If you look at the obsoletion chain of
Morimoto's original SMB3 run you see that it currently has been "reduced" to
a certain other incredible movie. Even the publication description talks about it.
As a sidenote, 4 of the 5 levels in the obsoleted "game end glitch" run are almost a copy of the "warps" run, and the last level wasn't completed. 20 seconds of "content" or "gameplay" has been lost.
As someone who is co-author of a lot of these short game end glitch runs, and also as a judge, I want to mention how much potential there still is in entertaining TASes.
As a TASer, I try to cover as many different ideas as I can. From
fast-paced superhuman runs to
fast-paced micro-optimization runs to
completely new ideas to
quadrupling gameplay. There are
some speed-oriented ideas which aren't entertaining enough, and
some entertainment ideas which can't be submitted here.
A collection of TASes which pleases everyone is impossible. For runs that aim to spend less and less time inside the game, being disappointed is to be expected. But to call the situation a disgrace might be going too far.
There are amazing TASes waiting to be made. There are amazing TASes waiting to be watched. Just find them.