Posts for Masterjun

Masterjun
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oops
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Masterjun
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Since you created this petition I want to ask you personally Warp: Did you try out a Virtual Reality headset with all the useless argumented reality features yourself? I'm not accusing you of anything, I'm just wondering if you can support your opinion with your own experiences.
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Masterjun
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The solution wasn't a solution to the generic problem of saving a value on a savestate. It was a solution to the specific problem which could be solved without that feature.
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Masterjun
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np
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Masterjun
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There is no function in DeSmuMe that is being called when you save a state. The only thing you can do is use lua itself to save a state (with the savestate.save() and savestate.load() functions).
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Masterjun
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PikachuMan wrote:
No matter what emulator or console you play it on
Turns out playing a SNES game isn't a good idea on a non-SNES console. Turns out a lot of hacks were made with a popular buggy music editor tool, meaning the music only works on non-accurate emulators.
PikachuMan wrote:
it's because hacks are becoming repetitive.
Turns out a subgenre of modifications to a single game can indeed become repetitive.
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Masterjun
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that made no sense
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Masterjun
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I was expecting the usually level breaking and boring fly-over-level strategies... Turns out I was very wrong and I really enjoyed the whole thing. Of course a yes vote.
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Masterjun
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I didn't yet figure out why exactly the status bar is glitching up (it has something to do with getting wrong values in the buffer, probably caused by lag), but I did find out why exactly the game locks up (yes, this is only a softlock not a crash). If you quickly want to recreate the glitch with a memory editor, just change the nametable (background) tile at X:0x0B and Y:0x03 to a transparent tile (for example 0x24). (This means offset 0x006B in BizHawk's CIRAM and offset 0x206B in FCEUX's PPU Memory) The critical point here is the coin symbol in the status bar, because it intentionally overlaps with the OAM sprite #0. This is a special sprite because it sets the Sprite #0 Hit bit of a PPU status register ($2002) meaning it can be used to make code execute while specific pixels are being drawn. It is used to differentiate the status bar from the rest of the game (you wouldn't want to make the status bar scroll with the camera, would you?). This however only works if there is actually something that overlaps it, meaning that if the status bar gets glitched up and the coin symbol gets replaced by some transparent tile (0x24) it won't set the bit in the register and it softlocks in an infinite loop waiting for something to happen (also, while checking for the bit all interrupts are disabled, so there is nothing that can happen). tl;dr: The freeze is a simple softlock, nothing special. Rather try figuring out why the glitchy status bar occurs in the first place.
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Masterjun
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Yeah what about it? (How about you people bring up advantages about the change you're suggesting, instead of pointlessly bringing up some random software? This is the third time now, come on, you aren't all that stupid, are you?)
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Masterjun
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Let's just quote wikipedia on Artificial intelligence:
Wikipedia wrote:
Artificial intelligence (AI) is the intelligence exhibited by machines or software.
Well that was somewhat to be expected. Alright, then let's quickly switch to the Wikipedia page of Intelligence:
Wikipedia wrote:
It can be more generally described as the ability to perceive information, and retain it as knowledge to be applied towards adaptive behaviors within an environment.
The only information TASBot can perceive is the latch from the console asking for input, to which it replies with the input data stored in its brain. (This information in the brain, however, is being given by a human and it's not being modified) This means that whether or not you want to call TASBot an AI, it's never going to be an AI playing a game. At most, it's going to be an AI being really good at playing back a movie. Though, I don't know if we can just simply apply definitons to this question.
kazene wrote:
human can't do such gameplay even with slow motion and S/L.
Yes they can. That's how it's being done. Flutter A.I is superior anyways!
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Masterjun
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No, it's not the fault of the author. The SRAM is just a problem with the parser of TASVideos.
jlun2 wrote:
http://i.imgur.com/hsJKwit.png This btw. Not sure if it affects sync if deleted.
The file is literally 0 bytes.
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Post subject: Re: MarI/O Project Extension Ideas
Masterjun
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ThePoxBox wrote:
Masterjun wrote:
ThePoxBox wrote:
d. Carry-able - A Koopa Shell, P Switch, and Trampoline all fit this category. They are all sprites that can be "carried" [...] m. Arm - "carrying" arm sprite
what
yes
ok
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Post subject: Re: MarI/O Project Extension Ideas
Masterjun
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ThePoxBox wrote:
d. Carry-able - A Koopa Shell, P Switch, and Trampoline all fit this category. They are all sprites that can be "carried" [...] m. Arm - "carrying" arm sprite
what
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Post subject: Hooking Magic
Masterjun
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\o/
Warepire wrote:
This sent me on a very interesting adventure among PE and COFF specifications.
I can't help but imagine some good old exciting adventure, maybe climbing a mountain? ...with a climbing... ...hook? (I'm sorry)
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Masterjun
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that's right
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Masterjun
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You can pause the emulator and then do Movie > Rewind to start and then save a state, go into read+write mode and then load the state. Alternatively you could pause and then just go File > New > Movie > Load.
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Post subject: Re: Migrating from IRC to Discord?
Masterjun
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got4n wrote:
it's better in almost every ways
[citation needed]
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Masterjun
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How is the re-record count calculated?
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Masterjun
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Just don't read his messages or PMs.
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Masterjun
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Check out the useful Game Resource page of Yoshi's Island, if you want to improve it further. One example would be the acceleration from standing still (start of a room, etc.), which is faster with an input like
< > > > > < > > > < > > > < > > > < > > > < > > _ > > > > ...
(when going to the right)
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Masterjun
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http://i.imgur.com/PHZRWlE.png Sorry, I assumed you would be able to assume that I replied to your latest reply, not some random reply before that.
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Masterjun
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http://i.imgur.com/dqXiogy.png maybe you read it wrong
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Masterjun
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Ctrl+F this nothing shows up in the quote Also, xnamkcor please
xnamkcor wrote:
Because a console verification would have disqualified your work you stopped trying to make a console verified run?
A console verification usually doesn't disqualify a work. A console verification usually shows that a run works on the console.
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Masterjun
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aw
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