The PGN is:
1. e4 e5 2. d4 d5 3. Nh3 Nh6 4. Na3 Na6
5. Bc4 Bc5 6. Bf4 Bf5 7. Qf3 Qd6 8. dxc5 exf4
9. g4 Bg6 10. Bb3 Bf5 11. Bc4 Bg6 12. Bb3 Bf5
13. Bc4 Bd7 14. Bb3 Be6 15. Bc4 Bf5 16. Bb3 Bg6
17. Bc4 Bf5 18. Rg1 Bg6 19. Rh1 Bf5 20. Bb3 Bg6
21. Bc4 Bf5 22. Be2 Bg6 23. Bd3 Bf5 24. Bc4 Bg6
25. Bb3 Bf5 26. Bc4 Bg6 27. Rb1 Bf5 28. Ra1 Bg6
29. Bb3 Bf5 30. Bc4 Bd7 31. Bb3 Be6 32. Bc4 Bf5
33. Bb3 Bg6 34. Bc4 Bf5 35. Bb3 Rg8 36. Bc4 Rh8
37. Bb3 Bg6 38. Bc4 Bf5 39. Be2 Bg6 40. Bd3 Bf5
41. Bc4 Bg6 42. Bb3 Bf5 43. Bc4 Rb8 44. Bb3 Ra8
45. Bc4 Bg6 46. Bb3 Bf5 47. Bc4 Bd7 48. Bb3 Be6
49. Bc4 Bf5 50. Bb3 Bg6 51. Bc4 Bf5
Fun fact, there are also two other arrangements of pieces which occur 13 times. Other fun fact, at the end, we're only 15 half-moves away from draw due to the fifty-move rule. Edit: I just realized three replies happened while I was busy, yeah so the 15 half-moves are just as p4wn3r said.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Expert player (2097)
Joined: 10/12/2010
Posts: 1187
Location: Germany
I don't think the cancel option exists to be used like this.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Expert player (2097)
Joined: 10/12/2010
Posts: 1187
Location: Germany
Happy Birthday! :D
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Expert player (2097)
Joined: 10/12/2010
Posts: 1187
Location: Germany
I agree, my suggestion needs a proper definition of "iconic enough". And it seems there might be problems with actually counting certain units of something, so maybe we need to constrict the definition even further.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Expert player (2097)
Joined: 10/12/2010
Posts: 1187
Location: Germany
Someone can count them, let's say it's like 107 levels. Then if it's iconic enough, the "all levels" branch would be renamed to "all 107 levels".
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Expert player (2097)
Joined: 10/12/2010
Posts: 1187
Location: Germany
Use the I/O library in Lua itself.
Language: lua

file = io.open("coolfile.txt","w") file:write("cooltext\n") file:close()
There might be some better way to make a static line that updates rather than keep closing and reopening the file, maybe something with file:seek("set").
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Expert player (2097)
Joined: 10/12/2010
Posts: 1187
Location: Germany
For now I've added the full list of all game summary pages to: (The list of game groups was already there, but not all games are in a group)
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Expert player (2097)
Joined: 10/12/2010
Posts: 1187
Location: Germany
So I have a suggestion. The changes currently require branch names with iconic numbers in them, such as "120 stars" in Super Mario 64, or "96 exits" in Super Mario World to be changed to "all stars" and "all exits" respectively. This lowers the amount of information included, which was a positive in the previous branch names. Are there any drawbacks to using a combined branch name like "all 120 stars" or "all 96 exits" when the number itself is recognizable enough (this would also prevent large numbers to appear, as they would not be recognizable)?
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Expert player (2097)
Joined: 10/12/2010
Posts: 1187
Location: Germany
I'm definitely not an expert here, so I'd be glad to hear one. Let me give a simpler example here to prove my point: Let 2a=6, then => 4a2=36 <=> a2=9 <=> a=3 or a=-3 and with the assumption we can discard the negative value. The "new answers" are introduced when you use a function which does not have a one-to-one correspondence (not being bijective), for example squaring. It breaks the equivalence (<=>) and just becomes an implication (=>), meaning you can't get back to the assumption from that point on. Thus, it means that you might have to apply the assumption again to get the correct value. The full solution with the additional (wrong) answers has meaning when you start from after the non-bijective function has been applied. For example, 4a2=36 => a=3 or a=-3. In the video, the part which introduced new answers was applying sin() to 2θ=90°-3θ. Squaring introduced one new answer, since for each y there is a maximum of two x solutions. Applying sin() introduces an infinite amount of new solutions, which later get reduced down to two solutions by applying other functions. The other solution, (-1-sqrt(5))/4 ≈ -0.809, is the solution of for example sin(-54°) or sin(306°). All these answers satisfy the equation sin(2θ)=sin(90°-3θ). In other words: sin(2θ)=sin(90°-3θ) => sin(θ)=(-1±sqrt(5))/4, and adding the assumption θ=18° gives you sin(θ)=(-1+sqrt(5))/4.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Expert player (2097)
Joined: 10/12/2010
Posts: 1187
Location: Germany
I have to beat this time, it's mine! (Link to movie file) | 831 frames | 00:13.83 Link to video
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Expert player (2097)
Joined: 10/12/2010
Posts: 1187
Location: Germany
Dirty SRAM due to the uploaded file being a savestate. Since lsnes saves the whole movie in a savestate it's still valid though!
