Posts for Nach

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Location: In his lab studying psychology to find new ways to torture TASers and forumers
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
[2157] NES Battletoads "game end glitch" by MESHUGGAH in 00:56.94 This thing modifies the game itself and skips straight to the end. It also was part of an all out frame war. Seems like top TAS material to me. [2104] NES Castlevania "pacifist, minimalist" by Grincevent in 12:53.41 Very entertaining run. Clever goals too, which ended up working out.
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I thought this was awesome: [2024] DOS Commander Keen: Episode 2 - The Earth Explodes by turska in 04:59.78 Horrible play control, yet the TAS makes it seem all too easy. Despite there being times with tons of monsters on the screen. Real people can't navigate them. This is what TASing is all about. [2114] Windows Rosenkreuzstilette "Grolla" by Bernka in 25:50.57 Zero for Windows, what's more to say?
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Location: In his lab studying psychology to find new ways to torture TASers and forumers
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
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Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
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Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
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feos wrote:
Moons?
Yes.
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I'm aware of the comments till now, but few people have commented after seeing Soig's regarding the speed vs. entertainment for them in this run.
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Does the audience find this entertaining? Weigh in people.
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After the improvements were found, you haven't been working to improve this? Soig's version was faster at times, but rejected cancelled for not being pacifist.
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So, how's the improvement going?
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Game is a free download. Official links also seem to be overloaded. Try this mirror: http://games.softpedia.com/get/Freeware-Games/Street-Fighter-X-Mega-Man.shtml
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http://translate.google.com/#de/en/Nach Press the speaker on the lower right corner of the left box.
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Warp wrote:
Why did the TASer cross the road?
To set up a long chain of events which causes a cow to fall off a cliff, a mouse to be abducted by aliens, all culminating in the princess standing on the other side which looks a lot like the side you started on. The kingdom is saved! Press B for a harder quest.
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Warp wrote:
How many TASers do you need to change a lightbulb?
None, the Lua script running in the background prevents the lightbulb from ever needing a change.
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Why are you saying these are conspiracy theories? They're obviously true. Have you or anyone you know personally set foot on the moon? It's obviously just some kind of optical illusion. Of course the body can heal cavities, that's why most people who eat properly don't have them. It's only those who destroy their teeth faster than they heal that have a problem, and they need to switch them out for titanium molars which can withstand the torture they put their body through.
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CtrlAltDestroy wrote:
(Maybe this could be split into its own thread and become an interesting topic of conversation)
Done. As to your idea there, I like it, but the phraseology needs to be improved, and if possible, come up with a funnier example.
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Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
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CtrlAltDestroy wrote:
Nach wrote:
Guga wrote:
Arguing page will be useful in the future, thank you.
You're quite welcome. Feel free to call people out on any of the points.
That's an awesome page. Can we suggest additions? :P
Thanks. If they're well written, I don't see why not.
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Guga wrote:
Arguing page will be useful in the future, thank you.
You're quite welcome. Feel free to call people out on any of the points.
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I'm putting this response here for people who followed some of the ideas above which have been properly handled on IRC but have not been responded to here. The response here is a bit late coming and is not intended to start an argument, but is meant to prevent future complaints.
FractalFusion wrote:
The re-rejection message currently reads:
Nach wrote:
As I said above this one is unwatchable. Not even worth the vault.
I would like to know what "unwatchable" means. Right now, I interpret "unwatchable" as "no entertainment value" so it seems it was re-rejected for the exact same reason for which it had to be un-rejected in the first place (since the Vault specifically says that entertainment is pretty much of no significance as a requirement).
I have to say you're using methods 7 and 8 here: Wiki: Nach/Arguing You've stated that you have a hypothesis to interpret:
FractalFusion wrote:
Right now, I interpret "unwatchable" as "no entertainment value"
You then end up with a conclusion that:
FractalFusion wrote:
(since the Vault specifically says that entertainment is pretty much of no significance as a requirement).
Which should immediately debunk your hypnosis. Yet you write it as if your obviously incorrect interpretation is somehow correct, and are therefore attacking me in the process. Please do not assume the least likely possibility which does not fit and use that as a negative statement. A simple:
FractalFusion wrote:
I would like to know what "unwatchable" means.
