Posts for Masterjun

Masterjun
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creaothceann wrote:
Masterjun wrote:
increases the amount of text calls by a factor of 9
How about increasing the background font a bit and moving it so that it's centered in the actual text? It won't look perfect but that's not really needed here imo.
Increasing font size only works with gui.drawText and doing it like you said looks even worse than normal. The only other idea would be using the same size but making it bold. This is how it looks. It's a bit better than normal but you can still only use it with gui.drawText.
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Masterjun
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This is for all the people that don't like the default font. I made these two functions (just copy paste them in your code) which is adding a black border around your text, so you can see it better. But: This increases the amount of text calls by a factor of 9, so don't spam it (though, I didn't have any problems, to be honest).
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Masterjun
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Btw, everyone. This is the low% category, which makes no sense for this game, because it doesn't have a percentage counter. Still, the RTAers for SMW thought it would be a good idea to call the small only way of beating this game low%, so that's what this is.
Techokami wrote:
this ancient, obsolete submission beats your run by over 5 seconds. So, voting no.
Did you actually watch this movie? If you did, you should have seen that he doesn't collect powerups. The movie you linked is another category. But, the movie Spikestuff linked is still faster than this movie.
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Masterjun
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Hello StarOfDoom and welcome to TASVideos! You seem to have misunderstood what the submission page is for. It is only for optimized TASes. You realized that it is hard to reach the levels of optimization of the current TASes of this game. Even so, try to compare to them while TASing. You will learn new techniques to optimize your own TAS. Then, when you are pretty confident that your movie isn't "just for fun" and when you are sure you can't further optimize it, then you can submit the movie, not before that. Did you see the text at the top of the submission page that said: please ensure that your movie [...] beats all known records if going for speed. And if you read further, you can see: If you are simply looking for a place to store your movie files for distribution to other members, please consider user files. In short, don't submit sub-optimal movies, try to be as optimal as you can be before submitting, and if you are looking for feedback use the user files.
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Masterjun
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I don't really know if this counts as a bug, but if the description of the movies in the Featured Movie part of the front page is too short, you have no way of actually getting to the movie page (usually reached by clicking on "Read More"). I can't get to the movie page :(
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Masterjun
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TAG wrote:
I apologise feos for wasting your время
Site Rules wrote:
Language The main language on this board is English. Posting in other languages is allowed, but all discussions should be at least translated to English. Users who are unable to post in English should confine their posts to the non-English sections of the forum.
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Post subject: Screw your Canadianity!
Masterjun
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[19:49] <BimmyLee> oh no, psxhawk is too slow on a version it wasn't even released in [19:49] <BimmyLee> what do we do? [19:49] <Invariel> You act all sad and ask the user to upgrade to the latest version at a nominal fee to see if performance improves. [19:50] <Invariel> If the problem persists, offer the user free service for a time (say, a year) to retain the customer. [19:52] <BimmyLee> Invariel, thanks, I"m not capable of that kind of politeness and restraint in situations of that absurdity [19:52] <Invariel> No problem. [19:53] * Invariel uses his inherent powers of Canadianity. later [20:05] <Invariel> We need to start over with Masterjun, and just embed an SNES inside Masterjun 2.0. [20:06] <BimmyLee> that sounds like it would hurt [20:06] <Invariel> Wouldn't hurt us... [20:06] <BimmyLee> good point
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Masterjun
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jlun2 wrote:
Your encode seemed cutoff at 5:56 for some reason. :O
Fixed.
CoolKirby wrote:
Which Dolphin revision is the movie for?
Dolphin 4.0-7005 (added to the userfile description now).
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Masterjun
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Masterjun
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Masterjun
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Masterjun
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Pokota wrote:
Masterjun, that's a bit of a stretch if it's deliberate. I don't really care one way or the other, though maybe call it "Speed/Entertainment Tradeoff" since it's for the pun?
Did you see how he enters the name? Correct, he uses the touchscreen. (Hint: it means that you don't lose time as long as you type only 1 character)
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Masterjun
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sonicpacker wrote:
can I get some of that popcorn Spikestuff?
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Masterjun
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Ford wrote:
I'm surprised you named your Chimchar "K" instead of "I." "I" might've had marginally better entertainment value.
I find it quite amusing that he is calling himself M, his starter K and is literally dashing through this game in under an hour.
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Masterjun
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cool speed movie
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Masterjun
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TMK wrote:
You know how if you BLJ a lot, you can end up in a weird invisible OOB area where you can run around (on emulator/VC at least, it always seems to crash on console)? Idk if you know why that is, but for those who don't, the function that checks for the floor triangle below Mario converts Mario's position to short integers for the calculations. Since shorts range from -32768 to 32767, if Mario's coordinates are outside of that range they will overflow back into it. This creates an infinite 2D grid of invisible copies of the level, spaced every 65536 units. The copies (in the ABC chat we were calling them "parallel universes/PUs", idk if that will catch on) have the exact same arrangement of floor and ceiling triangles, but all wall triangles are missing, as are most objects, and all water is gone.
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Masterjun
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Is this bot better than TASers yet?
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Masterjun
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Dwood15 wrote:
I've hit Lua's memory limit.
Try using Lua's garbage collection every once in a while when the code is running.
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Masterjun
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Don't worry, people will understand why I'm so upset when they see that "TAS" you posted.
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Masterjun
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Kurabupengin, could you please start checking if the videos you post are actually good? You are wasting everyone's time, seriously. The fact that drifting gives you a boost is not a secret, but that guy doesn't even seem to notice that. Here is a fairly optimized Level 1.
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Masterjun
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The sprite data for levels starts at $07:C300 (look here). According to the level data format the sprite data starts with a 1-byte header, then 3 bytes for each sprite and then ends with a 0xFF (which is why you see sizes of 5, 8, 11... bytes).
The first byte of the sprite data is the sprite header.
Each sprite is three bytes long.

|First | |Second| |Last  |
YYYYEEsy XXXXSSSS NNNNNNNN

yYYYY    = Y position
EE       = Extra bits
XXXX     = X position
sSSSS    = Screen number
NNNNNNNN = Enemy number

(Note: The first byte being FF marks the end of the data)
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Masterjun
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Kurabupengin wrote:
On the video, the guy said that MarI/O found a new potential glitch involving a block and stomping on a Koopa Troopa.
Where exactly would it be useful in the warps run? (from the warps run)
Potato Stomper wrote:
[...]
I was referring to Kurabupengin, sorry for not quoting.
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Masterjun
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Still can't find it. Can you explain?
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Masterjun
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I can't quite spot the possible improvement you are talking about. Can you help me out here?
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Masterjun
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Providing an encode increases the chances of feedback you get.
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