Posts for MistMage

Experienced Forum User
Joined: 5/29/2011
Posts: 8
Location: Sweden
Heh, yeah that softlock is pretty good :) But yeah, I learned the super speed glitch from watching a certain Hebereke run a bit after I got my pb. The snowball skip is a pretty logical continuation once you know the light switch skip, so I just tried it and it worked. You have to get a pretty good speed to cross the gap in the ice area, but very doable since you can just turn back if the speed isn't enough.
It is our company's bold vision to be the first in introducing robot slavery to the 11th century.
Experienced Forum User
Joined: 5/29/2011
Posts: 8
Location: Sweden
The interesting thing about the crawl jump is that it can be done against flat walls, so there doesn't need to actually be a ledge. But yeah, it's the main new thing I think. There is another thing too: In the ice area in 100% you can skip the snow ball switch by doing a jump in the same way that you do the light switch skip, you just have to do ice slope super speed to be able to make it (which is doable in real time by basically doing a little jump on the slope and then switching to Bop Louie and back). It's pretty hard but it can be done (I use the medicine from the gate before I get the one before the maze so I can save myself if I fail). Heh, as for me a childhood friend of mine had the game and then I got a copy later when a nearby rental place shut down (it sure was a different time, when one of the least populated municipalities in the country had a video game rental place...).
It is our company's bold vision to be the first in introducing robot slavery to the 11th century.
Experienced Forum User
Joined: 5/29/2011
Posts: 8
Location: Sweden
Oh, I didn't actually know the medicines respawn (though it does kinda make sense from a gameplay perspective). You're very right about the health management though, it's an extra RNG element for sure. As for that death, I'm not sure. I've only recently started working on 100% a bit, haven't done a lot of work on it yet. But that probably is faster now that you say it. That'll change the health management for that segment a bit. The route is based on the any% one, which is the reason that it was in there. And yeah, your runs were what introduced me to Ufouria speedrunning as well, long ago. It was always one of my favorite NES games since I was a kid though. I was actually meaning to ask you if you had access to the SDA strategy wiki, the article there could use some updates.
It is our company's bold vision to be the first in introducing robot slavery to the 11th century.
Experienced Forum User
Joined: 5/29/2011
Posts: 8
Location: Sweden
Oh yeah, you do deathless right? I do with death warping so it's a bit different. My routes as of now are as follows: Any%: Same as current TAS route + medicine before bombs and medicine before green key (the first for bomb boss damage boosts, the second for Unyo damage boosts/safety). 100%: Freeon-Leeon - Bop-Louie's secret weapon - Crystal - Shades' secret weapon (original point, but I may move this as mentioned) - Return egg - Suction cup - Power of Insight - Death warp - Gil - Red key - Heart container (left of red key) - Medicine in gate room - Death warp - Medicine (water maze entrance) - Green power ring - Gil's secret weapon - Death warp - Shades - Red ring - Compass - Blue ring - Map - (Would then get the hammer here instead) - Water of Life - Blue key - Death warp - Container at start (could get this before, I just arbitrarily choose this point) - Container in ice area - Freeon-Leeon's secret weapon - Death warp - Medicine (bottom of Gil area) - Heart container (dark area) - Medicine (dark area) - Green key - Unyo. I have been pretty interested in the deathless routes, since most of the people I've been able to find who play the game now or in the last couple of years do death warps.
It is our company's bold vision to be the first in introducing robot slavery to the 11th century.
Experienced Forum User
Joined: 5/29/2011
Posts: 8
Location: Sweden
Hmm, I'm not completely sure about the 100% route so we might not be on the same page about how much time it takes to go out of the way to get it. Doing the Shades skip should be faster in 100% as well because otherwise you have to do two visits to the mine since you need Gil to get the blue ring. Then after that you take the spring up to get the map on the way to the water of life and the blue key, so the time uncertainty is if it's faster to go up and get the hammer at that point or to do that earlier when you go to get the suction cup. Thinking about it I might actually not go for the early hammer in future real time attempts (though I haven't done very many) because the window to actually save time on it is probably pretty small (and that's a low frame window jump cause it's so high), but I do think it'd probably save time in a TAS. I really should measure the difference, I might do that later.
