Posts for Memory

Memory
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Team name is "The Sisterhood of the Traveling Frames".
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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The fact that you can make a game out of something does not make the original thing a game. If something were to be rejected for not being a game, that is what we mean.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I disagree with that honestly, Ring Attack was extremely heavily glitched so I don't feel it really fits the same vibe.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Does Microsoft Word count as a game if you could find ACE in it?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Signing up with Samsara, GoddessMaria, and fsvgm777.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I'm also interested (I have a team in mind but need to confirm all the members), but I feel Option 2 is just way too long for a contest like this.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I don't see any subtitles in that video? Unless they're a decent ways in. Also is there an easy way to verify 100%?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I'd like to state that I have a similar opinion on entertainment here to that of Samsara. There is no real entertainment to be derived from this submission that cannot be obtained from watching the glitchless run. You'd think the glitch would hold some appeal but I literally forgot what it looked like immediately after having watched the run and upon rewatching I don't think it's interesting to look at. The main difference is that it's shorter, which fails the guideline of "Keep the number of different branches per game minimal. A run for a proposed new branch for a game should offer compelling differences relative to previously published runs of that game."
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Arc wrote:
Memory wrote:
By that logic tests in high school are a game.
Not quite. Although it wouldn't be a major stretch to say that they can be, because the concept is the same as game shows, quiz bowls, trivia games, and related variants. But typically a high school test would lack the intentionality part of the definition. Imitating the actions of a game is distinct from intentionally playing a game.
What do you even mean with intentionality?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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By that logic tests in high school are a game.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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[4257] GB Donkey Kong by DrD2k9 in 54:15.44 great movie, lots of cool tricks, really surprised me.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I mean we do have restrictions in that a bootleg etc can't just be a small modification of an official game, but otherwise yeah.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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...Tbh the whole unofficial games sections of the rules should probably be rewritten. They're extremely confusing. I personally know how we actually handle bootlegs but it's not well written in the rules at all.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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feos wrote:
I can rephrase this as "save glitch is too short, and full run is too long, so neither is really entertaining". Does CCG feel like enjoyable gameplay then? Having at least one Moons level branch for gen2 sounds like a pro.
1. I don't think CCG is even that well received. 2. Thing is I'm personally not a fan of having a branch with a weak definition as "Avoids one setup in particular for game end glitch". Technically both this and save glitch could be obsoleted by an even faster GEG that doesn't involve save glitch.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Like I'm not deadset on obsoleting this branch but it doesn't match up with the precedents we set for other games and I'd feel we'd need to consider revisiting them.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I'd argue that that isn't so much an example of being powerful as being able to be performed early. ACE is arguably as powerful as a TAS can get. Yes other techniques might be faster by sheer coincidence, but no other technique is able to actually let you control the game the way you can with ACE. Could you get into a total control setup from this glitch?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I think that console verification flag should just be that the movie more or less runs on console. Slight modifications are fine. I don't see why it should be treated as a mark of superior accuracy or whatever.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Wobmiar wrote:
Also, if lag is so much of an issue, can less players be faster than 4 players?
2 Players is fastest but is considered a separate branch.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Samsara wrote:
Is it weird to think a TAS is cute? ...Well, if it is, then I guess I'm weird.
If it is I think I'm weird too.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Can I get some more feedback here? I really liked the skitching trick and felt this was up there as one of the most entertaining Atari 2600 TASes I've ever watched.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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To be fair, the save glitch is just as possible in Gold as it is in Crystal. I explicitly asked on the previous page back. And as someone who doesn't care a ton about pokemon, I don't feel that there's that much of a difference between versions for gen 2. I feel it's enough to warrant separate branches when glitches are avoided sure. But here I dunno. Is coin case exclusive to G/S? Or does it work in Crystal as well? EDIT: It was pointed out to me that CCG is in fact G/S exclusive.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Re: #6828: Samsara's NES A Nightmare on Elm Street "4 Players" in 14:45.21
Memory
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fsvgm777 wrote:
But seriously, Spike, stop talking about Buck Bumble, please.
Wording this.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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So I wanted to quote the exact clause in the rules where it's acceptable to do one loop if difficulty increases but content otherwise remains the same and found it was a bit more badly worded than I remembered:
Movie Rules wrote:
The game consists of multiple rounds with new content appearing, and difficulty increases until it resets (overflows). For this the game must reach a point where no new content is left to complete.
I got initially confused by this, thinking it meant the opposite. However, I got confirmation that it was supposed to mean that if no new content (ie levels) appears beyond a certain point, but difficulty continues to increase, it is acceptable to stop when the new content stops appearing. I also recall hearing that generally a run that stops when difficulty stops increasing would be able to obsolete 1 content loop run, but I'm not exactly seeing that clearly defined in the section. That section of the rules probably should be rewritten to be more clear. EDIT: Looks the explanation I was given wasn't even entirely accurate. This needs some looking into. EDIT2: It seems the current rule is that it is acceptable to stop when no new content IF there is an undefined difficulty increase. It sounds to me that you're not allowed to stop there if there is a defined difficulty cap. I'm not sure I like this.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Decided to take a look at this game after Jules brought up that there was an improvement WIP that was never finished. So far I've only worked on the first screen of the game but I managed to save 1 frame over Cardboard's last uploaded wip: User movie #64983148124615011 I think I'll make this my new project for a while. EDIT: Finished the first bank stage 5 frames ahead of Cardboard's old WIP disregarding emulation differences: User movie #65007946151700802 (video removed) EDIT2: realized I miscounted and saved a frame on the last screen when I didn't. Later actually saved 1 frame there so we all good now. EDIT3: Stage 2: (video removed) EDIT4: Finally confirmed the time save, 41 frames on this stage vs the wip. EDIT5: Finished the first boss: User movie #65162325048199356 Link to video Time save thus far: https://i.imgur.com/4CxKTiD.png I lost one frame in 3-2 because the screen clearing attack animation depends on RNG and there doesn't appear to be any way to manipulate it aside from waiting.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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This is getting a bit off topic.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero