Posts for Nach

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Warp wrote:
We could also have Firewalls that are hard to pass.
I do a lot of network related programming, and also manage networks. Till this day, I'm still not quite sure what a "firewall" is.
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Post subject: How to handle a single PS/2 port?
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I have a computer with a motherboard which only has a single PS/2 port on it. It's kind of annoying when you want to use DOS or something else old with no USB support, and want both a keyboard and mouse present. I see they sell these PS/2 Y Cables (splitters) which allow two PS/2 devices share a single port. But I see lots of people who order these online complain in customer feedback that its incompatible with their motherboard. Is there any way to know in advance if the motherboard will support one of these? Are these more compact designs just lazy, and the motherboard itself really supports another PS/2 jack connector, if they were both soldered on properly? Anyone have wisdom on this matter? Thanks.
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I approve of Rootkit Man, Compression Man, and Ethernet Man, and their weapons. Those are things that we can easily physically represent in a video game. :)
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Bios Man with the Bios Flash, since every Megaman game needs a weapon which flashes circuits temporarily.
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Post subject: Mega Man meets Programming
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This site is filled with a lot of crazy people who really like Mega Man as well as programming, such as myself. Now what if the two joined together? This is probably stupid, but why not have some fun? Megaman in Programmer's Revenge, featuring: Segmentation Man with the Segmentation Fault Mutex Man with Mutex Lock Thread Man with Thread Join Malloc Man with Static Allocator Now what is the appropriate boss order? Use Static Allocator on Segmentation Man? Thread Join on Malloc Man? Mutex Lock on Thread Man? Segmentation Fault on Mutex Man? Any other cute boss ideas? If you're an artist how about mockups?
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samurai goroh wrote:
Is there going to be a plan on which subjects should have a topic? (Like to make a sticky with a FAQ) Or just randomly create topics with subjects one thinks should be mentioned?
For the time being, I think the communities should move to assist with requests, we'll think of which topics need an outreach program down the line.
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Personman: Thanks for the summary. I don't feel so nervous anymore about this being published. But if this is published, should the run keep its star?
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This run is soooo cute. :D I also like how it was faster often to not nonstop blast thanks to the animals. Edit: Nahoc: It's been a couple of hours, what's doing? More people need to see this run. Oh, and you can publish it now.
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I checked site logs to see which countries most frequently visited us, and guestimated from there. If we see some subforum is not being used, it's not a big deal to remove it. Nor to add another if the demand becomes apparent.
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Post subject: Non English Forums
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As some of you realized, non English forums have now been added. I'm going to try to detect browser language and link to these from the site pages as appropriate. If you speak one of these non English languages, please help these new members transition into our TAS community. Help these members understand TASing, and how to submit videos to our site. Or how to submit WIPs. Perhaps offer to clarify feedback to them, or explain TASing terms which isn't covered by your standard English courses in school. Edit: Once this gets ironed out a bit more, it'd be nice if we can create a multilingual message to stick in our news.
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ALAKTORN wrote:
Nach wrote:
However, when players say the video makes them feel like they need to vomit from it, I wonder if we should perhaps dig a bit deeper.
they have some kind of eye issue?
I don't know what it is. But I for one for example am unable to play or watch nearly all 3D games.
ALAKTORN wrote:
don't we give awards to run that are supposed to make you vomit anyway?
If several otherwise normal people feel physically sick from watching a run, it's cause for concern. Out TASs are supposed to make you enjoy watching them, not send you running for a vomit bag. If the amount of people that felt that way were just 1%, perhaps even 5%, I'd say publish this. But more than one person here mentioned feeling sick.
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Personman: Well said, you've certainly given me what to think about. However, when players say the video makes them feel like they need to vomit from it, I wonder if we should perhaps dig a bit deeper.
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Sonikkustar, for make a new amazing TAS of Vice: Project Doom, one of the best barely known NES games ever.
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Personman wrote:
Of course, the run hasn't been well publicized yet, and 18 is an admittedly small sample size compared to the tens of thousands of potential viewers Kirkq predicts. But on the other hand, 17:1 is a pretty significant result, and I see no real reason why this sample, small though it be, shouldn't be roughly representative of the outside viewership at large.
I recommend reading this: http://www.amazon.com/How-Lie-Statistics-Darrell-Huff/dp/0393310728 But the main point is, to tell what the outside world thinks, you need a random sampling. In this case are these 18 people a random sampling? Or were they perhaps all linked to from an SM64 forum, and therefore all particularly like the game? Larger numbers usually help provide a random sampling, but not always. For example, stopping people on the street and asking them if they'd like to participate in a poll sharing their opinion about people who share their opinion automatically will consist of people willing, since the people who don't want to, never entered your poll, and ignored you.
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Swordless Link wrote:
EDIT: Wait, what? The run has more than twice as many yes votes than nos...that doesn't match up with the verbal beatdowns in this thread. It seems those who hate the camera work are actually the minority, not the other way around...<_< XD When the hell has that ever mattered? It's entirely up to the judge who judges the movie. That's the way it always has been, that's the way it always will be, no matter if they try to make it look like everyone else's opinion is worth a damn.
