Posts for Matt_S


Experienced Forum User
Joined: 7/12/2010
Posts: 4
I think I remember hearing from a Paper Mario speed runner that nothing out there really emulated Paper Mario very well.
Experienced Forum User
Joined: 7/12/2010
Posts: 4
I saw the AGDQ verification (awesome). I didn't catch the exact details of how it worked, though. Did the TASbot have 8 controller outputs connected to two physical multitaps, or did it have two outputs that simulated a multitap connection?
Experienced Forum User
Joined: 7/12/2010
Posts: 4
Nice to see that someone took this up after I did practically nothing! For a first project, having to deal with the lag just sort of killed my motivation. I don't know how that mid-air jump works, but I remember during the vertical segment of the first level there was a point where I was falling for a large distance and stopped for something like a frame. It seemed really weird to me, but I never figured out what the deal was. I really don't remember that level 5 skip! And I don't think I knew about that level 7 skip either, though I do remember there being a secret alternate way to beat the level that doesn't involve beating the boss. Apparently the guide on GameFAQs still thinks that boss is unbeatable :)
Experienced Forum User
Joined: 7/12/2010
Posts: 4
Massive necro, but I started a test run of this game. I'm presently right before the boss of the first stage, but one thing I've noticed is that if I try to fire the upgraded gun so that I shoot the boss as soon as possible, I lose more than 10 frames before the boss appears as opposed to simply not shooting, because of the lag. The game runs at 20fps, and besides the real lag before the boss I did notice that sometimes input frames were skipped due to lag or the movement updates are delayed by a frame, but it appeared to catch up before the next input frame. So I'm going to see if I can figure out how the lag works, so I can know when to kill enemies, if ever.