Would suffice. I used the word "unwatchable" which denotes something negative. I did not say "no entertainment" which denotes the lack of a positive. To quote the Wiki: Tier: "Conversely, if the audience is utterly repulsed by a movie, or the movie is for a non-serious game, such as education by rote, or board game runs with little to offer in serious gameplay, it is rejected. And more from the Vault: "However if a movie has entertainment significance which is deemed negatively, such as sickening camera angles, seizure inducing activity, and other rectifiable presentation decisions within it, the movie is ineligible for this category, or any other category for that matter. " To back it up in this case:
miseiler wrote:
WOW those sounds are annoying.
Onyx3173 wrote:
I'll be honest, that was a very irritating TAS. If you changed some of it to make it less irritating...
Pointless Boy wrote:
I'm pretty sure this TAS just won my all-time prize for "shortest span I was capable of watching it before desperately closing the browser."
Therefore, this run has negative watchability, and is unpublishable. One might even suggest a public flogging for putting this on the workbench without a massive warning label.
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I finally watched this run, and I have to say, it does not make the viewer regret attempting to watching it. So nice job. I didn't find it entertaining though.
Tangent wrote:
"Plays suboptimally for entertainment purposes" just seems to me to be exactly opposite of the vault's overall description.
It saddens me to think that the site is now being interpreted that in some cases, it is ideal to avoid entertainment and most importantly, watchability.
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I don't know if it's accurate to say that an entire run blew my mind, or more like parts of it. There were a few that blew my mind throughout most of it, but it's really unique segments that stand out as opposed to an entire run. Morimoto's SMB3 blew my mind when I first saw it, being so insanely fast compared to normal play (a novelty which quickly wore off with other TASs), as well as some amazing moments such as the run hop high in 1-1, or the 99 live stomp, which the movies which obsoleted it all adhered too. Another big part was shooting at things before they appeared, although many movies made since do a much better job at it. Morimoto's Gradius was crazy for the always take speed idea, and doing figure eights and other crazy things. Bisqwit's Castlevania was extremely novel, and introduced so many standard TAS ideas, which blew my mind when I first saw it, just realizing that you have to think about optimizing to such a level. Ideas such as use knock back to your advantage, throwing away items you don't need, abusing enemy collision and other things, working closely with spawning rates. I was also amazed when I first saw it to see Simon jump over one of those wide knights, no real player would attempt it. The most recent run is amazing for the precision, the route planning, and all the other stuff. Each run was filled with shocking moments of: Hey I never would of thought of that, and more so, none of the previous TASers did either! The first couple of SMB2's by Bisqwit weren't that great. But then SleepZ joined, and later Genisto, and suddenly the three of them were doing run after competing run finding new glitches and stuff I don't think anyone every would've dreamed of, plus each new novel idea they had to eke a bit more speed out of it. Each new glitch and idea was jaw dropping. Bisqwit did runs of MM and MM2 which were better than Morimoto's, and really started doing all sorts of novel things with the magnet beam, insane precision, such as having exactly one unit left all over the place, and glitching out borders of the screen. Bisqwit's first bot run was downright amazing for seeing jaw dropping amazing random abuse for powerups, jumps which were way too precise and lucky to be real and so on. Later MM2, the first big group one surely shocked everyone with Woodman's level. Once TASing was raised to the level it is now, I'm rarely shocked by a run as a whole, but surely there are moments. HappyLee's 6-2 for example. Arkanoid as a whole... Many moments in various iterations of Super Metroid. When the shell/enemy bounce back was discovered, and used in SMB2 full run, Super Demo World... The instana-kill in MM7. For me, being a recommend worthy run, is when someone who really knows the game watches a run for the first time and frequently yells things like "No, he did NOT just do that!", "That's not even possible!!!", "Who the heck came up with that idea? It's insane", "Glmp... (water goes down lungs, and eyes bulge)".
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I don't know if you realize it or not, but if you check the submission status, you'll see I accepted it for the vault a few days ago.
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This game is really really bad, and the play control is awful.
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