As mentioned many many times in the past, posts on the workbench weigh a lot more than the voting tally. A well written argument can outweigh the many silent votes. Further, some voters may have changed their vote if they happened to read all the arguments themselves (and were able to). Also, in some cases, users have registered multiple accounts for inflating the vote count in some direction, we have not caught them all. For all these reasons, if you really want your vote to count, back it up with a reason to publish/reject. In light of all this, you may ask why bother collecting a tally at all? The tally is a lose indication of how the audience feels, and can be very useful if there's not many posts made. But note, we rarely accept videos with <70% approval rating. Just like most schools require 65/100 in order to pass an examination, and 51/100 isn't good enough, we also care a great deal when a large percentage of our viewers don't like a run. If so many people truly like this run, they should post about it, they should post convincing arguments, and try to win over some of the audience to their viewpoint. So far, most of the yes voters who are trying to win their side, just keep using the argument "but it's faster". There's nothing compelling about such an argument. How would you feel if someone made a run which beat this by a whole minute, but the entire run had the camera zoomed in on Mario's shoes, and all you could see the entire movie was Mario's shoes and nothing else? Clearly a line has to be drawn somewhere. The only comments I've seen here that do favor acceptance are those that have commented that the camera angles have not detracted from the watchability of the movie. If you really think watchability has no factor in the movie at all, and the record is all that matters, then why are you even bothering to fight for it to have a published video? The submission itself proves your record. Publication is all about the end video, and that has to be enjoyable to most of our viewers. Even though the yes votes here are currently the slim majority, it really doesn't convey whether the end video will in fact be enjoyable to the viewers or not. Clearly some are voting on record alone. Yes, we judges do care about your opinions. That's why we care what the thread has to say, and not just the tally on the submission page.
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moozooh wrote:
Dude, by your logic you shouldn't vote unless you are a politician yourself.
And that is the true reality in the US. http://en.wikipedia.org/wiki/Electoral_College_%28United_States%29
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Comicalflop wrote:
Nach wrote:
2) Do the camera angles chosen hide details that really need to be seen. Meaning, do we hear Mario off doing who knows what, but we can't see a thing, or something similar.
This raises problems. What about already established games where the character does things offscreen, like in SMW, or the Sonic games? By those rules, they'd be rejected.
Does it ruin the watchability? Also, is it done for a purpose? If no time is saved by it, don't ruin the watchability. If time can be saved, how much does it ruin the watchability? How long are these periods where you can't see the action? Balancing the various guidelines, there's no reason why SMW and Sonic should not be accepted. Here however, from what I understand, it didn't save any time. So the question is, is something really missing?
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Our guidelines call for keeping the movie watchable. The question is what defines watchable? Till now, this section only covered audio, I added video to it. I tried to keep the guidelines generic. The question to be asked here is twofold: 1) Is something about the camera angle annoying? Does it give you a headache? 2) Do the camera angles chosen hide details that really need to be seen. Meaning, do we hear Mario off doing who knows what, but we can't see a thing, or something similar. If the answers to this line of inquiry is no, that's no reason to keep this from being accepted.
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Wow, this was amazing. Killing Birdo and two eggs with a single key throw, simply stunning!
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Nahoc wrote:
Who noticed the 1 FRAME improvement in [1715] NES Super Mario Bros. "warps" by HappyLee in 04:57.31? I surely didn't, but still wanted the run to be published because it pushed the game to it's limit.
I surely didn't. But that run was the most entertaining and visually pleasing version ever. In this case, it seems most believe that the visual quality was significantly degraded.
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Takarifreak wrote:
I think you guys are overreacting to the camera angles. Unless you can spot exactly where the 3 frames were saved in real time, you ALREADY know what Mario is doing from the last run, so what's the problem?
What about all those people who come along who haven't seen the previous run?
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I'd like to add special thanks to Ilari, who made TASing DOS games a reality, which probably is the largest untapped market of great games to TAS. For making several great TASs. For in recent times employing many custom scripts for greatly enhancing our wiki and information all over.
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I have many people I'd like to thank. Bisqwit and Morimoto who got the ball rolling. Blip, Nitsuja, and other heroes for making things possible. And all of our players who put out one amazing TAS after another. Our amazing encoding team who put out high quality encodes at a fast pace. Pretty much everyone whose been an active member of this site in some shape or form deserves my appreciation. So thank you very much, even if all you do is edit pages on our wiki.
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Why does this begin from a save state?
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I'd be surprised if we ever get a Chess submission worth publishing. The game itself is uninteresting in terms of TASing. It doesn't take advantage of any TASing tactics, and is merely scoped to Chess fans. Which means nothing more than a move lists needs publishing, and you're better off with going to a Chess site. The "game" used doesn't really matter. Of course if you find a Chess game where you can make a Queen move like a Knight and violate all sorts of in game rules, then perhaps there'd be what to consider.
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