It is our company's bold vision to be the first in introducing robot slavery to the 11th century.
Experienced Forum User
Joined: 5/29/2011
Posts: 8
Location: Sweden
The hardest part of it that I've found in real time is timing the inputs to be on the same frame. You can get a crawling animation even if you mistime it by one frame, but then the second jump doesn't work (you can see it by the fact that you don't twitch into position). You can do a kind of rhythm on the inputs that makes it fairly reliable, but still second split has my largest number of resets for sure. I think getting the hammer early should save a few seconds, but I haven't timed it obviously. Anyway, it is a minor thing I would agree. And yeah, I've been having a lot of fun with the game <3
It is our company's bold vision to be the first in introducing robot slavery to the 11th century.
Experienced Forum User
Joined: 5/29/2011
Posts: 8
Location: Sweden
Hi, I dunno if awakening this topic is really what I should be doing or if I should have made a new one (since there hasn't been very much discussion in this one about tricks found later than 2008) but anyway this is what I'm doing now. Anyway, I've been casually speedrunning this game for a little while now and in learning where the game is at at the moment I've noticed that there is one trick that has been found at some point that isn't used in the TAS, which should be able to save a little more time. I haven't been able to find it mentioned on SDA or here so I've investigated it a bit (really hoping I didn't just fail miserably at searching, that would be embarrassing :x ). It wasn't me who found the trick but I don't know who did, so I'll name it "crawl jumping". Basically you press down, right and jump on the same frame and hold jump for at least 2 more frames when up against a left facing wall. This will cause you to do a crawl animation while jumping, and once the animation ends up until the time that it would actually end if you were on the ground (I believe it was 25 frames) you can do a second jump off the wall. The window for doing the second jump depends on how long you held the jump button, because the time at which you can do it only starts just after you stop gaining height (you kind of twitch upward a bit, presumably to the nearest tile). Because of this doing small jumps is extremely reliable even in real time, whereas doing bigger ones is up to frame perfect. This is far more reliable in real time than the old way of doing the Shades skip though. These jumps can be linked together indefinitely by the following input: Do initial crawl jump -> hold down forward and jump 1 frame then jump another 2 frames -> repeat when you reach the jump frame window. This isn't useful however because of two things. Firstly, as far as I've been able to find out this is only usable on left facing walls, so you can't use it to skip the suction cups or such (though that might not be possible anyway because of the more limited capabilities of the technique in relation to wall climbing). Secondly, it's not possible to crawl jump off ice (only real ice though, frozen enemies do work) so it's not possible to do something like climbing up the hole from the door leading to the temple (which could potentially have been used in 100% to get the medicine by a better route). Despite the problems it could save some time in the any% category mainly by doing a jump off the wall with the climbing thing right at the start of the game, rather than waiting for it to come down (in fact, this is a point where you can do the super reliable large frame window jump, so I even use it in my real time attempts) and by doing the Shades skip slightly faster. It can also be used to get the hammer early in 100% by doing a charge swap to freeze an enemy and doing a crawl jump off it onto the platform. This trick also works on console (have tested). Also, here is my real time pb (which uses the trick) if anyone's interested (don't mind the slight video editing error at the start): https://www.youtube.com/watch?v=bJzTpdoexQ4 I haven't tried TASing the game any as of yet, but it's still on the table.
It is our company's bold vision to be the first in introducing robot slavery to the 11th century.
Experienced Forum User
Joined: 5/29/2011
Posts: 8
Location: Sweden
Quibus wrote:
Who likes to spend a day on watching a TAS?
You don't have to watch it all at once.
It is our company's bold vision to be the first in introducing robot slavery to the 11th century.