Posts for Muzozavr

Experienced Forum User
Joined: 12/6/2008
Posts: 7
UBERNES sucks. The emulator is inaccurate. Battletoads hangs on level 6.
Post subject: What about VMWare?
Experienced Forum User
Joined: 12/6/2008
Posts: 7
Just had a wild thought -- what about using VM programs like VMWare? They allow savestates, slow motion, and, since you can savestate the whole thing with the state of a screen recorder that runs under the VM... it also supports rerecording. (That's if the particular program doesn't have native rerecording, so you can still do it.) Of course you need a stupidly powerful PC for that, but man... TAS for PC games? Count me in!!
Experienced Forum User
Joined: 12/6/2008
Posts: 7
OK, sorry. Guess I didn't see this one while looking at the search page.
Experienced Forum User
Joined: 12/6/2008
Posts: 7
Thing is, I don't think there's a topic that's just called "Sonic 3 and Knuckles" (if there is, correct me) They already aren't generic.
Experienced Forum User
Joined: 12/6/2008
Posts: 7
Unlike Sonic 1/2 there isn't a good THE topic, there are many smaller ones. And I don't think there's a general S3K topic anyway. Specific ones yes, not generics!
Experienced Forum User
Joined: 12/6/2008
Posts: 7
Well, nitsuja DID have an improvement which consisted of one trick. (maybe two, I can't remember) So... m-a-y-b-e... Also a question for the better ones out there: how high is the learning curve for this game, if you didn't even try TASing before? I want to attempt a Tails-alone TAS, but if this game is something that takes months upon months, I'll NEVER be able to do it up to par, though I may still try.
Post subject: Sonic 3 and Knuckles: new glitch for Sandopolis 1?
Experienced Forum User
Joined: 12/6/2008
Posts: 7
http://www.youtube.com/watch?v=E3JZkaG7Up0 This was initially discovered by me (with an unassisted time of 1:16) and SkyLights and a few others (this video is SkyLights's one) pushed it to it's unassisted limits of 1:11. This run uses Tails alone, since it's TSC with their rules, but in TAS I see no reason why Sonic and Tails can't pull it off. (What happens is that at a certain point, if you're near the top of a Sandopolis loop, it pushes you up even if there's a wall there. This particular wall, if done properly, allows you to zip through the left edge. Doesn't seem useful with any other loop or in act 2)