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Expert player (2097)
Joined: 10/12/2010
Posts: 1187
Location: Germany
Let's list the framewar: 5415 - brunovalads | submission 2698 - xHF01x 2691 - brunovalads 2643 - xHF01x | 2641 when ending the sound early 2626 - BrunoVisnadi 2619 - BrunoVisnadi | but the sound doesn't last long 2624 - BrunoVisnadi 2622 - brunovalads 2620 - BrunoVisnadi
831 - Masterjun
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Expert player (2097)
Joined: 10/12/2010
Posts: 1187
Location: Germany
Sshh, don't tell the judge!
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Expert player (2097)
Joined: 10/12/2010
Posts: 1187
Location: Germany
MrWint wrote:
I was looking for something more... structured.
The authorship becomes structured in the publication process, so a simple text field is enough for a submission.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Expert player (2097)
Joined: 10/12/2010
Posts: 1187
Location: Germany
It works fine on my version of DeSmuME 0.9.9 x86. Maybe you somehow got yourself a bad lua51.dll, maybe a 64-bit version when you should have a 32-bit version or something.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Expert player (2097)
Joined: 10/12/2010
Posts: 1187
Location: Germany
If you just want to capture game footage then use the emulator AVI capture feature: File -> AVI/Wav -> Record AVI...
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Post subject: Okay.
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Expert player (2097)
Joined: 10/12/2010
Posts: 1187
Location: Germany
Okay.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Expert player (2097)
Joined: 10/12/2010
Posts: 1187
Location: Germany
You missed my point. I did not say we can't accept such a glitchfest (because we absolutely will). I said a run with more variety would be superior.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Expert player (2097)
Joined: 10/12/2010
Posts: 1187
Location: Germany
I already said this in a chat, but I'll repeat it here just for reference: Of course I agree this glitchfest is entertaining so far (seriously, watch it, it has some neat ideas). However, especially this run will get repetitive really fast. Almost every level starts with the usual combination of Yoshi, Feather, and Flower. This is obviously the setup that allows for the most glitches (or rather, the most glitchy ones), which probably allows for the most effective glitchfest. But here's the point, the author intends to continue to do all 96 exits. Considering the pace is pretty slow (spending 3 minutes only in the first level), we're looking at a 2.5-3 hour movie. It's very hard (maybe impossible) to keep up the entertainment like this while avoiding repetition. (This wouldn't really be a problem if he decides to quickly proceed to Bowser and end it at around the 1 hour mark) However, there is another way to approach this problem. Instead of focusing on a glitchfest, focus on a playaround. By changing up the challenge in each level, you could create a long movie which stays entertaining, and also shows off interesting things no other run can show off. My personal ideas are:
  • Try an entertaining playaround in the level while staying Small Mario.
  • Get all the items and coins.
  • Try beating the level without jumping.
There are definitely other things you can do instead of using the stun glitch in every level and create glitchy sprites, and it would be a shame if those wouldn't be shown off.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Expert player (2097)
Joined: 10/12/2010
Posts: 1187
Location: Germany
I too encountered that problem on Chrome on Android. My workaround was logging in on a private tab, where posting then seemed to work for some reason.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Expert player (2097)
Joined: 10/12/2010
Posts: 1187
Location: Germany
SNES Multitap was implemented starting in BizHawk 1.12.2. You will need to get a newer version.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Expert player (2097)
Joined: 10/12/2010
Posts: 1187
Location: Germany
Did you even try reading the first two sentences of the thread?
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Expert player (2097)
Joined: 10/12/2010
Posts: 1187
Location: Germany
File -> New -> Movie Check Random Initial State and use an Initial RTC value of 0.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Expert player (2097)
Joined: 10/12/2010
Posts: 1187
Location: Germany
For anyone reading this thread and wanting to have lines of trace log in the Lua itself (to avoid doing external processing, like above), use memory.registertrace and memory.unregistertrace, documented in the lua.pdf file.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)