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it seems like the wxwidgets version doesnt save my controller config, while it saves the config of for example "Load, Save, Movie..."
(I'm using the latest version: lsnes rr1-Δ8ε1 and i'm on Windows 7 64 bit if that means something)works now
edit: and i wanna say something about the memory watch...
- if you load a previously saved "memory watch file", it says #syntax (illchar) at every watch (yeah, it did show properly before i saved and loaded it)fixed in lsnes rr1-Δ10- it would be nice to have a function to delete watchessetting the expression to nothing is deleting the whole watch
- maybe it could be a bit easier to show simple ram addresses (not like C0x007e007bzb)
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FractalFusion wrote:
LYF: Please also explain more, such as how you made the hole and the green block, and how you made Mario ride an invisible Yoshi.
I can explain for him, the "Mario ride an invisible Yoshi" glitch is not hard (smv, original SMW),
and the reason for the hole in the ground and the green block is because he edited the ROM in Lunar Magic:
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sorry for doublepost again, but i always find something new ._.
So, today i tested what would happen if you would hit the message block thrice at the same time, because it would crash if you do it twice.
What happened:
smvLink to video
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Carl Sagan wrote:
Could the blue yoshi ghost blob theoretically be a ghost yoshi instead? That would be awesome.
to make it "ghost yoshi" we need an address which shows yoshi's currently animation (like this for SMW), and also a picture with all animations shown (that wont be a problem, i think)
and also a super awesome lua scripter
edit: i just found the address of Yoshis animation, its 7000BE...
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i think i'm testing around with YI a bit, so i can get used to the game. i'm also trying to understand the speed physics...
i think there isn't a good lua script for showing useful information out there, because you are using RAM Watch in your streams... i thought i start doing a lua script, but it needs a lot of work to be a decent script.
edit: there is also some RAM search needed for this game, i think...
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So, yesterday i was playing around with YI a bit, trying to do walljump and stuff. And as i was trying to find possible improvements for the glitched run, i noticed something in the auto-scroll room (the one before the bowser fight).
i saw that the door entry wasn't optimized so i did it myself and it saved 4 frames!
So what i did was i tried get the same position as i would "walljump" the invisible wall on the right, so that i reach the door faster.
smv: http://dehacked.2y.net/microstorage.php/info/227711295/yi-any%25-4-frames-improvement.smv
(skip to frame 13400 because anything before that is NxCy's work)
And the reason why i post this here is because it could also save time in the 100% run (but if anyone really want it to be in the normal YI thread i could also post it there^^)
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Amaraticando wrote:
And the same author, Masterjun, suggested on youtube that he was going to optimize antas' recent discovery.
Masterjun3 on YouTube wrote:
time to recreate this^^
where did you see that "optimize"? :P
i think i wont be the one who optimize and submit it.
i just try to recreate it, but its like 29.4 times harder than in YI3. i worked on this recreation since the smv was published and i just had to redo anything the 4th time. i still not did it.
since it isnt possible to do that on the console, i think it would get rejected
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Thanks to this post:
CoolKirby wrote:
I actually froze the game myself on console a few days ago. I think it was caused by Yoshi being hit while he was trying to lick a red berry, or something like that.
I thought of another way to crash the game, and it turns out to be faster.
edit: See submission text for more informations
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Open "lsnes-wxwidgets.exe" and in the "Select ROM" window click the top "..." and select your ROM.
After your ROM is selected click "Open ROM" in the bottom left. This will open a window called "Project settings", there make sure that in the top left you choose "New project" (thats if you wanna make a new movie).
Then finally click on "Start" (or "Load" if you load a movie).
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CoolKirby wrote:
but is it faster to jump to the The End screen or the Thank You screen (with enemy info following it)?
jumping to "THE END" screen is like 2 or 3 frames faster, since you have to move the camera a little bit more. (you have to jump a bit further to the right [URL=http://s7.directupload.net/images/111202/ubhwuszc.png]here[/URL])
hegyak wrote:
One, where do those fish come from? Why are they spawning at all?
i dont know why they spawn, but they are spawning when yoshi has a nearly disappeared p-switch in his mouth.
hegyak wrote:
Two, where does that extra Yoshi come from?
if you hit the yoshi block twice at the same time, two yoshis will spawn but since there can only be one yoshi onscreen, one of them will be invisible. then if you kill the visible yoshi, the invisible will become visible.
hegyak wrote:
Three, why does the screen need to be scrolled?
its for the addresses which need the perfect value.
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