Posts for Masterjun

Masterjun
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Joined: 10/12/2010
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I replaced the movie in the submission. However, NT2K17, be careful with blank input. There were 757 blank frames at the end which made the movie longer for no reason. I cut them out when I replaced the movie, but please make sure you don't have any blank frames next time.
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Masterjun
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Joined: 10/12/2010
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Hello and welcome to TASVideos NT2K17. As Spikestuff has already mentioned, your run does not complete the game and ends with a Game Over instead. Did you, by any chance, submit the wrong file? The Submit Movie page clearly states:
In particular, please ensure that your movie is complete (not a work in progress), and that it beats all known records if going for speed.
So, make sure to compare your run to the other ones Spikestuff already linked before submitting a movie. Use userfiles if you simply want to share a movie file:
If you are simply looking for a place to store your movie files for distribution to other members, please consider user files.
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Masterjun
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Joined: 10/12/2010
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Ouijawii wrote:
Masterjun wrote:
Ouijawii, be careful with blank input at the end. It made this run ~30 seconds slower for nothing!
Oh wow, thanks for catching that I wasn't 100% sure where to end the movie. (this is my 1st TAS submission) I'm guessing the last line should be the final input then.
Yup! If you're unsure about some things then you can ask in the Newbie Corner forum or just carefully read through our Submission Instructions (and thus also the Movie Rules and Guidelines).
Movie Rules wrote:
There are no specific rules for an exact endpoint but it must adhere to the following rules: [...]
  • It should end with the last input. Don't leave any blank input at the end of the movie.
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Masterjun
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Joined: 10/12/2010
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Location: Germany
I know this game doesn't look like it can get any higher than Vault, but I'd still like at least some replies here! It's a game about destroying cities! (I think?)
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Masterjun
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Joined: 10/12/2010
Posts: 1181
Location: Germany
Ouijawii, be careful with blank input at the end. It made this run ~30 seconds slower for nothing! I replaced the movie file with the faster version. Judging incoming.
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Masterjun
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Joined: 10/12/2010
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Good thing there were those Emoji's in the image or otherwise I wouldn't have been able to understand that I'm supposed to think. Tables in Lua are saved by their references.
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Masterjun
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Joined: 10/12/2010
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Make sure to write level comments !!
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Masterjun
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what is this game even
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Post subject: 24 hours remaining
Masterjun
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The last 24 hours have started! IF YOU STILL DIDN'T SUBMIT A MOVIE THEN GOTTA GO FAST
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Masterjun
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3 months is a lot of potential time to potentially work on a single game.
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Masterjun
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Joined: 10/12/2010
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FractalFusion wrote:
link_7777 wrote:
The route from the NES version doesn't work here for some reason?
It should work in SNES as well, but you have to set CPU difficulty to easiest.
Alright, did that (1178 frames): https://www.youtube.com/watch?v=mQeV329rU2w (lsmv)
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Masterjun
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So anyways here's Scholar's mate in 1636 frames: https://www.youtube.com/watch?v=7EYuRFtxTIM (lsmv)
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Masterjun
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Joined: 10/12/2010
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Here's a temp encode (this submission, 9380 frames): https://www.youtube.com/watch?v=BsFw_dvuA-E And here's a 90% time improvement for checkmate (914 frames): https://www.youtube.com/watch?v=iUh_MGtESro
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Post subject: Welcome to TASVideos
Masterjun
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Joined: 10/12/2010
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Masterjun
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Joined: 10/12/2010
Posts: 1181
Location: Germany
Mothrayas wrote:
it's too intrusive into the process to really allow a smooth transition from one method to the other - you're effectively forced to stick with one or the other (I've heard lsnes' movie editor is more of a middle ground, but I rarely use lsnes so that's not seeing use for me either)
I don't like and don't use TAStudio/TASEditor for the same reason. That's why I, for one, would like to have a Movie Editor (a not-TAStudio). Quick clarification: By Movie Editor I mean a feature like the Hex Editor or Ram Watch, which does not interfere with any hotkeys or anything it isn't supposed to, and which you can open at any time and close after you're done editing. The Movie Editor would only be able to edit inputs which are after the current frame in the movie (so to preserve those, you'd have to be in read-only and load a previous state). (Basically how it works in lsnes) No greenzoning, no lag adjustment, no branching, only good old hex editing, except not in a text editor but in the emulator.
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Masterjun
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Joined: 10/12/2010
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Yes it is, and I can confirm the game Cannondale Cup checks for serveral values on the expansion port registers.
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Masterjun
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Joined: 10/12/2010
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CobraSmurf wrote:
one could slow down the 60 fps video by half and upload it to YT. then tell everyone to watch at 2x speed which would yield 60fps video, for any resolution.
The problem is the sound. It isn't too bad, but isn't too good either.
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Masterjun
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Joined: 10/12/2010
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Guernsey wrote:
I am starting to realize that 19:9 doesn't work for SNES, Genesis or 16-bit games in general.
Would not suggest 19:9
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Masterjun
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Yeah, ok, lol, have fun with that
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Post subject: quite the demanding features
Masterjun
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<sniq> or can you teleport to the future with bizhawk? i doubt it
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Masterjun
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Joined: 10/12/2010
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Why did you stretch it to 16:9 instead of 4:3 though?
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Masterjun
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busy!
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Masterjun
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Joined: 10/12/2010
Posts: 1181
Location: Germany
was
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
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Experienced Forum User, Published Author, Site Developer, Skilled player (1973)
Joined: 10/12/2010
Posts: 1181
Location: Germany
someone
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Masterjun
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Joined: 10/12/2010
Posts: 1181
Location: Germany
like
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