I wonder how often I lose motivation. Anyway here is a new wip up to the entry of World 5:
http://dehacked.2y.net/microstorage.php/info/113324243/SMW_TSRP2_Mister_W4.smv
It's odd only one world make the rerecord count double.
Saws
Nothing special. I tried to avoid flying through most of the level but I couldn't get it.
Hot Chocolate
Red blocks again. I kept p-running through the first long section. In the second section, things work in my favor, and the strategy of vertical break at around frame 79850 is pirohiko's. Fireball management is harder than it looks. The flying section has a brown water layer, and lava layer in the bottom, both of which I have to avoid.
Wiggler's Iceberg
Nothing special other than sliding through the slope. I figured out the exact condition where it works. Maybe I'll post it in smw topic.
Done.
At frame 83300, there's a wiggler 256 pixels above or so. It seems like interaction with wigglers is controlled by only lower bytes of their y-positions.
Rex Canyon, Grand Canyon
Flying levels. There's no room to make them more entertaining I guess.
Ice Temple
Water level having a narrow path and a shell totally tired me out but it's a good spice to such a long run, isn't it?
Ghost Train
The first auto-scrolling level of this run and some tetrominos. I didn't know it was possible to spinjump on a vanishing grab block or a broken one. A notable improvement is to avoid the auto-appearing message at the beginning of boss fight by filling sprite slots. The same strategy doesn't work for a midway autoscroll.
Thank you guys for your watching my live streaming while tas'ing. Enjoy it!